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author | Tleiades Hax | 2007-10-26 11:46:27 +0000 |
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committer | Tleiades Hax | 2007-10-26 11:46:27 +0000 |
commit | 5e7dba726896fcb84882b53952651742926e6efb (patch) | |
tree | a396337e721912fd954e8a66e26d16c375d7bab4 /OpenSim/Framework/Communications/Cache/AssetServerBase.cs | |
parent | add my set-eol-style script. Can be run on Linux (diff) | |
download | opensim-SC-5e7dba726896fcb84882b53952651742926e6efb.zip opensim-SC-5e7dba726896fcb84882b53952651742926e6efb.tar.gz opensim-SC-5e7dba726896fcb84882b53952651742926e6efb.tar.bz2 opensim-SC-5e7dba726896fcb84882b53952651742926e6efb.tar.xz |
Very early first implementation of grid based assets.
Run this on a major grid, and weep
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/AssetServerBase.cs')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/AssetServerBase.cs | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs index a3ec346..53efa16 100644 --- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs +++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs | |||
@@ -108,23 +108,23 @@ namespace OpenSim.Framework.Communications.Cache | |||
108 | public virtual List<AssetBase> GetDefaultAssets() | 108 | public virtual List<AssetBase> GetDefaultAssets() |
109 | { | 109 | { |
110 | List<AssetBase> assets = new List<AssetBase>(); | 110 | List<AssetBase> assets = new List<AssetBase>(); |
111 | 111 | // These assets have been moved into the OpenSimAssetSet.XML file | |
112 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000001", "Bricks", "bricks.jp2")); | 112 | //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000001", "Bricks", "bricks.jp2")); |
113 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000002", "Plywood", "plywood.jp2")); | 113 | //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000002", "Plywood", "plywood.jp2")); |
114 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000003", "Rocks", "rocks.jp2")); | 114 | //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000003", "Rocks", "rocks.jp2")); |
115 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000004", "Granite", "granite.jp2")); | 115 | //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000004", "Granite", "granite.jp2")); |
116 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000005", "Hardwood", "hardwood.jp2")); | 116 | //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000005", "Hardwood", "hardwood.jp2")); |
117 | assets.Add(CreateImageAsset("00000000-0000-0000-5005-000000000005", "Prim Base Texture", "plywood.jp2")); | 117 | //assets.Add(CreateImageAsset("00000000-0000-1111-5005-000000000005", "Prim Base Texture", "plywood.jp2")); |
118 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000006", "Map Base Texture", "map_base.jp2")); | 118 | //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000006", "Map Base Texture", "map_base.jp2")); |
119 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000007", "Map Texture", "map1.jp2")); | 119 | //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000007", "Map Texture", "map1.jp2")); |
120 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000010", "Female Body Texture", "femalebody.jp2")); | 120 | //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000010", "Female Body Texture", "femalebody.jp2")); |
121 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000011", "Female Bottom Texture", "femalebottom.jp2")); | 121 | //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000011", "Female Bottom Texture", "femalebottom.jp2")); |
122 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000012", "Female Face Texture", "femaleface.jp2")); | 122 | //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000012", "Female Face Texture", "femaleface.jp2")); |
123 | 123 | ||
124 | assets.Add(CreateAsset("77c41e39-38f9-f75a-024e-585989bbabbb", "Skin", "base_skin.dat", false)); | 124 | //assets.Add(CreateAsset("77c41e39-38f9-f75a-024e-585989bbabbb", "Skin", "base_skin.dat", false)); |
125 | assets.Add(CreateAsset("66c41e39-38f9-f75a-024e-585989bfab73", "Shape", "base_shape.dat", false)); | 125 | //assets.Add(CreateAsset("66c41e39-38f9-f75a-024e-585989bfab73", "Shape", "base_shape.dat", false)); |
126 | assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111110", "Shirt", "newshirt.dat", false)); | 126 | //assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111110", "Shirt", "newshirt.dat", false)); |
127 | assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111120", "Shirt", "newpants.dat", false)); | 127 | //assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111120", "Shirt", "newpants.dat", false)); |
128 | 128 | ||
129 | return assets; | 129 | return assets; |
130 | } | 130 | } |
@@ -185,4 +185,4 @@ namespace OpenSim.Framework.Communications.Cache | |||
185 | } | 185 | } |
186 | } | 186 | } |
187 | } | 187 | } |
188 | } \ No newline at end of file | 188 | } |