diff options
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/AssetServerBase.cs')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/AssetServerBase.cs | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs index dc9c1ad..0771a20 100644 --- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs +++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs | |||
@@ -6,8 +6,7 @@ using libsecondlife; | |||
6 | using Nini.Config; | 6 | using Nini.Config; |
7 | using OpenSim.Framework.Console; | 7 | using OpenSim.Framework.Console; |
8 | using OpenSim.Framework.Interfaces; | 8 | using OpenSim.Framework.Interfaces; |
9 | using OpenSim.Framework.Types; | 9 | using OpenSim.Framework; |
10 | using OpenSim.Framework.Utilities; | ||
11 | 10 | ||
12 | namespace OpenSim.Framework.Communications.Cache | 11 | namespace OpenSim.Framework.Communications.Cache |
13 | { | 12 | { |
@@ -18,18 +17,18 @@ namespace OpenSim.Framework.Communications.Cache | |||
18 | protected Thread _localAssetServerThread; | 17 | protected Thread _localAssetServerThread; |
19 | protected IAssetProvider m_assetProviderPlugin; | 18 | protected IAssetProvider m_assetProviderPlugin; |
20 | protected object syncLock = new object(); | 19 | protected object syncLock = new object(); |
21 | 20 | ||
22 | protected abstract void StoreAsset(AssetBase asset); | 21 | protected abstract void StoreAsset(AssetBase asset); |
23 | protected abstract void CommitAssets(); | 22 | protected abstract void CommitAssets(); |
24 | 23 | ||
25 | protected abstract void RunRequests(); | 24 | protected abstract void RunRequests(); |
26 | 25 | ||
27 | public void LoadDefaultAssets() | 26 | public void LoadDefaultAssets() |
28 | { | 27 | { |
29 | MainLog.Instance.Verbose("SQL ASSET SERVER", "Setting up asset database"); | 28 | MainLog.Instance.Verbose("SQL ASSET SERVER", "Setting up asset database"); |
30 | 29 | ||
31 | ForEachDefaultAsset(StoreAsset ); | 30 | ForEachDefaultAsset(StoreAsset); |
32 | ForEachXmlAsset(StoreAsset ); | 31 | ForEachXmlAsset(StoreAsset); |
33 | 32 | ||
34 | CommitAssets(); | 33 | CommitAssets(); |
35 | } | 34 | } |
@@ -37,10 +36,11 @@ namespace OpenSim.Framework.Communications.Cache | |||
37 | 36 | ||
38 | public AssetServerBase() | 37 | public AssetServerBase() |
39 | { | 38 | { |
39 | |||
40 | OpenSim.Framework.Console.MainLog.Instance.Verbose("ASSETSERVER","Starting asset storage system"); | 40 | OpenSim.Framework.Console.MainLog.Instance.Verbose("ASSETSERVER","Starting asset storage system"); |
41 | this._assetRequests = new BlockingQueue<ARequest>(); | 41 | this._assetRequests = new BlockingQueue<ARequest>(); |
42 | 42 | ||
43 | this._localAssetServerThread = new Thread( RunRequests ); | 43 | this._localAssetServerThread = new Thread(RunRequests); |
44 | this._localAssetServerThread.IsBackground = true; | 44 | this._localAssetServerThread.IsBackground = true; |
45 | this._localAssetServerThread.Start(); | 45 | this._localAssetServerThread.Start(); |
46 | } | 46 | } |
@@ -96,13 +96,13 @@ namespace OpenSim.Framework.Communications.Cache | |||
96 | } | 96 | } |
97 | 97 | ||
98 | public virtual void Close() | 98 | public virtual void Close() |
99 | { | 99 | { |
100 | _localAssetServerThread.Abort( ); | 100 | _localAssetServerThread.Abort(); |
101 | } | 101 | } |
102 | 102 | ||
103 | public void SetServerInfo(string ServerUrl, string ServerKey) | 103 | public void SetServerInfo(string ServerUrl, string ServerKey) |
104 | { | 104 | { |
105 | 105 | ||
106 | } | 106 | } |
107 | 107 | ||
108 | public virtual List<AssetBase> GetDefaultAssets() | 108 | public virtual List<AssetBase> GetDefaultAssets() |
@@ -149,13 +149,13 @@ namespace OpenSim.Framework.Communications.Cache | |||
149 | 149 | ||
150 | if (!String.IsNullOrEmpty(filename)) | 150 | if (!String.IsNullOrEmpty(filename)) |
151 | { | 151 | { |
152 | MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, filename ); | 152 | MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, filename); |
153 | 153 | ||
154 | LoadAsset(asset, isImage, filename); | 154 | LoadAsset(asset, isImage, filename); |
155 | } | 155 | } |
156 | else | 156 | else |
157 | { | 157 | { |
158 | MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name ); | 158 | MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name); |
159 | } | 159 | } |
160 | 160 | ||
161 | return asset; | 161 | return asset; |
@@ -164,7 +164,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
164 | public void ForEachXmlAsset(Action<AssetBase> action) | 164 | public void ForEachXmlAsset(Action<AssetBase> action) |
165 | { | 165 | { |
166 | List<AssetBase> assets = new List<AssetBase>(); | 166 | List<AssetBase> assets = new List<AssetBase>(); |
167 | // System.Console.WriteLine("trying loading asset into database"); | 167 | // System.Console.WriteLine("trying loading asset into database"); |
168 | string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml"); | 168 | string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml"); |
169 | if (File.Exists(filePath)) | 169 | if (File.Exists(filePath)) |
170 | { | 170 | { |
@@ -172,7 +172,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
172 | 172 | ||
173 | for (int i = 0; i < source.Configs.Count; i++) | 173 | for (int i = 0; i < source.Configs.Count; i++) |
174 | { | 174 | { |
175 | // System.Console.WriteLine("loading asset into database"); | 175 | // System.Console.WriteLine("loading asset into database"); |
176 | string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated()); | 176 | string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated()); |
177 | string name = source.Configs[i].GetString("name", ""); | 177 | string name = source.Configs[i].GetString("name", ""); |
178 | sbyte type = (sbyte)source.Configs[i].GetInt("assetType", 0); | 178 | sbyte type = (sbyte)source.Configs[i].GetInt("assetType", 0); |
@@ -183,7 +183,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
183 | 183 | ||
184 | newAsset.Type = type; | 184 | newAsset.Type = type; |
185 | newAsset.InvType = invType; | 185 | newAsset.InvType = invType; |
186 | assets.Add(newAsset); | 186 | assets.Add(newAsset); |
187 | } | 187 | } |
188 | } | 188 | } |
189 | assets.ForEach(action); | 189 | assets.ForEach(action); |