diff options
Start of inventory items, when you upload a texture the data will now be stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.)
Also there might be some problems if you upload textures in other regions to the start one (due to us not updating the CAPS url properly).
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/AssetTransactions.cs')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/AssetTransactions.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetTransactions.cs b/OpenSim/Framework/Communications/Cache/AssetTransactions.cs index c906b76..e12d234 100644 --- a/OpenSim/Framework/Communications/Cache/AssetTransactions.cs +++ b/OpenSim/Framework/Communications/Cache/AssetTransactions.cs | |||
@@ -128,7 +128,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
128 | } | 128 | } |
129 | if (this.OnUpLoad != null) | 129 | if (this.OnUpLoad != null) |
130 | { | 130 | { |
131 | this.OnUpLoad(this.m_assetName, this.newAssetID, inventoryItemID, data); | 131 | this.OnUpLoad(this.m_assetName, "description", this.newAssetID, inventoryItemID, LLUUID.Zero, data); |
132 | } | 132 | } |
133 | return text; | 133 | return text; |
134 | } | 134 | } |
@@ -266,7 +266,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
266 | } | 266 | } |
267 | if (this.OnUpLoad != null) | 267 | if (this.OnUpLoad != null) |
268 | { | 268 | { |
269 | this.OnUpLoad(this.m_assetName, this.newAssetID, inventoryItemID, data); | 269 | this.OnUpLoad(this.m_assetName, "description", this.newAssetID, inventoryItemID, LLUUID.Zero, data); |
270 | } | 270 | } |
271 | return text; | 271 | return text; |
272 | } | 272 | } |