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author | Justin Clarke Casey | 2008-05-03 22:39:33 +0000 |
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committer | Justin Clarke Casey | 2008-05-03 22:39:33 +0000 |
commit | 688940e8103f2b1f55bb48ebe2566d32f872b8f5 (patch) | |
tree | 979a633643581349471e3f91bf11bfa545191549 /OpenSim/Framework/Communications/Cache/InventoryFolderImpl.cs | |
parent | * Cleaned up code in Terrain, Tree and Map modules. (diff) | |
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* Refactor: Renaming item and folder tree search methods to have Find*() prefixes
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/InventoryFolderImpl.cs | 21 |
1 files changed, 10 insertions, 11 deletions
diff --git a/OpenSim/Framework/Communications/Cache/InventoryFolderImpl.cs b/OpenSim/Framework/Communications/Cache/InventoryFolderImpl.cs index f6accf6..39296eb 100644 --- a/OpenSim/Framework/Communications/Cache/InventoryFolderImpl.cs +++ b/OpenSim/Framework/Communications/Cache/InventoryFolderImpl.cs | |||
@@ -104,14 +104,12 @@ namespace OpenSim.Framework.Communications.Cache | |||
104 | } | 104 | } |
105 | 105 | ||
106 | /// <summary> | 106 | /// <summary> |
107 | /// Does this folder or any of its subfolders contain the given item? | 107 | /// Returns the item if it exists in this folder or any of this folder's subfolders? |
108 | /// </summary> | 108 | /// </summary> |
109 | /// <param name="itemID"></param> | 109 | /// <param name="itemID"></param> |
110 | /// <returns></returns> | 110 | /// <returns>null if the item is not found</returns> |
111 | public InventoryItemBase HasItem(LLUUID itemID) | 111 | public InventoryItemBase FindItem(LLUUID itemID) |
112 | { | 112 | { |
113 | InventoryItemBase base2 = null; | ||
114 | |||
115 | lock (Items) | 113 | lock (Items) |
116 | { | 114 | { |
117 | if (Items.ContainsKey(itemID)) | 115 | if (Items.ContainsKey(itemID)) |
@@ -124,15 +122,16 @@ namespace OpenSim.Framework.Communications.Cache | |||
124 | { | 122 | { |
125 | foreach (InventoryFolderImpl folder in SubFolders.Values) | 123 | foreach (InventoryFolderImpl folder in SubFolders.Values) |
126 | { | 124 | { |
127 | base2 = folder.HasItem(itemID); | 125 | InventoryItemBase item = folder.FindItem(itemID); |
128 | if (base2 != null) | 126 | |
127 | if (item != null) | ||
129 | { | 128 | { |
130 | break; | 129 | return item; |
131 | } | 130 | } |
132 | } | 131 | } |
133 | } | 132 | } |
134 | 133 | ||
135 | return base2; | 134 | return null; |
136 | } | 135 | } |
137 | 136 | ||
138 | /// <summary> | 137 | /// <summary> |
@@ -171,7 +170,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
171 | /// Returns the folder requested if it exists as a descendent of this folder | 170 | /// Returns the folder requested if it exists as a descendent of this folder |
172 | /// </summary> | 171 | /// </summary> |
173 | /// <returns>The requested folder if it exists, null if it does not.</returns> | 172 | /// <returns>The requested folder if it exists, null if it does not.</returns> |
174 | public InventoryFolderImpl GetDescendentFolder(LLUUID folderID) | 173 | public InventoryFolderImpl FindFolder(LLUUID folderID) |
175 | { | 174 | { |
176 | InventoryFolderImpl returnFolder = null; | 175 | InventoryFolderImpl returnFolder = null; |
177 | 176 | ||
@@ -185,7 +184,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
185 | { | 184 | { |
186 | foreach (InventoryFolderImpl folder in SubFolders.Values) | 185 | foreach (InventoryFolderImpl folder in SubFolders.Values) |
187 | { | 186 | { |
188 | returnFolder = folder.GetDescendentFolder(folderID); | 187 | returnFolder = folder.FindFolder(folderID); |
189 | if (returnFolder != null) | 188 | if (returnFolder != null) |
190 | { | 189 | { |
191 | break; | 190 | break; |