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authorMW2007-12-02 13:59:15 +0000
committerMW2007-12-02 13:59:15 +0000
commit80609c2b1572d9b946675db486fc46e327171cfa (patch)
tree85a623c1a75255d74883c3f9ba11e5f66a053a18 /OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
parentNew Inventory folder should now be stored to the inventory server/database. T... (diff)
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Some refactoring , mainly on Inventory code.
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs')
-rw-r--r--OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs152
1 files changed, 35 insertions, 117 deletions
diff --git a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
index 62251bc..33b4281 100644
--- a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
+++ b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
@@ -49,8 +49,8 @@ namespace OpenSim.Framework.Communications.Cache
49 folderID = new LLUUID("00000112-000f-0000-0000-000100bba000"); 49 folderID = new LLUUID("00000112-000f-0000-0000-000100bba000");
50 name = "OpenSim Library"; 50 name = "OpenSim Library";
51 parentID = LLUUID.Zero; 51 parentID = LLUUID.Zero;
52 type = (short) -1; 52 type = (short)-1;
53 version = (ushort) 1; 53 version = (ushort)1;
54 54
55 InventoryFolderImpl folderInfo = new InventoryFolderImpl(); 55 InventoryFolderImpl folderInfo = new InventoryFolderImpl();
56 folderInfo.agentID = libOwner; 56 folderInfo.agentID = libOwner;
@@ -67,7 +67,7 @@ namespace OpenSim.Framework.Communications.Cache
67 string filePath = Path.Combine(Util.configDir(), "OpenSimLibrary.xml"); 67 string filePath = Path.Combine(Util.configDir(), "OpenSimLibrary.xml");
68 if (File.Exists(filePath)) 68 if (File.Exists(filePath))
69 { 69 {
70 try 70 try
71 { 71 {
72 XmlConfigSource source = new XmlConfigSource(filePath); 72 XmlConfigSource source = new XmlConfigSource(filePath);
73 ReadItemsFromFile(source); 73 ReadItemsFromFile(source);
@@ -81,143 +81,61 @@ namespace OpenSim.Framework.Communications.Cache
81 81
82 private void CreateLibraryItems() 82 private void CreateLibraryItems()
83 { 83 {
84 InventoryItemBase item = new InventoryItemBase(); 84 InventoryItemBase item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000002"), "Plywood", "Plywood texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID);
85 item.avatarID = libOwner;
86 item.creatorsID = libOwner;
87 item.inventoryID = LLUUID.Random();
88 item.assetID = new LLUUID("00000000-0000-0000-9999-000000000002");
89 item.inventoryDescription = "Plywood texture";
90 item.inventoryName = "Plywood";
91 item.assetType = (int) AssetType.Texture;
92 item.invType = (int) InventoryType.Texture;
93 item.parentFolderID = m_textureFolder.folderID;
94 item.inventoryBasePermissions = 0x7FFFFFFF;
95 item.inventoryEveryOnePermissions = 0x7FFFFFFF;
96 item.inventoryCurrentPermissions = 0x7FFFFFFF;
97 item.inventoryNextPermissions = 0x7FFFFFFF;
98 m_textureFolder.Items.Add(item.inventoryID, item); 85 m_textureFolder.Items.Add(item.inventoryID, item);
99 86
100 item = new InventoryItemBase(); 87 item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000003"), "Rocks", "Rocks texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID);
101 item.avatarID = libOwner;
102 item.creatorsID = libOwner;
103 item.inventoryID = LLUUID.Random();
104 item.assetID = new LLUUID("00000000-0000-0000-9999-000000000003");
105 item.inventoryDescription = "Rocks texture";
106 item.inventoryName = "Rocks";
107 item.assetType = (int) AssetType.Texture;
108 item.invType = (int) InventoryType.Texture;
109 item.parentFolderID = m_textureFolder.folderID;
110 item.inventoryBasePermissions = 0x7FFFFFFF;
111 item.inventoryEveryOnePermissions = 0x7FFFFFFF;
112 item.inventoryCurrentPermissions = 0x7FFFFFFF;
113 item.inventoryNextPermissions = 0x7FFFFFFF;
114 m_textureFolder.Items.Add(item.inventoryID, item); 88 m_textureFolder.Items.Add(item.inventoryID, item);
115 89
116 item = new InventoryItemBase(); 90 item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000001"), "Bricks", "Bricks texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID);
117 item.avatarID = libOwner;
118 item.creatorsID = libOwner;
119 item.inventoryID = LLUUID.Random();
120 item.assetID = new LLUUID("00000000-0000-0000-9999-000000000001");
121 item.inventoryDescription = "Bricks texture";
122 item.inventoryName = "Bricks";
123 item.assetType = (int) AssetType.Texture;
124 item.invType = (int) InventoryType.Texture;
125 item.parentFolderID = m_textureFolder.folderID;
126 item.inventoryBasePermissions = 0x7FFFFFFF;
127 item.inventoryEveryOnePermissions = 0x7FFFFFFF;
128 item.inventoryCurrentPermissions = 0x7FFFFFFF;
129 item.inventoryNextPermissions = 0x7FFFFFFF;
130 m_textureFolder.Items.Add(item.inventoryID, item); 91 m_textureFolder.Items.Add(item.inventoryID, item);
131 92
132 item = new InventoryItemBase(); 93 item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000004"), "Granite", "Granite texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID);
133 item.avatarID = libOwner;
134 item.creatorsID = libOwner;
135 item.inventoryID = LLUUID.Random();
136 item.assetID = new LLUUID("00000000-0000-0000-9999-000000000004");
137 item.inventoryDescription = "Granite texture";
138 item.inventoryName = "Granite";
139 item.assetType = (int) AssetType.Texture;
140 item.invType = (int) InventoryType.Texture;
141 item.parentFolderID = m_textureFolder.folderID;
142 item.inventoryBasePermissions = 0x7FFFFFFF;
143 item.inventoryEveryOnePermissions = 0x7FFFFFFF;
144 item.inventoryCurrentPermissions = 0x7FFFFFFF;
145 item.inventoryNextPermissions = 0x7FFFFFFF;
146 m_textureFolder.Items.Add(item.inventoryID, item); 94 m_textureFolder.Items.Add(item.inventoryID, item);
147 95
148 item = new InventoryItemBase(); 96 item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000005"), "Hardwood", "Hardwood texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID);
149 item.avatarID = libOwner;
150 item.creatorsID = libOwner;
151 item.inventoryID = LLUUID.Random();
152 item.assetID = new LLUUID("00000000-0000-0000-9999-000000000005");
153 item.inventoryDescription = "Hardwood texture";
154 item.inventoryName = "Hardwood";
155 item.assetType = (int) AssetType.Texture;
156 item.invType = (int) InventoryType.Texture;
157 item.parentFolderID = m_textureFolder.folderID;
158 item.inventoryBasePermissions = 0x7FFFFFFF;
159 item.inventoryEveryOnePermissions = 0x7FFFFFFF;
160 item.inventoryCurrentPermissions = 0x7FFFFFFF;
161 item.inventoryNextPermissions = 0x7FFFFFFF;
162 m_textureFolder.Items.Add(item.inventoryID, item); 97 m_textureFolder.Items.Add(item.inventoryID, item);
163 98
164 item = new InventoryItemBase(); 99 item = CreateItem(new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9"), new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"), "Default Shape", "Default Shape", (int)AssetType.Bodypart, (int)InventoryType.Wearable, folderID);
165 item.avatarID = libOwner;
166 item.creatorsID = libOwner;
167 item.inventoryID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9");
168 item.assetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
169 item.inventoryDescription = "Default Shape";
170 item.inventoryName = "Default Shape";
171 item.assetType = (int) AssetType.Bodypart;
172 item.invType = (int) InventoryType.Wearable;
173 item.parentFolderID = folderID;
174 item.inventoryCurrentPermissions = 0; 100 item.inventoryCurrentPermissions = 0;
175 item.inventoryNextPermissions = 0; 101 item.inventoryNextPermissions = 0;
176 Items.Add(item.inventoryID, item); 102 Items.Add(item.inventoryID, item);
177 103
178 item = new InventoryItemBase(); 104 item = CreateItem(new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9"), new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb"), "Default Skin", "Default Skin", (int)AssetType.Bodypart, (int)InventoryType.Wearable, folderID);
179 item.avatarID = libOwner;
180 item.creatorsID = libOwner;
181 item.inventoryID = new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9");
182 item.assetID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
183 item.inventoryDescription = "Default Skin";
184 item.inventoryName = "Default Skin";
185 item.assetType = (int) AssetType.Bodypart;
186 item.invType = (int) InventoryType.Wearable;
187 item.parentFolderID = folderID;
188 item.inventoryCurrentPermissions = 0; 105 item.inventoryCurrentPermissions = 0;
189 item.inventoryNextPermissions = 0; 106 item.inventoryNextPermissions = 0;
190 Items.Add(item.inventoryID, item); 107 Items.Add(item.inventoryID, item);
191 108
192 item = new InventoryItemBase(); 109 item = CreateItem(new LLUUID("77c41e39-38f9-f75a-0000-585989bf0000"), new LLUUID("00000000-38f9-1111-024e-222222111110"), "Default Shirt", "Default Shirt", (int)AssetType.Clothing, (int)InventoryType.Wearable, folderID);
193 item.avatarID = libOwner;
194 item.creatorsID = libOwner;
195 item.inventoryID = new LLUUID("77c41e39-38f9-f75a-0000-585989bf0000");
196 item.assetID = new LLUUID("00000000-38f9-1111-024e-222222111110");
197 item.inventoryDescription = "Default Shirt";
198 item.inventoryName = "Default Shirt";
199 item.assetType = (int) AssetType.Clothing;
200 item.invType = (int) InventoryType.Wearable;
201 item.parentFolderID = folderID;
202 item.inventoryCurrentPermissions = 0; 110 item.inventoryCurrentPermissions = 0;
203 item.inventoryNextPermissions = 0; 111 item.inventoryNextPermissions = 0;
204 Items.Add(item.inventoryID, item); 112 Items.Add(item.inventoryID, item);
205 113
206 item = new InventoryItemBase(); 114 item = CreateItem(new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111"), new LLUUID("00000000-38f9-1111-024e-222222111120"), "Default Pants", "Default Pants", (int)AssetType.Clothing, (int)InventoryType.Wearable, folderID);
207 item.avatarID = libOwner;
208 item.creatorsID = libOwner;
209 item.inventoryID = new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111");
210 item.assetID = new LLUUID("00000000-38f9-1111-024e-222222111120");
211 item.inventoryDescription = "Default Pants";
212 item.inventoryName = "Default Pants";
213 item.assetType = (int) AssetType.Clothing;
214 item.invType = (int) InventoryType.Wearable;
215 item.parentFolderID = folderID;
216 item.inventoryCurrentPermissions = 0; 115 item.inventoryCurrentPermissions = 0;
217 item.inventoryNextPermissions = 0; 116 item.inventoryNextPermissions = 0;
218 Items.Add(item.inventoryID, item); 117 Items.Add(item.inventoryID, item);
219 } 118 }
220 119
120 private InventoryItemBase CreateItem(LLUUID inventoryID, LLUUID assetID, string name, string description, int assetType, int invType, LLUUID parentFolderID)
121 {
122 InventoryItemBase item = new InventoryItemBase();
123 item.avatarID = libOwner;
124 item.creatorsID = libOwner;
125 item.inventoryID = LLUUID.Random();
126 item.assetID = assetID;
127 item.inventoryDescription = description;
128 item.inventoryName = name;
129 item.assetType = assetType;
130 item.invType = invType;
131 item.parentFolderID = parentFolderID;
132 item.inventoryBasePermissions = 0x7FFFFFFF;
133 item.inventoryEveryOnePermissions = 0x7FFFFFFF;
134 item.inventoryCurrentPermissions = 0x7FFFFFFF;
135 item.inventoryNextPermissions = 0x7FFFFFFF;
136 return item;
137 }
138
221 private void ReadItemsFromFile(IConfigSource source) 139 private void ReadItemsFromFile(IConfigSource source)
222 { 140 {
223 for (int i = 0; i < source.Configs.Count; i++) 141 for (int i = 0; i < source.Configs.Count; i++)
@@ -232,10 +150,10 @@ namespace OpenSim.Framework.Communications.Cache
232 item.inventoryName = source.Configs[i].GetString("name", ""); 150 item.inventoryName = source.Configs[i].GetString("name", "");
233 item.assetType = source.Configs[i].GetInt("assetType", 0); 151 item.assetType = source.Configs[i].GetInt("assetType", 0);
234 item.invType = source.Configs[i].GetInt("inventoryType", 0); 152 item.invType = source.Configs[i].GetInt("inventoryType", 0);
235 item.inventoryCurrentPermissions = (uint) source.Configs[i].GetLong("currentPermissions", 0x7FFFFFFF); 153 item.inventoryCurrentPermissions = (uint)source.Configs[i].GetLong("currentPermissions", 0x7FFFFFFF);
236 item.inventoryNextPermissions = (uint) source.Configs[i].GetLong("nextPermissions", 0x7FFFFFFF); 154 item.inventoryNextPermissions = (uint)source.Configs[i].GetLong("nextPermissions", 0x7FFFFFFF);
237 item.inventoryEveryOnePermissions = (uint) source.Configs[i].GetLong("everyonePermissions", 0x7FFFFFFF); 155 item.inventoryEveryOnePermissions = (uint)source.Configs[i].GetLong("everyonePermissions", 0x7FFFFFFF);
238 item.inventoryBasePermissions = (uint) source.Configs[i].GetLong("basePermissions", 0x7FFFFFFF); 156 item.inventoryBasePermissions = (uint)source.Configs[i].GetLong("basePermissions", 0x7FFFFFFF);
239 if (item.assetType == 0) 157 if (item.assetType == 0)
240 { 158 {
241 item.parentFolderID = m_textureFolder.folderID; 159 item.parentFolderID = m_textureFolder.folderID;