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author | MW | 2007-10-29 14:37:08 +0000 |
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committer | MW | 2007-10-29 14:37:08 +0000 |
commit | 0837f6b78dbb93686ed3a3aca62a21566dfa8ccc (patch) | |
tree | 1c0579d09fc074fa45e60a77f1b5f7eee56dbedb /OpenSim/Framework/Communications/Cache/AssetServerBase.cs | |
parent | * Removed AssetNotFound as it crashes client (diff) | |
download | opensim-SC-0837f6b78dbb93686ed3a3aca62a21566dfa8ccc.zip opensim-SC-0837f6b78dbb93686ed3a3aca62a21566dfa8ccc.tar.gz opensim-SC-0837f6b78dbb93686ed3a3aca62a21566dfa8ccc.tar.bz2 opensim-SC-0837f6b78dbb93686ed3a3aca62a21566dfa8ccc.tar.xz |
fixed one bug (where the assets we read and created from the OpenSimAssetSet.xml file, weren't actually getting added to the database). This should make textures/assets work again with db4o, but still seems a problem with sqlite
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/AssetServerBase.cs')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/AssetServerBase.cs | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs index 53efa16..74f0167 100644 --- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs +++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs | |||
@@ -163,6 +163,8 @@ namespace OpenSim.Framework.Communications.Cache | |||
163 | 163 | ||
164 | public void ForEachXmlAsset(Action<AssetBase> action) | 164 | public void ForEachXmlAsset(Action<AssetBase> action) |
165 | { | 165 | { |
166 | List<AssetBase> assets = new List<AssetBase>(); | ||
167 | // System.Console.WriteLine("trying loading asset into database"); | ||
166 | string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml"); | 168 | string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml"); |
167 | if (File.Exists(filePath)) | 169 | if (File.Exists(filePath)) |
168 | { | 170 | { |
@@ -170,6 +172,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
170 | 172 | ||
171 | for (int i = 0; i < source.Configs.Count; i++) | 173 | for (int i = 0; i < source.Configs.Count; i++) |
172 | { | 174 | { |
175 | // System.Console.WriteLine("loading asset into database"); | ||
173 | string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated()); | 176 | string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated()); |
174 | string name = source.Configs[i].GetString("name", ""); | 177 | string name = source.Configs[i].GetString("name", ""); |
175 | sbyte type = (sbyte)source.Configs[i].GetInt("assetType", 0); | 178 | sbyte type = (sbyte)source.Configs[i].GetInt("assetType", 0); |
@@ -180,9 +183,10 @@ namespace OpenSim.Framework.Communications.Cache | |||
180 | 183 | ||
181 | newAsset.Type = type; | 184 | newAsset.Type = type; |
182 | newAsset.InvType = invType; | 185 | newAsset.InvType = invType; |
183 | 186 | assets.Add(newAsset); | |
184 | } | 187 | } |
185 | } | 188 | } |
189 | assets.ForEach(action); | ||
186 | } | 190 | } |
187 | } | 191 | } |
188 | } | 192 | } |