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author | Sean Dague | 2007-10-19 20:28:18 +0000 |
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committer | Sean Dague | 2007-10-19 20:28:18 +0000 |
commit | d4bb430f78d9a70137957c8fe42de8fa620597ef (patch) | |
tree | 49612ce0a47acaedfa826d33edbe200c4c2d8b3c /OpenSim/Framework/Communications/Cache/AssetServerBase.cs | |
parent | changes to pass nini config object to the modules that get (diff) | |
download | opensim-SC-d4bb430f78d9a70137957c8fe42de8fa620597ef.zip opensim-SC-d4bb430f78d9a70137957c8fe42de8fa620597ef.tar.gz opensim-SC-d4bb430f78d9a70137957c8fe42de8fa620597ef.tar.bz2 opensim-SC-d4bb430f78d9a70137957c8fe42de8fa620597ef.tar.xz |
get rid of all the ^M line endings
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/AssetServerBase.cs')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/AssetServerBase.cs | 374 |
1 files changed, 187 insertions, 187 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs index 858019f..08d5b87 100644 --- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs +++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs | |||
@@ -1,188 +1,188 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
3 | using System.IO; | 3 | using System.IO; |
4 | using System.Threading; | 4 | using System.Threading; |
5 | using libsecondlife; | 5 | using libsecondlife; |
6 | using Nini.Config; | 6 | using Nini.Config; |
7 | using OpenSim.Framework.Console; | 7 | using OpenSim.Framework.Console; |
8 | using OpenSim.Framework.Interfaces; | 8 | using OpenSim.Framework.Interfaces; |
9 | using OpenSim.Framework.Types; | 9 | using OpenSim.Framework.Types; |
10 | using OpenSim.Framework.Utilities; | 10 | using OpenSim.Framework.Utilities; |
11 | 11 | ||
12 | namespace OpenSim.Framework.Communications.Cache | 12 | namespace OpenSim.Framework.Communications.Cache |
13 | { | 13 | { |
14 | public abstract class AssetServerBase : IAssetServer | 14 | public abstract class AssetServerBase : IAssetServer |
15 | { | 15 | { |
16 | protected IAssetReceiver _receiver; | 16 | protected IAssetReceiver _receiver; |
17 | protected BlockingQueue<ARequest> _assetRequests; | 17 | protected BlockingQueue<ARequest> _assetRequests; |
18 | protected Thread _localAssetServerThread; | 18 | protected Thread _localAssetServerThread; |
19 | protected IAssetProvider m_assetProviderPlugin; | 19 | protected IAssetProvider m_assetProviderPlugin; |
20 | protected object syncLock = new object(); | 20 | protected object syncLock = new object(); |
21 | 21 | ||
22 | protected abstract void StoreAsset(AssetBase asset); | 22 | protected abstract void StoreAsset(AssetBase asset); |
23 | protected abstract void CommitAssets(); | 23 | protected abstract void CommitAssets(); |
24 | 24 | ||
25 | protected abstract void RunRequests(); | 25 | protected abstract void RunRequests(); |
26 | 26 | ||
27 | public void LoadDefaultAssets() | 27 | public void LoadDefaultAssets() |
28 | { | 28 | { |
29 | MainLog.Instance.Verbose("SQL ASSET SERVER", "Setting up asset database"); | 29 | MainLog.Instance.Verbose("SQL ASSET SERVER", "Setting up asset database"); |
30 | 30 | ||
31 | ForEachDefaultAsset(StoreAsset ); | 31 | ForEachDefaultAsset(StoreAsset ); |
32 | ForEachXmlAsset(StoreAsset ); | 32 | ForEachXmlAsset(StoreAsset ); |
33 | 33 | ||
34 | CommitAssets(); | 34 | CommitAssets(); |
35 | } | 35 | } |
36 | 36 | ||
37 | 37 | ||
38 | public AssetServerBase() | 38 | public AssetServerBase() |
39 | { | 39 | { |
40 | System.Console.WriteLine("Starting Db4o asset storage system"); | 40 | System.Console.WriteLine("Starting Db4o asset storage system"); |
41 | this._assetRequests = new BlockingQueue<ARequest>(); | 41 | this._assetRequests = new BlockingQueue<ARequest>(); |
42 | 42 | ||
43 | this._localAssetServerThread = new Thread( RunRequests ); | 43 | this._localAssetServerThread = new Thread( RunRequests ); |
44 | this._localAssetServerThread.IsBackground = true; | 44 | this._localAssetServerThread.IsBackground = true; |
45 | this._localAssetServerThread.Start(); | 45 | this._localAssetServerThread.Start(); |
46 | } | 46 | } |
47 | 47 | ||
48 | public void LoadAsset(AssetBase info, bool image, string filename) | 48 | public void LoadAsset(AssetBase info, bool image, string filename) |
49 | { | 49 | { |
50 | //should request Asset from storage manager | 50 | //should request Asset from storage manager |
51 | //but for now read from file | 51 | //but for now read from file |
52 | 52 | ||
53 | string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder; | 53 | string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder; |
54 | string fileName = Path.Combine(dataPath, filename); | 54 | string fileName = Path.Combine(dataPath, filename); |
55 | FileInfo fInfo = new FileInfo(fileName); | 55 | FileInfo fInfo = new FileInfo(fileName); |
56 | long numBytes = fInfo.Length; | 56 | long numBytes = fInfo.Length; |
57 | FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); | 57 | FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); |
58 | byte[] idata = new byte[numBytes]; | 58 | byte[] idata = new byte[numBytes]; |
59 | BinaryReader br = new BinaryReader(fStream); | 59 | BinaryReader br = new BinaryReader(fStream); |
60 | idata = br.ReadBytes((int)numBytes); | 60 | idata = br.ReadBytes((int)numBytes); |
61 | br.Close(); | 61 | br.Close(); |
62 | fStream.Close(); | 62 | fStream.Close(); |
63 | info.Data = idata; | 63 | info.Data = idata; |
64 | //info.loaded=true; | 64 | //info.loaded=true; |
65 | } | 65 | } |
66 | 66 | ||
67 | public void SetReceiver(IAssetReceiver receiver) | 67 | public void SetReceiver(IAssetReceiver receiver) |
68 | { | 68 | { |
69 | this._receiver = receiver; | 69 | this._receiver = receiver; |
70 | } | 70 | } |
71 | 71 | ||
72 | public void FetchAsset(LLUUID assetID, bool isTexture) | 72 | public void FetchAsset(LLUUID assetID, bool isTexture) |
73 | { | 73 | { |
74 | ARequest req = new ARequest(); | 74 | ARequest req = new ARequest(); |
75 | req.AssetID = assetID; | 75 | req.AssetID = assetID; |
76 | req.IsTexture = isTexture; | 76 | req.IsTexture = isTexture; |
77 | this._assetRequests.Enqueue(req); | 77 | this._assetRequests.Enqueue(req); |
78 | } | 78 | } |
79 | 79 | ||
80 | public void UpdateAsset(AssetBase asset) | 80 | public void UpdateAsset(AssetBase asset) |
81 | { | 81 | { |
82 | lock (syncLock) | 82 | lock (syncLock) |
83 | { | 83 | { |
84 | m_assetProviderPlugin.UpdateAsset(asset); | 84 | m_assetProviderPlugin.UpdateAsset(asset); |
85 | m_assetProviderPlugin.CommitAssets(); | 85 | m_assetProviderPlugin.CommitAssets(); |
86 | } | 86 | } |
87 | } | 87 | } |
88 | 88 | ||
89 | public void StoreAndCommitAsset(AssetBase asset) | 89 | public void StoreAndCommitAsset(AssetBase asset) |
90 | { | 90 | { |
91 | lock (syncLock) | 91 | lock (syncLock) |
92 | { | 92 | { |
93 | StoreAsset(asset); | 93 | StoreAsset(asset); |
94 | CommitAssets(); | 94 | CommitAssets(); |
95 | } | 95 | } |
96 | } | 96 | } |
97 | 97 | ||
98 | public virtual void Close() | 98 | public virtual void Close() |
99 | { | 99 | { |
100 | _localAssetServerThread.Abort( ); | 100 | _localAssetServerThread.Abort( ); |
101 | } | 101 | } |
102 | 102 | ||
103 | public void SetServerInfo(string ServerUrl, string ServerKey) | 103 | public void SetServerInfo(string ServerUrl, string ServerKey) |
104 | { | 104 | { |
105 | 105 | ||
106 | } | 106 | } |
107 | 107 | ||
108 | public virtual List<AssetBase> GetDefaultAssets() | 108 | public virtual List<AssetBase> GetDefaultAssets() |
109 | { | 109 | { |
110 | List<AssetBase> assets = new List<AssetBase>(); | 110 | List<AssetBase> assets = new List<AssetBase>(); |
111 | 111 | ||
112 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000001", "Bricks", "bricks.jp2")); | 112 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000001", "Bricks", "bricks.jp2")); |
113 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000002", "Plywood", "plywood.jp2")); | 113 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000002", "Plywood", "plywood.jp2")); |
114 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000003", "Rocks", "rocks.jp2")); | 114 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000003", "Rocks", "rocks.jp2")); |
115 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000004", "Granite", "granite.jp2")); | 115 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000004", "Granite", "granite.jp2")); |
116 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000005", "Hardwood", "hardwood.jp2")); | 116 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000005", "Hardwood", "hardwood.jp2")); |
117 | assets.Add(CreateImageAsset("00000000-0000-0000-5005-000000000005", "Prim Base Texture", "plywood.jp2")); | 117 | assets.Add(CreateImageAsset("00000000-0000-0000-5005-000000000005", "Prim Base Texture", "plywood.jp2")); |
118 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000006", "Map Base Texture", "map_base.jp2")); | 118 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000006", "Map Base Texture", "map_base.jp2")); |
119 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000007", "Map Texture", "map1.jp2")); | 119 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000007", "Map Texture", "map1.jp2")); |
120 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000010", "Female Body Texture", "femalebody.jp2")); | 120 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000010", "Female Body Texture", "femalebody.jp2")); |
121 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000011", "Female Bottom Texture", "femalebottom.jp2")); | 121 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000011", "Female Bottom Texture", "femalebottom.jp2")); |
122 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000012", "Female Face Texture", "femaleface.jp2")); | 122 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000012", "Female Face Texture", "femaleface.jp2")); |
123 | 123 | ||
124 | assets.Add(CreateAsset("77c41e39-38f9-f75a-024e-585989bbabbb", "Skin", "base_skin.dat", false)); | 124 | assets.Add(CreateAsset("77c41e39-38f9-f75a-024e-585989bbabbb", "Skin", "base_skin.dat", false)); |
125 | assets.Add(CreateAsset("66c41e39-38f9-f75a-024e-585989bfab73", "Shape", "base_shape.dat", false)); | 125 | assets.Add(CreateAsset("66c41e39-38f9-f75a-024e-585989bfab73", "Shape", "base_shape.dat", false)); |
126 | assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111110", "Shirt", "newshirt.dat", false)); | 126 | assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111110", "Shirt", "newshirt.dat", false)); |
127 | assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111120", "Shirt", "newpants.dat", false)); | 127 | assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111120", "Shirt", "newpants.dat", false)); |
128 | 128 | ||
129 | return assets; | 129 | return assets; |
130 | } | 130 | } |
131 | 131 | ||
132 | public AssetBase CreateImageAsset(string assetIdStr, string name, string filename) | 132 | public AssetBase CreateImageAsset(string assetIdStr, string name, string filename) |
133 | { | 133 | { |
134 | return CreateAsset(assetIdStr, name, filename, true); | 134 | return CreateAsset(assetIdStr, name, filename, true); |
135 | } | 135 | } |
136 | 136 | ||
137 | public void ForEachDefaultAsset(Action<AssetBase> action) | 137 | public void ForEachDefaultAsset(Action<AssetBase> action) |
138 | { | 138 | { |
139 | List<AssetBase> assets = GetDefaultAssets(); | 139 | List<AssetBase> assets = GetDefaultAssets(); |
140 | assets.ForEach(action); | 140 | assets.ForEach(action); |
141 | } | 141 | } |
142 | 142 | ||
143 | public AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage) | 143 | public AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage) |
144 | { | 144 | { |
145 | AssetBase asset = new AssetBase( | 145 | AssetBase asset = new AssetBase( |
146 | new LLUUID(assetIdStr), | 146 | new LLUUID(assetIdStr), |
147 | name | 147 | name |
148 | ); | 148 | ); |
149 | 149 | ||
150 | if (!String.IsNullOrEmpty(filename)) | 150 | if (!String.IsNullOrEmpty(filename)) |
151 | { | 151 | { |
152 | MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, filename ); | 152 | MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, filename ); |
153 | 153 | ||
154 | LoadAsset(asset, isImage, filename); | 154 | LoadAsset(asset, isImage, filename); |
155 | } | 155 | } |
156 | else | 156 | else |
157 | { | 157 | { |
158 | MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name ); | 158 | MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name ); |
159 | } | 159 | } |
160 | 160 | ||
161 | return asset; | 161 | return asset; |
162 | } | 162 | } |
163 | 163 | ||
164 | public void ForEachXmlAsset(Action<AssetBase> action) | 164 | public void ForEachXmlAsset(Action<AssetBase> action) |
165 | { | 165 | { |
166 | string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml"); | 166 | string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml"); |
167 | if (File.Exists(filePath)) | 167 | if (File.Exists(filePath)) |
168 | { | 168 | { |
169 | XmlConfigSource source = new XmlConfigSource(filePath); | 169 | XmlConfigSource source = new XmlConfigSource(filePath); |
170 | 170 | ||
171 | for (int i = 0; i < source.Configs.Count; i++) | 171 | for (int i = 0; i < source.Configs.Count; i++) |
172 | { | 172 | { |
173 | string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated()); | 173 | string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated()); |
174 | string name = source.Configs[i].GetString("name", ""); | 174 | string name = source.Configs[i].GetString("name", ""); |
175 | sbyte type = (sbyte)source.Configs[i].GetInt("assetType", 0); | 175 | sbyte type = (sbyte)source.Configs[i].GetInt("assetType", 0); |
176 | sbyte invType = (sbyte)source.Configs[i].GetInt("inventoryType", 0); | 176 | sbyte invType = (sbyte)source.Configs[i].GetInt("inventoryType", 0); |
177 | string fileName = source.Configs[i].GetString("fileName", ""); | 177 | string fileName = source.Configs[i].GetString("fileName", ""); |
178 | 178 | ||
179 | AssetBase newAsset = CreateAsset(assetIdStr, name, fileName, false); | 179 | AssetBase newAsset = CreateAsset(assetIdStr, name, fileName, false); |
180 | 180 | ||
181 | newAsset.Type = type; | 181 | newAsset.Type = type; |
182 | newAsset.InvType = invType; | 182 | newAsset.InvType = invType; |
183 | 183 | ||
184 | } | 184 | } |
185 | } | 185 | } |
186 | } | 186 | } |
187 | } | 187 | } |
188 | } \ No newline at end of file | 188 | } \ No newline at end of file |