diff options
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/SQLAssetServer.cs')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/SQLAssetServer.cs | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs index 296c612..0953e19 100644 --- a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs +++ b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs | |||
@@ -33,8 +33,7 @@ using libsecondlife; | |||
33 | using Nini.Config; | 33 | using Nini.Config; |
34 | using OpenSim.Framework.Console; | 34 | using OpenSim.Framework.Console; |
35 | using OpenSim.Framework.Interfaces; | 35 | using OpenSim.Framework.Interfaces; |
36 | using OpenSim.Framework.Types; | 36 | using OpenSim.Framework; |
37 | using OpenSim.Framework.Utilities; | ||
38 | 37 | ||
39 | namespace OpenSim.Framework.Communications.Cache | 38 | namespace OpenSim.Framework.Communications.Cache |
40 | { | 39 | { |
@@ -42,14 +41,12 @@ namespace OpenSim.Framework.Communications.Cache | |||
42 | { | 41 | { |
43 | public SQLAssetServer(string pluginName) | 42 | public SQLAssetServer(string pluginName) |
44 | { | 43 | { |
45 | // _assetRequests = new BlockingQueue<ARequest>(); | ||
46 | AddPlugin(pluginName); | 44 | AddPlugin(pluginName); |
47 | } | 45 | } |
48 | 46 | ||
49 | public SQLAssetServer(IAssetProvider assetProvider) | 47 | public SQLAssetServer(IAssetProvider assetProvider) |
50 | { | 48 | { |
51 | m_assetProviderPlugin = assetProvider; | 49 | m_assetProviderPlugin = assetProvider; |
52 | |||
53 | } | 50 | } |
54 | 51 | ||
55 | public void AddPlugin(string FileName) | 52 | public void AddPlugin(string FileName) |