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authorMW2007-08-19 13:35:20 +0000
committerMW2007-08-19 13:35:20 +0000
commitc89db49f3cd3bbd60577eb5a1787ccf8dea930e3 (patch)
tree2b51b0d261724427933f543dd2f39ef8cd21127f /OpenSim/Framework/Communications/Cache/AssetTransactions.cs
parentCode comments on recent changes in EventQueueManager (diff)
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Sqlite datastore should now save the textures and extraparams data (used by sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already].
Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think). Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups). Some preliminary work on task inventory (ie object's/prim's inventory). Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). Added a few more method to IClientAPI. Sure there is something I'm forgeting.
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/AssetTransactions.cs')
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetTransactions.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetTransactions.cs b/OpenSim/Framework/Communications/Cache/AssetTransactions.cs
index 7f52739..addd20a 100644
--- a/OpenSim/Framework/Communications/Cache/AssetTransactions.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetTransactions.cs
@@ -156,7 +156,7 @@ namespace OpenSim.Framework.Communications.Caches
156 } 156 }
157 if (this.OnUpLoad != null) 157 if (this.OnUpLoad != null)
158 { 158 {
159 this.OnUpLoad(this.m_assetName, "description", this.newAssetID, inventoryItemID, LLUUID.Zero, data); 159 this.OnUpLoad(this.m_assetName, "description", this.newAssetID, inventoryItemID, LLUUID.Zero, data, "" , "");
160 } 160 }
161 return text; 161 return text;
162 } 162 }
@@ -373,7 +373,7 @@ namespace OpenSim.Framework.Communications.Caches
373 } 373 }
374 if (this.OnUpLoad != null) 374 if (this.OnUpLoad != null)
375 { 375 {
376 this.OnUpLoad(this.m_assetName, "description", this.newAssetID, inventoryItemID, LLUUID.Zero, data); 376 this.OnUpLoad(this.m_assetName, "description", this.newAssetID, inventoryItemID, LLUUID.Zero, data, "" , "" );
377 } 377 }
378 return text; 378 return text;
379 } 379 }