aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/Communications/Cache
diff options
context:
space:
mode:
authorMW2007-07-26 17:41:31 +0000
committerMW2007-07-26 17:41:31 +0000
commitf0dd115a8c5c44ebde4631df3469c6e39510325f (patch)
tree86d7557112d9e72d9084fc6b5d05cb6da86133a3 /OpenSim/Framework/Communications/Cache
parent* Started renaming world to Scene (diff)
downloadopensim-SC-f0dd115a8c5c44ebde4631df3469c6e39510325f.zip
opensim-SC-f0dd115a8c5c44ebde4631df3469c6e39510325f.tar.gz
opensim-SC-f0dd115a8c5c44ebde4631df3469c6e39510325f.tar.bz2
opensim-SC-f0dd115a8c5c44ebde4631df3469c6e39510325f.tar.xz
More work on inventory and opensim library.
Fixed a number of bugs in the AssetCache related to asset downloading.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetCache.cs794
-rw-r--r--OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs62
-rw-r--r--OpenSim/Framework/Communications/Cache/UserProfileCache.cs5
3 files changed, 514 insertions, 347 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs
index a3480ec..32ba830 100644
--- a/OpenSim/Framework/Communications/Cache/AssetCache.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs
@@ -25,537 +25,657 @@
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28
28using System; 29using System;
29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text;
32using System.Reflection; 31using System.Reflection;
33using System.Threading; 32using System.Threading;
34using libsecondlife; 33using libsecondlife;
35using libsecondlife.Packets; 34using libsecondlife.Packets;
36using OpenSim.Framework.Interfaces; 35using OpenSim.Framework.Interfaces;
37using OpenSim.Framework.Servers;
38using OpenSim.Framework.Types; 36using OpenSim.Framework.Types;
39using OpenSim.Framework.Utilities;
40 37
41namespace OpenSim.Framework.Communications.Caches 38namespace OpenSim.Framework.Communications.Caches
42{ 39{
43 public delegate void DownloadComplete(AssetCache.TextureSender sender); 40 public delegate void DownloadComplete(AssetCache.TextureSender sender);
44 41
42 /// <summary>
43 /// Manages local cache of assets and their sending to viewers.
44 /// </summary>
45 public class AssetCache : IAssetReceiver 45 public class AssetCache : IAssetReceiver
46 { 46 {
47 // Fields
48 private Thread _assetCacheThread;
49 private IAssetServer _assetServer;
50 public List<AssetRequest> AssetRequests;
51 public Dictionary<LLUUID, AssetInfo> Assets; 47 public Dictionary<LLUUID, AssetInfo> Assets;
52 public Dictionary<LLUUID, AssetRequest> RequestedAssets;
53 public Dictionary<LLUUID, AssetRequest> RequestedTextures;
54 public Dictionary<LLUUID, TextureSender> SendingTextures;
55 private LLUUID[] textureList;
56 public List<AssetRequest> TextureRequests;
57 public Dictionary<LLUUID, TextureImage> Textures; 48 public Dictionary<LLUUID, TextureImage> Textures;
58 49
59 // Methods 50 public List<AssetRequest> AssetRequests = new List<AssetRequest>(); //assets ready to be sent to viewers
51 public List<AssetRequest> TextureRequests = new List<AssetRequest>(); //textures ready to be sent
52
53 public Dictionary<LLUUID, AssetRequest> RequestedAssets = new Dictionary<LLUUID, AssetRequest>(); //Assets requested from the asset server
54 public Dictionary<LLUUID, AssetRequest> RequestedTextures = new Dictionary<LLUUID, AssetRequest>(); //Textures requested from the asset server
55
56 public Dictionary<LLUUID, TextureSender> SendingTextures = new Dictionary<LLUUID, TextureSender>();
57 private IAssetServer _assetServer;
58 private Thread _assetCacheThread;
59
60 /// <summary>
61 ///
62 /// </summary>
60 public AssetCache(IAssetServer assetServer) 63 public AssetCache(IAssetServer assetServer)
61 { 64 {
62 this.AssetRequests = new List<AssetRequest>();
63 this.TextureRequests = new List<AssetRequest>();
64 this.RequestedAssets = new Dictionary<LLUUID, AssetRequest>();
65 this.RequestedTextures = new Dictionary<LLUUID, AssetRequest>();
66 this.SendingTextures = new Dictionary<LLUUID, TextureSender>();
67 this.textureList = new LLUUID[5];
68 Console.WriteLine("Creating Asset cache"); 65 Console.WriteLine("Creating Asset cache");
69 this._assetServer = assetServer; 66 _assetServer = assetServer;
70 this._assetServer.SetReceiver(this); 67 _assetServer.SetReceiver(this);
71 this.Assets = new Dictionary<LLUUID, AssetInfo>(); 68 Assets = new Dictionary<LLUUID, AssetInfo>();
72 this.Textures = new Dictionary<LLUUID, TextureImage>(); 69 Textures = new Dictionary<LLUUID, TextureImage>();
73 this._assetCacheThread = new Thread(new ThreadStart(this.RunAssetManager)); 70 this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager));
74 this._assetCacheThread.IsBackground = true; 71 this._assetCacheThread.IsBackground = true;
75 this._assetCacheThread.Start(); 72 this._assetCacheThread.Start();
73
76 } 74 }
77 75
78 public AssetCache(string assetServerDLLName, string assetServerURL, string assetServerKey) 76 public AssetCache(string assetServerDLLName, string assetServerURL, string assetServerKey)
79 { 77 {
80 this.AssetRequests = new List<AssetRequest>();
81 this.TextureRequests = new List<AssetRequest>();
82 this.RequestedAssets = new Dictionary<LLUUID, AssetRequest>();
83 this.RequestedTextures = new Dictionary<LLUUID, AssetRequest>();
84 this.SendingTextures = new Dictionary<LLUUID, TextureSender>();
85 this.textureList = new LLUUID[5];
86 Console.WriteLine("Creating Asset cache"); 78 Console.WriteLine("Creating Asset cache");
87 this._assetServer = this.LoadAssetDll(assetServerDLLName); 79 _assetServer = this.LoadAssetDll(assetServerDLLName);
88 this._assetServer.SetServerInfo(assetServerURL, assetServerKey); 80 _assetServer.SetServerInfo(assetServerURL, assetServerKey);
89 this._assetServer.SetReceiver(this); 81 _assetServer.SetReceiver(this);
90 this.Assets = new Dictionary<LLUUID, AssetInfo>(); 82 Assets = new Dictionary<LLUUID, AssetInfo>();
91 this.Textures = new Dictionary<LLUUID, TextureImage>(); 83 Textures = new Dictionary<LLUUID, TextureImage>();
92 this._assetCacheThread = new Thread(new ThreadStart(this.RunAssetManager)); 84 this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager));
93 this._assetCacheThread.IsBackground = true; 85 this._assetCacheThread.IsBackground = true;
94 this._assetCacheThread.Start(); 86 this._assetCacheThread.Start();
87
95 } 88 }
96 89
97 public void AddAsset(AssetBase asset) 90 /// <summary>
91 ///
92 /// </summary>
93 public void RunAssetManager()
98 { 94 {
99 if (asset.Type == 0) 95 while (true)
100 { 96 {
101 if (!this.Textures.ContainsKey(asset.FullID)) 97 try
102 { 98 {
103 TextureImage image = new TextureImage(asset); 99 this.ProcessAssetQueue();
104 this.Textures.Add(image.FullID, image); 100 this.ProcessTextureQueue();
105 this._assetServer.UploadNewAsset(asset); 101 Thread.Sleep(500);
102 }
103 catch (Exception e)
104 {
105 Console.WriteLine(e.Message + " : " + e.StackTrace);
106 } 106 }
107 } 107 }
108 else if (!this.Assets.ContainsKey(asset.FullID)) 108 }
109
110
111 public AssetBase GetAsset(LLUUID assetID)
112 {
113 AssetBase asset = null;
114 if (this.Textures.ContainsKey(assetID))
115 {
116 asset = this.Textures[assetID];
117 }
118 else if (this.Assets.ContainsKey(assetID))
109 { 119 {
110 AssetInfo info = new AssetInfo(asset); 120 asset = this.Assets[assetID];
111 this.Assets.Add(info.FullID, info);
112 this._assetServer.UploadNewAsset(asset);
113 } 121 }
122 return asset;
114 } 123 }
115 124
116 public void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest) 125 public void AddAsset(AssetBase asset)
117 { 126 {
118 LLUUID assetID = new LLUUID(transferRequest.TransferInfo.Params, 0); 127 // Console.WriteLine("adding asset " + asset.FullID.ToStringHyphenated());
119 if (!this.Assets.ContainsKey(assetID)) 128 if (asset.Type == 0)
120 { 129 {
121 if (!this.RequestedAssets.ContainsKey(assetID)) 130 //Console.WriteLine("which is a texture");
122 { 131 if (!this.Textures.ContainsKey(asset.FullID))
123 AssetRequest request = new AssetRequest(); 132 { //texture
124 request.RequestUser = userInfo; 133 TextureImage textur = new TextureImage(asset);
125 request.RequestAssetID = assetID; 134 this.Textures.Add(textur.FullID, textur);
126 request.TransferRequestID = transferRequest.TransferInfo.TransferID; 135 this._assetServer.UploadNewAsset(asset);
127 this.RequestedAssets.Add(assetID, request);
128 this._assetServer.RequestAsset(assetID, false);
129 } 136 }
130 } 137 }
131 else 138 else
132 { 139 {
133 AssetInfo info = this.Assets[assetID]; 140 if (!this.Assets.ContainsKey(asset.FullID))
134 AssetRequest request2 = new AssetRequest();
135 request2.RequestUser = userInfo;
136 request2.RequestAssetID = assetID;
137 request2.TransferRequestID = transferRequest.TransferInfo.TransferID;
138 request2.AssetInf = info;
139 if (info.Data.LongLength > 600)
140 {
141 request2.NumPackets = 1 + (((info.Data.Length - 600) + 0x3e7) / 0x3e8);
142 }
143 else
144 { 141 {
145 request2.NumPackets = 1; 142 AssetInfo assetInf = new AssetInfo(asset);
143 this.Assets.Add(assetInf.FullID, assetInf);
144 this._assetServer.UploadNewAsset(asset);
146 } 145 }
147 this.AssetRequests.Add(request2);
148 } 146 }
149 } 147 }
150 148
151 public void AddTextureRequest(IClientAPI userInfo, LLUUID imageID) 149 /// <summary>
150 ///
151 /// </summary>
152 private void ProcessTextureQueue()
152 { 153 {
153 if (!this.Textures.ContainsKey(imageID)) 154 if (this.TextureRequests.Count == 0)
154 { 155 {
155 if (!this.RequestedTextures.ContainsKey(imageID)) 156 //no requests waiting
156 { 157 return;
157 AssetRequest request = new AssetRequest();
158 request.RequestUser = userInfo;
159 request.RequestAssetID = imageID;
160 request.IsTextureRequest = true;
161 this.RequestedTextures.Add(imageID, request);
162 this._assetServer.RequestAsset(imageID, true);
163 }
164 } 158 }
165 else 159 int num;
160 num = this.TextureRequests.Count;
161
162 AssetRequest req;
163 for (int i = 0; i < num; i++)
166 { 164 {
167 TextureImage image = this.Textures[imageID]; 165 req = (AssetRequest)this.TextureRequests[i];
168 AssetRequest request2 = new AssetRequest(); 166 if (!this.SendingTextures.ContainsKey(req.ImageInfo.FullID))
169 request2.RequestUser = userInfo;
170 request2.RequestAssetID = imageID;
171 request2.IsTextureRequest = true;
172 request2.ImageInfo = image;
173 if (image.Data.LongLength > 600)
174 { 167 {
175 request2.NumPackets = 1 + (((image.Data.Length - 600) + 0x3e7) / 0x3e8); 168 TextureSender sender = new TextureSender(req);
176 } 169 sender.OnComplete += this.TextureSent;
177 else 170 lock (this.SendingTextures)
178 { 171 {
179 request2.NumPackets = 1; 172 this.SendingTextures.Add(req.ImageInfo.FullID, sender);
173 }
180 } 174 }
181 this.TextureRequests.Add(request2); 175
182 } 176 }
177
178 this.TextureRequests.Clear();
183 } 179 }
184 180
185 public void AssetNotFound(AssetBase asset) 181 /// <summary>
182 /// Event handler, called by a TextureSender object to say that texture has been sent
183 /// </summary>
184 /// <param name="sender"></param>
185 public void TextureSent(TextureSender sender)
186 { 186 {
187 if (this.SendingTextures.ContainsKey(sender.request.ImageInfo.FullID))
188 {
189 lock (this.SendingTextures)
190 {
191 this.SendingTextures.Remove(sender.request.ImageInfo.FullID);
192 }
193 }
187 } 194 }
188 195
189 public void AssetReceived(AssetBase asset, bool IsTexture) 196 public void AssetReceived(AssetBase asset, bool IsTexture)
190 { 197 {
191 if (asset.FullID != LLUUID.Zero) 198 if (asset.FullID != LLUUID.Zero) // if it is set to zero then the asset wasn't found by the server
192 { 199 {
200 //check if it is a texture or not
201 //then add to the correct cache list
202 //then check for waiting requests for this asset/texture (in the Requested lists)
203 //and move those requests into the Requests list.
193 if (IsTexture) 204 if (IsTexture)
194 { 205 {
195 TextureImage image = new TextureImage(asset); 206 TextureImage image = new TextureImage(asset);
196 this.Textures.Add(image.FullID, image); 207 this.Textures.Add(image.FullID, image);
197 if (this.RequestedTextures.ContainsKey(image.FullID)) 208 if (this.RequestedTextures.ContainsKey(image.FullID))
198 { 209 {
199 AssetRequest request = this.RequestedTextures[image.FullID]; 210 AssetRequest req = this.RequestedTextures[image.FullID];
200 request.ImageInfo = image; 211 req.ImageInfo = image;
201 if (image.Data.LongLength > 600) 212 if (image.Data.LongLength > 600)
202 { 213 {
203 request.NumPackets = 1 + (((image.Data.Length - 600) + 0x3e7) / 0x3e8); 214 //over 600 bytes so split up file
215 req.NumPackets = 1 + (int)(image.Data.Length - 600 + 999) / 1000;
204 } 216 }
205 else 217 else
206 { 218 {
207 request.NumPackets = 1; 219 req.NumPackets = 1;
208 } 220 }
209 this.RequestedTextures.Remove(image.FullID); 221 this.RequestedTextures.Remove(image.FullID);
210 this.TextureRequests.Add(request); 222 this.TextureRequests.Add(req);
211 } 223 }
212 } 224 }
213 else 225 else
214 { 226 {
215 AssetInfo info = new AssetInfo(asset); 227 AssetInfo assetInf = new AssetInfo(asset);
216 this.Assets.Add(info.FullID, info); 228 this.Assets.Add(assetInf.FullID, assetInf);
217 if (this.RequestedAssets.ContainsKey(info.FullID)) 229 if (this.RequestedAssets.ContainsKey(assetInf.FullID))
218 { 230 {
219 AssetRequest request2 = this.RequestedAssets[info.FullID]; 231 AssetRequest req = this.RequestedAssets[assetInf.FullID];
220 request2.AssetInf = info; 232 req.AssetInf = assetInf;
221 if (info.Data.LongLength > 600) 233 if (assetInf.Data.LongLength > 600)
222 { 234 {
223 request2.NumPackets = 1 + (((info.Data.Length - 600) + 0x3e7) / 0x3e8); 235 //over 600 bytes so split up file
236 req.NumPackets = 1 + (int)(assetInf.Data.Length - 600 + 999) / 1000;
224 } 237 }
225 else 238 else
226 { 239 {
227 request2.NumPackets = 1; 240 req.NumPackets = 1;
228 } 241 }
229 this.RequestedAssets.Remove(info.FullID); 242 this.RequestedAssets.Remove(assetInf.FullID);
230 this.AssetRequests.Add(request2); 243 this.AssetRequests.Add(req);
231 } 244 }
232 } 245 }
233 } 246 }
234 } 247 }
235 248
236 public AssetInfo CloneAsset(LLUUID newOwner, AssetInfo sourceAsset) 249 public void AssetNotFound(AssetBase asset)
237 { 250 {
238 AssetInfo info = new AssetInfo(); 251 //the asset server had no knowledge of requested asset
239 info.Data = new byte[sourceAsset.Data.Length];
240 Array.Copy(sourceAsset.Data, info.Data, sourceAsset.Data.Length);
241 info.FullID = LLUUID.Random();
242 info.Type = sourceAsset.Type;
243 info.InvType = sourceAsset.InvType;
244 return info;
245 }
246 252
247 public TextureImage CloneImage(LLUUID newOwner, TextureImage source)
248 {
249 TextureImage image = new TextureImage();
250 image.Data = new byte[source.Data.Length];
251 Array.Copy(source.Data, image.Data, source.Data.Length);
252 image.FullID = LLUUID.Random();
253 image.Name = source.Name;
254 return image;
255 } 253 }
256 254
257 public AssetBase[] CreateNewInventorySet(LLUUID agentID) 255 #region Assets
256 /// <summary>
257 ///
258 /// </summary>
259 /// <param name="userInfo"></param>
260 /// <param name="transferRequest"></param>
261 public void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest)
258 { 262 {
259 AssetBase[] baseArray = new AssetBase[this.textureList.Length]; 263 LLUUID requestID = null;
260 for (int i = 0; i < this.textureList.Length; i++) 264 byte source = 2;
265 if (transferRequest.TransferInfo.SourceType == 2)
266 {
267 //direct asset request
268 requestID = new LLUUID(transferRequest.TransferInfo.Params, 0);
269 }
270 else if (transferRequest.TransferInfo.SourceType == 3)
271 {
272 //inventory asset request
273 requestID = new LLUUID(transferRequest.TransferInfo.Params, 80);
274 source = 3;
275 }
276 //check to see if asset is in local cache, if not we need to request it from asset server.
277 //Console.WriteLine("asset request " + requestID);
278 if (!this.Assets.ContainsKey(requestID))
261 { 279 {
262 if (this.Textures.ContainsKey(this.textureList[i])) 280 //not found asset
281 // so request from asset server
282 if (!this.RequestedAssets.ContainsKey(requestID))
263 { 283 {
264 baseArray[i] = this.CloneImage(agentID, this.Textures[this.textureList[i]]); 284 AssetRequest request = new AssetRequest();
265 TextureImage asset = new TextureImage(baseArray[i]); 285 request.RequestUser = userInfo;
266 this.Textures.Add(asset.FullID, asset); 286 request.RequestAssetID = requestID;
267 this._assetServer.UploadNewAsset(asset); 287 request.TransferRequestID = transferRequest.TransferInfo.TransferID;
288 request.AssetRequestSource = source;
289 request.Params = transferRequest.TransferInfo.Params;
290 this.RequestedAssets.Add(requestID, request);
291 this._assetServer.RequestAsset(requestID, false);
268 } 292 }
293 return;
269 } 294 }
270 return baseArray; 295 //it is in our cache
271 } 296 AssetInfo asset = this.Assets[requestID];
272 297
273 public AssetBase GetAsset(LLUUID assetID) 298 //work out how many packets it should be sent in
274 { 299 // and add to the AssetRequests list
275 AssetBase base2 = null; 300 AssetRequest req = new AssetRequest();
276 if (this.Textures.ContainsKey(assetID)) 301 req.RequestUser = userInfo;
302 req.RequestAssetID = requestID;
303 req.TransferRequestID = transferRequest.TransferInfo.TransferID;
304 req.AssetRequestSource = source;
305 req.Params = transferRequest.TransferInfo.Params;
306 req.AssetInf = asset;
307
308 if (asset.Data.LongLength > 600)
277 { 309 {
278 return this.Textures[assetID]; 310 //over 600 bytes so split up file
311 req.NumPackets = 1 + (int)(asset.Data.Length - 600 + 999) / 1000;
279 } 312 }
280 if (this.Assets.ContainsKey(assetID)) 313 else
281 { 314 {
282 base2 = this.Assets[assetID]; 315 req.NumPackets = 1;
283 } 316 }
284 return base2; 317
318 this.AssetRequests.Add(req);
285 } 319 }
286 320
287 private IAssetServer LoadAssetDll(string dllName) 321 /// <summary>
322 ///
323 /// </summary>
324 private void ProcessAssetQueue()
288 { 325 {
289 Assembly assembly = Assembly.LoadFrom(dllName); 326 if (this.AssetRequests.Count == 0)
290 IAssetServer assetServer = null;
291 foreach (Type type in assembly.GetTypes())
292 { 327 {
293 if (type.IsPublic && !type.IsAbstract) 328 //no requests waiting
294 { 329 return;
295 if (type.GetInterface("IAssetPlugin", true) != null)
296 {
297 assetServer = ((IAssetPlugin)Activator.CreateInstance(assembly.GetType(type.ToString()))).GetAssetServer();
298 break;
299 }
300 }
301 } 330 }
302 assembly = null; 331 int num;
303 return assetServer;
304 }
305 332
306 public void LoadDefaultTextureSet() 333 if (this.AssetRequests.Count < 5)
307 {
308 this.textureList[0] = new LLUUID("00000000-0000-0000-9999-000000000001");
309 this.textureList[1] = new LLUUID("00000000-0000-0000-9999-000000000002");
310 this.textureList[2] = new LLUUID("00000000-0000-0000-9999-000000000003");
311 this.textureList[3] = new LLUUID("00000000-0000-0000-9999-000000000004");
312 this.textureList[4] = new LLUUID("00000000-0000-0000-9999-000000000005");
313 for (int i = 0; i < this.textureList.Length; i++)
314 { 334 {
315 this._assetServer.RequestAsset(this.textureList[i], true); 335 //lower than 5 so do all of them
336 num = this.AssetRequests.Count;
316 } 337 }
317 } 338 else
318 339 {
319 private void ProcessAssetQueue() 340 num = 5;
320 { 341 }
321 if (this.AssetRequests.Count != 0) 342 AssetRequest req;
343 for (int i = 0; i < num; i++)
322 { 344 {
323 int num; 345 req = (AssetRequest)this.AssetRequests[i];
324 if (this.AssetRequests.Count < 5) 346 //Console.WriteLine("sending asset " + req.RequestAssetID);
347 TransferInfoPacket Transfer = new TransferInfoPacket();
348 Transfer.TransferInfo.ChannelType = 2;
349 Transfer.TransferInfo.Status = 0;
350 Transfer.TransferInfo.TargetType = 0;
351 if (req.AssetRequestSource == 2)
325 { 352 {
326 num = this.AssetRequests.Count; 353 //Transfer.TransferInfo.Params = req.Params;
354 Transfer.TransferInfo.Params = new byte[20];
355 Array.Copy(req.RequestAssetID.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
356 int assType = (int)req.AssetInf.Type;
357 Array.Copy(Helpers.IntToBytes(assType), 0, Transfer.TransferInfo.Params, 16, 4);
327 } 358 }
328 else 359 else if (req.AssetRequestSource == 3)
329 { 360 {
330 num = 5; 361 Transfer.TransferInfo.Params = req.Params;
362 // Transfer.TransferInfo.Params = new byte[100];
363 //Array.Copy(req.RequestUser.AgentId.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
364 //Array.Copy(req.RequestUser.SessionId.GetBytes(), 0, Transfer.TransferInfo.Params, 16, 16);
331 } 365 }
332 for (int i = 0; i < num; i++) 366 Transfer.TransferInfo.Size = (int)req.AssetInf.Data.Length;
367 Transfer.TransferInfo.TransferID = req.TransferRequestID;
368 req.RequestUser.OutPacket(Transfer);
369
370 if (req.NumPackets == 1)
333 { 371 {
334 AssetRequest request = this.AssetRequests[i]; 372 TransferPacketPacket TransferPacket = new TransferPacketPacket();
335 TransferInfoPacket newPack = new TransferInfoPacket(); 373 TransferPacket.TransferData.Packet = 0;
336 newPack.TransferInfo.ChannelType = 2; 374 TransferPacket.TransferData.ChannelType = 2;
337 newPack.TransferInfo.Status = 0; 375 TransferPacket.TransferData.TransferID = req.TransferRequestID;
338 newPack.TransferInfo.TargetType = 0; 376 TransferPacket.TransferData.Data = req.AssetInf.Data;
339 newPack.TransferInfo.Params = request.RequestAssetID.GetBytes(); 377 TransferPacket.TransferData.Status = 1;
340 newPack.TransferInfo.Size = request.AssetInf.Data.Length; 378 req.RequestUser.OutPacket(TransferPacket);
341 newPack.TransferInfo.TransferID = request.TransferRequestID; 379 }
342 request.RequestUser.OutPacket(newPack); 380 else
343 if (request.NumPackets == 1) 381 {
382 //more than one packet so split file up , for now it can't be bigger than 2000 bytes
383 TransferPacketPacket TransferPacket = new TransferPacketPacket();
384 TransferPacket.TransferData.Packet = 0;
385 TransferPacket.TransferData.ChannelType = 2;
386 TransferPacket.TransferData.TransferID = req.TransferRequestID;
387 byte[] chunk = null;
388 if (req.AssetInf.Data.Length <= 1000)
344 { 389 {
345 TransferPacketPacket packet2 = new TransferPacketPacket(); 390 chunk = new byte[req.AssetInf.Data.Length];
346 packet2.TransferData.Packet = 0; 391 Array.Copy(req.AssetInf.Data, chunk, req.AssetInf.Data.Length);
347 packet2.TransferData.ChannelType = 2;
348 packet2.TransferData.TransferID = request.TransferRequestID;
349 packet2.TransferData.Data = request.AssetInf.Data;
350 packet2.TransferData.Status = 1;
351 request.RequestUser.OutPacket(packet2);
352 } 392 }
353 else 393 else
354 { 394 {
355 TransferPacketPacket packet3 = new TransferPacketPacket(); 395 chunk = new byte[1000];
356 packet3.TransferData.Packet = 0; 396 Array.Copy(req.AssetInf.Data, chunk, 1000);
357 packet3.TransferData.ChannelType = 2; 397 }
358 packet3.TransferData.TransferID = request.TransferRequestID; 398
359 byte[] destinationArray = new byte[0x3e8]; 399 TransferPacket.TransferData.Data = chunk;
360 Array.Copy(request.AssetInf.Data, destinationArray, 0x3e8); 400 TransferPacket.TransferData.Status = 0;
361 packet3.TransferData.Data = destinationArray; 401 req.RequestUser.OutPacket(TransferPacket);
362 packet3.TransferData.Status = 0; 402
363 request.RequestUser.OutPacket(packet3); 403 if (req.AssetInf.Data.Length > 1000)
364 packet3 = new TransferPacketPacket(); 404 {
365 packet3.TransferData.Packet = 1; 405 TransferPacket = new TransferPacketPacket();
366 packet3.TransferData.ChannelType = 2; 406 TransferPacket.TransferData.Packet = 1;
367 packet3.TransferData.TransferID = request.TransferRequestID; 407 TransferPacket.TransferData.ChannelType = 2;
368 byte[] buffer2 = new byte[request.AssetInf.Data.Length - 0x3e8]; 408 TransferPacket.TransferData.TransferID = req.TransferRequestID;
369 Array.Copy(request.AssetInf.Data, 0x3e8, buffer2, 0, buffer2.Length); 409 byte[] chunk1 = new byte[(req.AssetInf.Data.Length - 1000)];
370 packet3.TransferData.Data = buffer2; 410 Array.Copy(req.AssetInf.Data, 1000, chunk1, 0, chunk1.Length);
371 packet3.TransferData.Status = 1; 411 TransferPacket.TransferData.Data = chunk1;
372 request.RequestUser.OutPacket(packet3); 412 TransferPacket.TransferData.Status = 1;
413 req.RequestUser.OutPacket(TransferPacket);
373 } 414 }
374 } 415 }
375 for (int j = 0; j < num; j++) 416
376 {
377 this.AssetRequests.RemoveAt(0);
378 }
379 } 417 }
418
419 //remove requests that have been completed
420 for (int i = 0; i < num; i++)
421 {
422 this.AssetRequests.RemoveAt(0);
423 }
424
380 } 425 }
381 426
382 private void ProcessTextureQueue() 427 public AssetInfo CloneAsset(LLUUID newOwner, AssetInfo sourceAsset)
428 {
429 AssetInfo newAsset = new AssetInfo();
430 newAsset.Data = new byte[sourceAsset.Data.Length];
431 Array.Copy(sourceAsset.Data, newAsset.Data, sourceAsset.Data.Length);
432 newAsset.FullID = LLUUID.Random();
433 newAsset.Type = sourceAsset.Type;
434 newAsset.InvType = sourceAsset.InvType;
435 return (newAsset);
436 }
437 #endregion
438
439 #region Textures
440 /// <summary>
441 ///
442 /// </summary>
443 /// <param name="userInfo"></param>
444 /// <param name="imageID"></param>
445 public void AddTextureRequest(IClientAPI userInfo, LLUUID imageID)
383 { 446 {
384 if (this.TextureRequests.Count != 0) 447 //Console.WriteLine("texture request for " + imageID.ToStringHyphenated());
448 //check to see if texture is in local cache, if not request from asset server
449 if (!this.Textures.ContainsKey(imageID))
385 { 450 {
386 int num = this.TextureRequests.Count; 451 if (!this.RequestedTextures.ContainsKey(imageID))
387 for (int i = 0; i < num; i++)
388 { 452 {
389 AssetRequest req = this.TextureRequests[i]; 453 //not is cache so request from asset server
390 if (!this.SendingTextures.ContainsKey(req.ImageInfo.FullID)) 454 AssetRequest request = new AssetRequest();
391 { 455 request.RequestUser = userInfo;
392 TextureSender sender = new TextureSender(req); 456 request.RequestAssetID = imageID;
393 sender.OnComplete += new DownloadComplete(this.TextureSent); 457 request.IsTextureRequest = true;
394 lock (this.SendingTextures) 458 this.RequestedTextures.Add(imageID, request);
395 { 459 this._assetServer.RequestAsset(imageID, true);
396 this.SendingTextures.Add(req.ImageInfo.FullID, sender);
397 }
398 }
399 } 460 }
400 this.TextureRequests.Clear(); 461 return;
401 } 462 }
402 }
403 463
404 public void RunAssetManager() 464 //Console.WriteLine("texture already in cache");
405 { 465 TextureImage imag = this.Textures[imageID];
406 Label_0000: 466 AssetRequest req = new AssetRequest();
407 try 467 req.RequestUser = userInfo;
468 req.RequestAssetID = imageID;
469 req.IsTextureRequest = true;
470 req.ImageInfo = imag;
471
472 if (imag.Data.LongLength > 600)
408 { 473 {
409 this.ProcessAssetQueue(); 474 //over 600 bytes so split up file
410 this.ProcessTextureQueue(); 475 req.NumPackets = 1 + (int)(imag.Data.Length - 600 + 999) / 1000;
411 Thread.Sleep(500);
412 goto Label_0000;
413 } 476 }
414 catch (Exception exception) 477 else
415 { 478 {
416 Console.WriteLine(exception.Message); 479 req.NumPackets = 1;
417 goto Label_0000;
418 } 480 }
481 this.TextureRequests.Add(req);
419 } 482 }
420 483
421 public void TextureSent(TextureSender sender) 484 public TextureImage CloneImage(LLUUID newOwner, TextureImage source)
422 { 485 {
423 if (this.SendingTextures.ContainsKey(sender.request.ImageInfo.FullID)) 486 TextureImage newImage = new TextureImage();
487 newImage.Data = new byte[source.Data.Length];
488 Array.Copy(source.Data, newImage.Data, source.Data.Length);
489 //newImage.filename = source.filename;
490 newImage.FullID = LLUUID.Random();
491 newImage.Name = source.Name;
492 return (newImage);
493 }
494 #endregion
495
496 private IAssetServer LoadAssetDll(string dllName)
497 {
498 Assembly pluginAssembly = Assembly.LoadFrom(dllName);
499 IAssetServer server = null;
500
501 foreach (Type pluginType in pluginAssembly.GetTypes())
424 { 502 {
425 lock (this.SendingTextures) 503 if (pluginType.IsPublic)
426 { 504 {
427 this.SendingTextures.Remove(sender.request.ImageInfo.FullID); 505 if (!pluginType.IsAbstract)
506 {
507 Type typeInterface = pluginType.GetInterface("IAssetPlugin", true);
508
509 if (typeInterface != null)
510 {
511 IAssetPlugin plug = (IAssetPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
512 server = plug.GetAssetServer();
513 break;
514 }
515
516 typeInterface = null;
517 }
428 } 518 }
429 } 519 }
520 pluginAssembly = null;
521 return server;
522 }
523
524 public class AssetRequest
525 {
526 public IClientAPI RequestUser;
527 public LLUUID RequestAssetID;
528 public AssetInfo AssetInf;
529 public TextureImage ImageInfo;
530 public LLUUID TransferRequestID;
531 public long DataPointer = 0;
532 public int NumPackets = 0;
533 public int PacketCounter = 0;
534 public bool IsTextureRequest;
535 public byte AssetRequestSource = 2;
536 public byte[] Params = null;
537 //public bool AssetInCache;
538 //public int TimeRequested;
539
540 public AssetRequest()
541 {
542
543 }
430 } 544 }
431 545
432 // Nested Types
433 public class AssetInfo : AssetBase 546 public class AssetInfo : AssetBase
434 { 547 {
435 // Methods
436 public AssetInfo() 548 public AssetInfo()
437 { 549 {
550
438 } 551 }
439 552
440 public AssetInfo(AssetBase aBase) 553 public AssetInfo(AssetBase aBase)
441 { 554 {
442 base.Data = aBase.Data; 555 Data = aBase.Data;
443 base.FullID = aBase.FullID; 556 FullID = aBase.FullID;
444 base.Type = aBase.Type; 557 Type = aBase.Type;
445 base.InvType = aBase.InvType; 558 InvType = aBase.InvType;
446 base.Name = aBase.Name; 559 Name = aBase.Name;
447 base.Description = aBase.Description; 560 Description = aBase.Description;
448 } 561 }
449 } 562 }
450 563
451 public class AssetRequest
452 {
453 // Fields
454 public AssetCache.AssetInfo AssetInf;
455 public long DataPointer;
456 public AssetCache.TextureImage ImageInfo;
457 public bool IsTextureRequest;
458 public int NumPackets;
459 public int PacketCounter;
460 public LLUUID RequestAssetID;
461 public IClientAPI RequestUser;
462 public LLUUID TransferRequestID;
463 }
464
465 public class TextureImage : AssetBase 564 public class TextureImage : AssetBase
466 { 565 {
467 // Methods
468 public TextureImage() 566 public TextureImage()
469 { 567 {
568
470 } 569 }
471 570
472 public TextureImage(AssetBase aBase) 571 public TextureImage(AssetBase aBase)
473 { 572 {
474 base.Data = aBase.Data; 573 Data = aBase.Data;
475 base.FullID = aBase.FullID; 574 FullID = aBase.FullID;
476 base.Type = aBase.Type; 575 Type = aBase.Type;
477 base.InvType = aBase.InvType; 576 InvType = aBase.InvType;
478 base.Name = aBase.Name; 577 Name = aBase.Name;
479 base.Description = aBase.Description; 578 Description = aBase.Description;
480 } 579 }
481 } 580 }
482 581
483 public class TextureSender 582 public class TextureSender
484 { 583 {
485 // Fields 584 public AssetRequest request;
486 private Thread m_thread;
487 public AssetCache.AssetRequest request;
488
489 // Events
490 public event DownloadComplete OnComplete; 585 public event DownloadComplete OnComplete;
586 Thread m_thread;
587 public TextureSender(AssetRequest req)
588 {
589 request = req;
590 //Console.WriteLine("creating worker thread for texture " + req.ImageInfo.FullID.ToStringHyphenated());
591 //Console.WriteLine("texture data length is " + req.ImageInfo.Data.Length);
592 // Console.WriteLine("in " + req.NumPackets + " packets");
593 //ThreadPool.QueueUserWorkItem(new WaitCallback(SendTexture), new object());
491 594
492 // Methods 595 //need some sort of custom threadpool here, as using the .net one, overloads it and stops the handling of incoming packets etc
493 public TextureSender(AssetCache.AssetRequest req) 596 //but don't really want to create a thread for every texture download
597 m_thread = new Thread(new ThreadStart(SendTexture));
598 m_thread.IsBackground = true;
599 m_thread.Start();
600 }
601
602 public void SendTexture()
494 { 603 {
495 this.request = req; 604 //Console.WriteLine("starting to send sending texture " + request.ImageInfo.FullID.ToStringHyphenated());
496 this.m_thread = new Thread(new ThreadStart(this.SendTexture)); 605 while (request.PacketCounter != request.NumPackets)
497 this.m_thread.IsBackground = true; 606 {
498 this.m_thread.Start(); 607 SendPacket();
608 Thread.Sleep(500);
609 }
610
611 //Console.WriteLine("finished sending texture " + request.ImageInfo.FullID.ToStringHyphenated());
612 if (OnComplete != null)
613 {
614 OnComplete(this);
615 }
499 } 616 }
500 617
501 public void SendPacket() 618 public void SendPacket()
502 { 619 {
503 AssetCache.AssetRequest request = this.request; 620 AssetRequest req = request;
504 if (request.PacketCounter == 0) 621 // Console.WriteLine("sending " + req.ImageInfo.FullID);
622
623 // if (req.ImageInfo.FullID == new LLUUID("00000000-0000-0000-5005-000000000005"))
624 if (req.PacketCounter == 0)
505 { 625 {
506 if (request.NumPackets == 1) 626 //first time for this request so send imagedata packet
627 if (req.NumPackets == 1)
507 { 628 {
508 ImageDataPacket newPack = new ImageDataPacket(); 629 //only one packet so send whole file
509 newPack.ImageID.Packets = 1; 630 ImageDataPacket im = new ImageDataPacket();
510 newPack.ImageID.ID = request.ImageInfo.FullID; 631 im.ImageID.Packets = 1;
511 newPack.ImageID.Size = (uint)request.ImageInfo.Data.Length; 632 im.ImageID.ID = req.ImageInfo.FullID;
512 newPack.ImageData.Data = request.ImageInfo.Data; 633 im.ImageID.Size = (uint)req.ImageInfo.Data.Length;
513 newPack.ImageID.Codec = 2; 634 im.ImageData.Data = req.ImageInfo.Data;
514 request.RequestUser.OutPacket(newPack); 635 im.ImageID.Codec = 2;
515 request.PacketCounter++; 636 req.RequestUser.OutPacket(im);
637 req.PacketCounter++;
638 //req.ImageInfo.l= time;
639 //System.Console.WriteLine("sent texture: " + req.ImageInfo.FullID);
640 // Console.WriteLine("sending packet 1 for " + req.ImageInfo.FullID.ToStringHyphenated());
516 } 641 }
517 else 642 else
518 { 643 {
519 ImageDataPacket packet2 = new ImageDataPacket(); 644 //more than one packet so split file up
520 packet2.ImageID.Packets = (ushort)request.NumPackets; 645 ImageDataPacket im = new ImageDataPacket();
521 packet2.ImageID.ID = request.ImageInfo.FullID; 646 im.ImageID.Packets = (ushort)req.NumPackets;
522 packet2.ImageID.Size = (uint)request.ImageInfo.Data.Length; 647 im.ImageID.ID = req.ImageInfo.FullID;
523 packet2.ImageData.Data = new byte[600]; 648 im.ImageID.Size = (uint)req.ImageInfo.Data.Length;
524 Array.Copy(request.ImageInfo.Data, 0, packet2.ImageData.Data, 0, 600); 649 im.ImageData.Data = new byte[600];
525 packet2.ImageID.Codec = 2; 650 Array.Copy(req.ImageInfo.Data, 0, im.ImageData.Data, 0, 600);
526 request.RequestUser.OutPacket(packet2); 651 im.ImageID.Codec = 2;
527 request.PacketCounter++; 652 req.RequestUser.OutPacket(im);
653 req.PacketCounter++;
654 //req.ImageInfo.last_used = time;
655 //System.Console.WriteLine("sent first packet of texture:
656 // Console.WriteLine("sending packet 1 for " + req.ImageInfo.FullID.ToStringHyphenated());
528 } 657 }
529 } 658 }
530 else 659 else
531 { 660 {
532 ImagePacketPacket packet3 = new ImagePacketPacket(); 661 //Console.WriteLine("sending packet" + req.PacketCounter + "for " + req.ImageInfo.FullID.ToStringHyphenated());
533 packet3.ImageID.Packet = (ushort)request.PacketCounter; 662 //send imagepacket
534 packet3.ImageID.ID = request.ImageInfo.FullID; 663 //more than one packet so split file up
535 int length = (request.ImageInfo.Data.Length - 600) - (0x3e8 * (request.PacketCounter - 1)); 664 ImagePacketPacket im = new ImagePacketPacket();
536 if (length > 0x3e8) 665 im.ImageID.Packet = (ushort)req.PacketCounter;
537 { 666 im.ImageID.ID = req.ImageInfo.FullID;
538 length = 0x3e8; 667 int size = req.ImageInfo.Data.Length - 600 - 1000 * (req.PacketCounter - 1);
539 } 668 if (size > 1000) size = 1000;
540 packet3.ImageData.Data = new byte[length]; 669 im.ImageData.Data = new byte[size];
541 Array.Copy(request.ImageInfo.Data, 600 + (0x3e8 * (request.PacketCounter - 1)), packet3.ImageData.Data, 0, length); 670 Array.Copy(req.ImageInfo.Data, 600 + 1000 * (req.PacketCounter - 1), im.ImageData.Data, 0, size);
542 request.RequestUser.OutPacket(packet3); 671 req.RequestUser.OutPacket(im);
543 request.PacketCounter++; 672 req.PacketCounter++;
673 //req.ImageInfo.last_used = time;
674 //System.Console.WriteLine("sent a packet of texture: "+req.image_info.FullID);
544 } 675 }
545 }
546 676
547 public void SendTexture()
548 {
549 while (this.request.PacketCounter != this.request.NumPackets)
550 {
551 this.SendPacket();
552 Thread.Sleep(500);
553 }
554 if (this.OnComplete != null)
555 {
556 this.OnComplete(this);
557 }
558 } 677 }
559 } 678 }
560 } 679 }
561} 680}
681
diff --git a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
index 18803c0..bcfce3f 100644
--- a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
+++ b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
@@ -9,6 +9,7 @@ namespace OpenSim.Framework.Communications.Caches
9 public class LibraryRootFolder : InventoryFolder 9 public class LibraryRootFolder : InventoryFolder
10 { 10 {
11 private LLUUID libOwner = new LLUUID("11111111-1111-0000-0000-000100bba000"); 11 private LLUUID libOwner = new LLUUID("11111111-1111-0000-0000-000100bba000");
12 private InventoryFolder m_textureFolder;
12 13
13 public LibraryRootFolder() 14 public LibraryRootFolder()
14 { 15 {
@@ -19,11 +20,22 @@ namespace OpenSim.Framework.Communications.Caches
19 this.type = (short)-1; 20 this.type = (short)-1;
20 this.version = (ushort) 1; 21 this.version = (ushort) 1;
21 22
23 InventoryFolder folderInfo = new InventoryFolder();
24 folderInfo.agentID = libOwner;
25 folderInfo.folderID = new LLUUID("00000112-000f-0000-0000-000100bba001");
26 folderInfo.name = "My Inventory";
27 folderInfo.parentID = this.folderID;
28 folderInfo.type = -1;
29 folderInfo.version = 1;
30 this.SubFolders.Add(folderInfo.folderID, folderInfo);
31 this.m_textureFolder = folderInfo;
32
22 this.CreateLibraryItems(); 33 this.CreateLibraryItems();
23 } 34 }
24 35
25 private void CreateLibraryItems() 36 private void CreateLibraryItems()
26 { 37 {
38
27 InventoryItemBase item = new InventoryItemBase(); 39 InventoryItemBase item = new InventoryItemBase();
28 item.avatarID = libOwner; 40 item.avatarID = libOwner;
29 item.creatorsID = libOwner; 41 item.creatorsID = libOwner;
@@ -32,12 +44,12 @@ namespace OpenSim.Framework.Communications.Caches
32 item.inventoryDescription = "Plywood texture"; 44 item.inventoryDescription = "Plywood texture";
33 item.inventoryName = "Plywood"; 45 item.inventoryName = "Plywood";
34 item.type = 0; 46 item.type = 0;
35 item.parentFolderID = this.folderID; 47 item.parentFolderID = m_textureFolder.folderID;
36 item.inventoryBasePermissions = 0x7FFFFFFF; 48 item.inventoryBasePermissions = 0x7FFFFFFF;
37 item.inventoryEveryOnePermissions = 0x7FFFFFFF; 49 item.inventoryEveryOnePermissions = 0x7FFFFFFF;
38 item.inventoryCurrentPermissions = 0x7FFFFFFF; 50 item.inventoryCurrentPermissions = 0x7FFFFFFF;
39 item.inventoryNextPermissions = 0x7FFFFFFF; 51 item.inventoryNextPermissions = 0x7FFFFFFF;
40 this.Items.Add(item.inventoryID, item); 52 this.m_textureFolder.Items.Add(item.inventoryID, item);
41 53
42 item = new InventoryItemBase(); 54 item = new InventoryItemBase();
43 item.avatarID = libOwner; 55 item.avatarID = libOwner;
@@ -47,12 +59,12 @@ namespace OpenSim.Framework.Communications.Caches
47 item.inventoryDescription = "Rocks texture"; 59 item.inventoryDescription = "Rocks texture";
48 item.inventoryName = "Rocks"; 60 item.inventoryName = "Rocks";
49 item.type = 0; 61 item.type = 0;
50 item.parentFolderID = this.folderID; 62 item.parentFolderID = m_textureFolder.folderID;
51 item.inventoryBasePermissions = 0x7FFFFFFF; 63 item.inventoryBasePermissions = 0x7FFFFFFF;
52 item.inventoryEveryOnePermissions = 0x7FFFFFFF; 64 item.inventoryEveryOnePermissions = 0x7FFFFFFF;
53 item.inventoryCurrentPermissions = 0x7FFFFFFF; 65 item.inventoryCurrentPermissions = 0x7FFFFFFF;
54 item.inventoryNextPermissions = 0x7FFFFFFF; 66 item.inventoryNextPermissions = 0x7FFFFFFF;
55 this.Items.Add(item.inventoryID, item); 67 this.m_textureFolder.Items.Add(item.inventoryID, item);
56 68
57 item = new InventoryItemBase(); 69 item = new InventoryItemBase();
58 item.avatarID = libOwner; 70 item.avatarID = libOwner;
@@ -62,12 +74,12 @@ namespace OpenSim.Framework.Communications.Caches
62 item.inventoryDescription = "Bricks texture"; 74 item.inventoryDescription = "Bricks texture";
63 item.inventoryName = "Bricks"; 75 item.inventoryName = "Bricks";
64 item.type = 0; 76 item.type = 0;
65 item.parentFolderID = this.folderID; 77 item.parentFolderID = m_textureFolder.folderID;
66 item.inventoryBasePermissions = 0x7FFFFFFF; 78 item.inventoryBasePermissions = 0x7FFFFFFF;
67 item.inventoryEveryOnePermissions = 0x7FFFFFFF; 79 item.inventoryEveryOnePermissions = 0x7FFFFFFF;
68 item.inventoryCurrentPermissions = 0x7FFFFFFF; 80 item.inventoryCurrentPermissions = 0x7FFFFFFF;
69 item.inventoryNextPermissions = 0x7FFFFFFF; 81 item.inventoryNextPermissions = 0x7FFFFFFF;
70 this.Items.Add(item.inventoryID, item); 82 this.m_textureFolder.Items.Add(item.inventoryID, item);
71 83
72 item = new InventoryItemBase(); 84 item = new InventoryItemBase();
73 item.avatarID = libOwner; 85 item.avatarID = libOwner;
@@ -77,12 +89,12 @@ namespace OpenSim.Framework.Communications.Caches
77 item.inventoryDescription = "Granite texture"; 89 item.inventoryDescription = "Granite texture";
78 item.inventoryName = "Granite"; 90 item.inventoryName = "Granite";
79 item.type = 0; 91 item.type = 0;
80 item.parentFolderID = this.folderID; 92 item.parentFolderID = m_textureFolder.folderID;
81 item.inventoryBasePermissions = 0x7FFFFFFF; 93 item.inventoryBasePermissions = 0x7FFFFFFF;
82 item.inventoryEveryOnePermissions = 0x7FFFFFFF; 94 item.inventoryEveryOnePermissions = 0x7FFFFFFF;
83 item.inventoryCurrentPermissions = 0x7FFFFFFF; 95 item.inventoryCurrentPermissions = 0x7FFFFFFF;
84 item.inventoryNextPermissions = 0x7FFFFFFF; 96 item.inventoryNextPermissions = 0x7FFFFFFF;
85 this.Items.Add(item.inventoryID, item); 97 this.m_textureFolder.Items.Add(item.inventoryID, item);
86 98
87 item = new InventoryItemBase(); 99 item = new InventoryItemBase();
88 item.avatarID = libOwner; 100 item.avatarID = libOwner;
@@ -92,12 +104,12 @@ namespace OpenSim.Framework.Communications.Caches
92 item.inventoryDescription = "Hardwood texture"; 104 item.inventoryDescription = "Hardwood texture";
93 item.inventoryName = "Hardwood"; 105 item.inventoryName = "Hardwood";
94 item.type = 0; 106 item.type = 0;
95 item.parentFolderID = this.folderID; 107 item.parentFolderID = m_textureFolder.folderID;
96 item.inventoryBasePermissions = 0x7FFFFFFF; 108 item.inventoryBasePermissions = 0x7FFFFFFF;
97 item.inventoryEveryOnePermissions = 0x7FFFFFFF; 109 item.inventoryEveryOnePermissions = 0x7FFFFFFF;
98 item.inventoryCurrentPermissions = 0x7FFFFFFF; 110 item.inventoryCurrentPermissions = 0x7FFFFFFF;
99 item.inventoryNextPermissions = 0x7FFFFFFF; 111 item.inventoryNextPermissions = 0x7FFFFFFF;
100 this.Items.Add(item.inventoryID, item); 112 this.m_textureFolder.Items.Add(item.inventoryID, item);
101 113
102 item = new InventoryItemBase(); 114 item = new InventoryItemBase();
103 item.avatarID = libOwner; 115 item.avatarID = libOwner;
@@ -111,6 +123,36 @@ namespace OpenSim.Framework.Communications.Caches
111 item.inventoryCurrentPermissions = 0; 123 item.inventoryCurrentPermissions = 0;
112 item.inventoryNextPermissions = 0; 124 item.inventoryNextPermissions = 0;
113 this.Items.Add(item.inventoryID, item); 125 this.Items.Add(item.inventoryID, item);
126
127 item = new InventoryItemBase();
128 item.avatarID = libOwner;
129 item.creatorsID = libOwner;
130 item.inventoryID = new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9");
131 item.assetID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
132 item.inventoryDescription = "Default Skin";
133 item.inventoryName = "Default Skin";
134 item.type = 13;
135 item.parentFolderID = this.folderID;
136 item.inventoryCurrentPermissions = 0;
137 item.inventoryNextPermissions = 0;
138 this.Items.Add(item.inventoryID, item);
139
140 item = new InventoryItemBase();
141 item.avatarID = libOwner;
142 item.creatorsID = libOwner;
143 item.inventoryID = new LLUUID("00000000-0000-2222-4444-000000000001");
144 item.assetID = new LLUUID("00000000-0000-2222-3333-000000000001");
145 item.inventoryDescription = "Welcome";
146 item.inventoryName = "Welcome";
147 item.type = 7;
148 item.parentFolderID = this.folderID;
149 item.inventoryCurrentPermissions = (1 << 15);
150 item.inventoryNextPermissions = (1 << 15);
151 item.inventoryEveryOnePermissions = (1 << 15);
152 item.inventoryBasePermissions = (1 << 15);
153 this.Items.Add(item.inventoryID, item);
154
155
114 } 156 }
115 157
116 } 158 }
diff --git a/OpenSim/Framework/Communications/Cache/UserProfileCache.cs b/OpenSim/Framework/Communications/Cache/UserProfileCache.cs
index 7b4f6a5..32c5db9 100644
--- a/OpenSim/Framework/Communications/Cache/UserProfileCache.cs
+++ b/OpenSim/Framework/Communications/Cache/UserProfileCache.cs
@@ -116,10 +116,15 @@ namespace OpenSim.Framework.Communications.Caches
116 116
117 public void HandleFecthInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder) 117 public void HandleFecthInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder)
118 { 118 {
119 InventoryFolder fold = null;
119 if (folderID == libraryRoot.folderID ) 120 if (folderID == libraryRoot.folderID )
120 { 121 {
121 remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, libraryRoot.folderID, libraryRoot.RequestListOfItems()); 122 remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, libraryRoot.folderID, libraryRoot.RequestListOfItems());
122 } 123 }
124 else if (( fold = libraryRoot.HasSubFolder(folderID)) != null)
125 {
126 remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, folderID, fold.RequestListOfItems());
127 }
123 else if (this.UserProfiles.ContainsKey(remoteClient.AgentId)) 128 else if (this.UserProfiles.ContainsKey(remoteClient.AgentId))
124 { 129 {
125 CachedUserInfo info = this.UserProfiles[remoteClient.AgentId]; 130 CachedUserInfo info = this.UserProfiles[remoteClient.AgentId];