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author | Adam Frisby | 2007-10-22 15:23:48 +0000 |
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committer | Adam Frisby | 2007-10-22 15:23:48 +0000 |
commit | c4707a284ffecf81e8ca60a1019e234339222631 (patch) | |
tree | bff5da1d8ecf39b0b4578ebec0b8b3dc86c03d85 /OpenSim/Framework/Communications/Cache/AssetServerBase.cs | |
parent | attempt to fix the muliple repeat problem (that sdague is getting) in the IRC... (diff) | |
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* Major ass commit.
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first.
* Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable.
* Fixed a whole bunch of console message issues such as naming and categorisation
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/AssetServerBase.cs')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/AssetServerBase.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs index 08d5b87..685c0b9 100644 --- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs +++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs | |||
@@ -36,8 +36,8 @@ namespace OpenSim.Framework.Communications.Cache | |||
36 | 36 | ||
37 | 37 | ||
38 | public AssetServerBase() | 38 | public AssetServerBase() |
39 | { | 39 | { |
40 | System.Console.WriteLine("Starting Db4o asset storage system"); | 40 | OpenSim.Framework.Console.MainLog.Instance.Verbose("ASSETSERVER","Starting Db4o asset storage system"); |
41 | this._assetRequests = new BlockingQueue<ARequest>(); | 41 | this._assetRequests = new BlockingQueue<ARequest>(); |
42 | 42 | ||
43 | this._localAssetServerThread = new Thread( RunRequests ); | 43 | this._localAssetServerThread = new Thread( RunRequests ); |