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authorAdam Frisby2007-10-22 21:57:32 +0000
committerAdam Frisby2007-10-22 21:57:32 +0000
commit5dad0ed7296b4abfe2c934a8404022a4d2189051 (patch)
treea1151b7ba2e093e947034b40ad10b8614137cf05 /OpenSim/Framework/Communications/Cache/AssetServerBase.cs
parent* Made EstateSetting static since there's only one instance, and we only need... (diff)
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* Return of R2162. /Take that SVN!/
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/AssetServerBase.cs')
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetServerBase.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
index 08d5b87..a3ec346 100644
--- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
@@ -37,7 +37,7 @@ namespace OpenSim.Framework.Communications.Cache
37 37
38 public AssetServerBase() 38 public AssetServerBase()
39 { 39 {
40 System.Console.WriteLine("Starting Db4o asset storage system"); 40 OpenSim.Framework.Console.MainLog.Instance.Verbose("ASSETSERVER","Starting Db4o asset storage system");
41 this._assetRequests = new BlockingQueue<ARequest>(); 41 this._assetRequests = new BlockingQueue<ARequest>();
42 42
43 this._localAssetServerThread = new Thread( RunRequests ); 43 this._localAssetServerThread = new Thread( RunRequests );