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author | MW | 2007-07-29 13:05:57 +0000 |
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committer | MW | 2007-07-29 13:05:57 +0000 |
commit | 5ee2e38c11785e9b68ecf1767af7a4ea5b13b7c7 (patch) | |
tree | 53cd656a91fd400f8bb46768ab070a96f88ae238 /OpenSim/Framework/Communications/Cache | |
parent | * Primitives no longer walk around while being rescaled. (diff) | |
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Deleting objects should now work. But beware they aren't send to your trash folder or anything so there is at the moment no way to recover deleted objects.
Diffstat (limited to 'OpenSim/Framework/Communications/Cache')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/AssetCache.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs index 0c6d971..e4c01b3 100644 --- a/OpenSim/Framework/Communications/Cache/AssetCache.cs +++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs | |||
@@ -272,6 +272,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
272 | //inventory asset request | 272 | //inventory asset request |
273 | requestID = new LLUUID(transferRequest.TransferInfo.Params, 80); | 273 | requestID = new LLUUID(transferRequest.TransferInfo.Params, 80); |
274 | source = 3; | 274 | source = 3; |
275 | Console.WriteLine("asset request " + requestID); | ||
275 | } | 276 | } |
276 | //check to see if asset is in local cache, if not we need to request it from asset server. | 277 | //check to see if asset is in local cache, if not we need to request it from asset server. |
277 | //Console.WriteLine("asset request " + requestID); | 278 | //Console.WriteLine("asset request " + requestID); |