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authorAdam Frisby2007-10-22 15:23:48 +0000
committerAdam Frisby2007-10-22 15:23:48 +0000
commitc4707a284ffecf81e8ca60a1019e234339222631 (patch)
treebff5da1d8ecf39b0b4578ebec0b8b3dc86c03d85 /OpenSim/Framework/Communications/Cache
parentattempt to fix the muliple repeat problem (that sdague is getting) in the IRC... (diff)
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* Major ass commit.
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
Diffstat (limited to 'OpenSim/Framework/Communications/Cache')
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetCache.cs4
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetServer.cs4
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetServerBase.cs4
-rw-r--r--OpenSim/Framework/Communications/Cache/SQLAssetServer.cs4
4 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs
index 17829b2..9dbd50e 100644
--- a/OpenSim/Framework/Communications/Cache/AssetCache.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs
@@ -72,7 +72,7 @@ namespace OpenSim.Framework.Communications.Cache
72 /// </summary> 72 /// </summary>
73 public AssetCache(IAssetServer assetServer) 73 public AssetCache(IAssetServer assetServer)
74 { 74 {
75 System.Console.WriteLine("Creating Asset cache"); 75 OpenSim.Framework.Console.MainLog.Instance.Verbose("ASSETSTORAGE","Creating Asset cache");
76 _assetServer = assetServer; 76 _assetServer = assetServer;
77 _assetServer.SetReceiver(this); 77 _assetServer.SetReceiver(this);
78 Assets = new Dictionary<LLUUID, AssetInfo>(); 78 Assets = new Dictionary<LLUUID, AssetInfo>();
@@ -89,7 +89,7 @@ namespace OpenSim.Framework.Communications.Cache
89 89
90 public AssetCache(string assetServerDLLName, string assetServerURL, string assetServerKey) 90 public AssetCache(string assetServerDLLName, string assetServerURL, string assetServerKey)
91 { 91 {
92 System.Console.WriteLine("Creating Asset cache"); 92 OpenSim.Framework.Console.MainLog.Instance.Verbose("ASSETSTORAGE", "Creating Asset cache");
93 _assetServer = this.LoadAssetDll(assetServerDLLName); 93 _assetServer = this.LoadAssetDll(assetServerDLLName);
94 94
95 95
diff --git a/OpenSim/Framework/Communications/Cache/AssetServer.cs b/OpenSim/Framework/Communications/Cache/AssetServer.cs
index 22bdc5c..aebda00 100644
--- a/OpenSim/Framework/Communications/Cache/AssetServer.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetServer.cs
@@ -51,7 +51,7 @@ namespace OpenSim.Framework.Communications.Cache
51 yapfile = File.Exists(Path.Combine(Util.dataDir(), "regionassets.yap")); 51 yapfile = File.Exists(Path.Combine(Util.dataDir(), "regionassets.yap"));
52 52
53 db = Db4oFactory.OpenFile(Path.Combine(Util.dataDir(), "regionassets.yap")); 53 db = Db4oFactory.OpenFile(Path.Combine(Util.dataDir(), "regionassets.yap"));
54 MainLog.Instance.Verbose("Db4 Asset database creation"); 54 MainLog.Instance.Verbose("ASSETS","Db4 Asset database creation");
55 55
56 if (!yapfile) 56 if (!yapfile)
57 { 57 {
@@ -75,7 +75,7 @@ namespace OpenSim.Framework.Communications.Cache
75 75
76 if (db != null) 76 if (db != null)
77 { 77 {
78 MainLog.Instance.Verbose("Closing local asset server database"); 78 MainLog.Instance.Verbose("ASSETSERVER","Closing local asset server database");
79 db.Close(); 79 db.Close();
80 } 80 }
81 } 81 }
diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
index 08d5b87..685c0b9 100644
--- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
@@ -36,8 +36,8 @@ namespace OpenSim.Framework.Communications.Cache
36 36
37 37
38 public AssetServerBase() 38 public AssetServerBase()
39 { 39 {
40 System.Console.WriteLine("Starting Db4o asset storage system"); 40 OpenSim.Framework.Console.MainLog.Instance.Verbose("ASSETSERVER","Starting Db4o asset storage system");
41 this._assetRequests = new BlockingQueue<ARequest>(); 41 this._assetRequests = new BlockingQueue<ARequest>();
42 42
43 this._localAssetServerThread = new Thread( RunRequests ); 43 this._localAssetServerThread = new Thread( RunRequests );
diff --git a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
index 69f83d2..580e5c4 100644
--- a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
+++ b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
@@ -68,7 +68,7 @@ namespace OpenSim.Framework.Communications.Cache
68 m_assetProviderPlugin = plug; 68 m_assetProviderPlugin = plug;
69 m_assetProviderPlugin.Initialise(); 69 m_assetProviderPlugin.Initialise();
70 70
71 MainLog.Instance.Verbose("AssetStorage: Added " + m_assetProviderPlugin.Name + " " + m_assetProviderPlugin.Version); 71 MainLog.Instance.Verbose("AssetStorage","Added " + m_assetProviderPlugin.Name + " " + m_assetProviderPlugin.Version);
72 } 72 }
73 73
74 typeInterface = null; 74 typeInterface = null;
@@ -92,7 +92,7 @@ namespace OpenSim.Framework.Communications.Cache
92 { 92 {
93 ARequest req = this._assetRequests.Dequeue(); 93 ARequest req = this._assetRequests.Dequeue();
94 94
95 MainLog.Instance.Verbose("Requesting asset: " + req.AssetID); 95 MainLog.Instance.Verbose("AssetStorage","Requesting asset: " + req.AssetID);
96 96
97 AssetBase asset = null; 97 AssetBase asset = null;
98 lock (syncLock) 98 lock (syncLock)