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authorJustin Clarke Casey2008-08-12 19:00:13 +0000
committerJustin Clarke Casey2008-08-12 19:00:13 +0000
commit4e555b87f31c0e82b6120564cd6d8e2b41a3b8bf (patch)
tree6aab22c68ef6fbc8262567cb0cdaa511ca965b54 /OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
parentThanks, lulurun, for a patch that addresses inventory problems that occur (diff)
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* Stop warnings about non existent scene presences/entities being removed on client log off
* This is being done by preventing close from being called twice on child agent closure (nres which would have been thrown are being swallowed). * However, it should be possible to do much better cleanup on this code in the future
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs')
-rw-r--r--OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
index db58738..2bc8dcd 100644
--- a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
+++ b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
@@ -86,7 +86,9 @@ namespace OpenSim.Framework.Communications.Cache
86 } 86 }
87 } 87 }
88 88
89 m_log.ErrorFormat("[USER CACHE]: Tried to remove the profile of user {0}, but this was not in the scene", userId); 89 m_log.WarnFormat(
90 "[USER CACHE]: Tried to remove the profile of user {0}, but this was not in the scene", userId);
91
90 return false; 92 return false;
91 } 93 }
92 94