aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/Communications/Cache/InventoryFolder.cs
diff options
context:
space:
mode:
authorMW2007-07-25 18:19:38 +0000
committerMW2007-07-25 18:19:38 +0000
commit2b42ea0a429c722bd7c5c67d3815c2ddc8399e78 (patch)
tree0a6338ff52efbdaadaa9a307bee618867460cfb6 /OpenSim/Framework/Communications/Cache/InventoryFolder.cs
parent* Terrain now uses the older slower method again until the fast version can b... (diff)
downloadopensim-SC-2b42ea0a429c722bd7c5c67d3815c2ddc8399e78.zip
opensim-SC-2b42ea0a429c722bd7c5c67d3815c2ddc8399e78.tar.gz
opensim-SC-2b42ea0a429c722bd7c5c67d3815c2ddc8399e78.tar.bz2
opensim-SC-2b42ea0a429c722bd7c5c67d3815c2ddc8399e78.tar.xz
Start of the OpenSim library , for now only contains a few textures.
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/InventoryFolder.cs')
-rw-r--r--OpenSim/Framework/Communications/Cache/InventoryFolder.cs218
1 files changed, 109 insertions, 109 deletions
diff --git a/OpenSim/Framework/Communications/Cache/InventoryFolder.cs b/OpenSim/Framework/Communications/Cache/InventoryFolder.cs
index 8670eb0..300a6e3 100644
--- a/OpenSim/Framework/Communications/Cache/InventoryFolder.cs
+++ b/OpenSim/Framework/Communications/Cache/InventoryFolder.cs
@@ -1,109 +1,109 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text; 31using System.Text;
32using System.IO; 32using System.IO;
33using libsecondlife; 33using libsecondlife;
34using OpenSim.Framework.Interfaces; 34using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Data; 35using OpenSim.Framework.Data;
36using OpenSim.Framework.Types; 36using OpenSim.Framework.Types;
37using OpenSim.Framework.Utilities; 37using OpenSim.Framework.Utilities;
38 38
39namespace OpenSim.Framework.Communications.Caches 39namespace OpenSim.Framework.Communications.Caches
40{ 40{
41 public class InventoryFolder : InventoryFolderBase 41 public class InventoryFolder : InventoryFolderBase
42 { 42 {
43 // Fields 43 // Fields
44 public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>(); 44 public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>();
45 public Dictionary<LLUUID, InventoryFolder> SubFolders = new Dictionary<LLUUID, InventoryFolder>(); 45 public Dictionary<LLUUID, InventoryFolder> SubFolders = new Dictionary<LLUUID, InventoryFolder>();
46 46
47 // Methods 47 // Methods
48 public InventoryFolder CreateNewSubFolder(LLUUID folderID, string folderName, ushort type) 48 public InventoryFolder CreateNewSubFolder(LLUUID folderID, string folderName, ushort type)
49 { 49 {
50 InventoryFolder subFold = new InventoryFolder(); 50 InventoryFolder subFold = new InventoryFolder();
51 subFold.name = folderName; 51 subFold.name = folderName;
52 subFold.folderID = folderID; 52 subFold.folderID = folderID;
53 subFold.type = type; 53 subFold.type = (short) type;
54 subFold.parentID = this.folderID; 54 subFold.parentID = this.folderID;
55 subFold.agentID = this.agentID; 55 subFold.agentID = this.agentID;
56 this.SubFolders.Add(subFold.folderID, subFold); 56 this.SubFolders.Add(subFold.folderID, subFold);
57 return subFold; 57 return subFold;
58 } 58 }
59 59
60 public InventoryItemBase HasItem(LLUUID itemID) 60 public InventoryItemBase HasItem(LLUUID itemID)
61 { 61 {
62 InventoryItemBase base2 = null; 62 InventoryItemBase base2 = null;
63 if (this.Items.ContainsKey(itemID)) 63 if (this.Items.ContainsKey(itemID))
64 { 64 {
65 return this.Items[itemID]; 65 return this.Items[itemID];
66 } 66 }
67 foreach (InventoryFolder folder in this.SubFolders.Values) 67 foreach (InventoryFolder folder in this.SubFolders.Values)
68 { 68 {
69 base2 = folder.HasItem(itemID); 69 base2 = folder.HasItem(itemID);
70 if (base2 != null) 70 if (base2 != null)
71 { 71 {
72 break; 72 break;
73 } 73 }
74 } 74 }
75 return base2; 75 return base2;
76 } 76 }
77 77
78 public InventoryFolder HasSubFolder(LLUUID folderID) 78 public InventoryFolder HasSubFolder(LLUUID folderID)
79 { 79 {
80 InventoryFolder returnFolder = null; 80 InventoryFolder returnFolder = null;
81 if (this.SubFolders.ContainsKey(folderID)) 81 if (this.SubFolders.ContainsKey(folderID))
82 { 82 {
83 returnFolder = this.SubFolders[folderID]; 83 returnFolder = this.SubFolders[folderID];
84 } 84 }
85 else 85 else
86 { 86 {
87 foreach (InventoryFolder folder in this.SubFolders.Values) 87 foreach (InventoryFolder folder in this.SubFolders.Values)
88 { 88 {
89 returnFolder = folder.HasSubFolder(folderID); 89 returnFolder = folder.HasSubFolder(folderID);
90 if (returnFolder != null) 90 if (returnFolder != null)
91 { 91 {
92 break; 92 break;
93 } 93 }
94 } 94 }
95 } 95 }
96 return returnFolder; 96 return returnFolder;
97 } 97 }
98 98
99 public List<InventoryItemBase> RequestListOfItems() 99 public List<InventoryItemBase> RequestListOfItems()
100 { 100 {
101 List<InventoryItemBase> itemList = new List<InventoryItemBase>(); 101 List<InventoryItemBase> itemList = new List<InventoryItemBase>();
102 foreach (InventoryItemBase item in this.Items.Values) 102 foreach (InventoryItemBase item in this.Items.Values)
103 { 103 {
104 itemList.Add(item); 104 itemList.Add(item);
105 } 105 }
106 return itemList; 106 return itemList;
107 } 107 }
108 } 108 }
109} 109}