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authorlbsa712007-11-06 11:10:45 +0000
committerlbsa712007-11-06 11:10:45 +0000
commitee1fcc729c9fe4df367a12ffe4a0d90c7378c160 (patch)
treecc1ecc6f5fe304184ec7c371f950745c948e28a4 /OpenSim/Framework/Communications/Cache/AssetServerBase.cs
parentteravus debug patch of libode.so from libs (diff)
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* Added better logging to AssetCache
* AssetCache now ignores duplicate uploads * some m_ refactoring * ignored some bins
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetServerBase.cs20
1 files changed, 1 insertions, 19 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
index 4ff1024..7692057 100644
--- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
@@ -23,7 +23,7 @@ namespace OpenSim.Framework.Communications.Cache
23 23
24 public void LoadDefaultAssets() 24 public void LoadDefaultAssets()
25 { 25 {
26 MainLog.Instance.Verbose("SQL ASSET SERVER", "Setting up asset database"); 26 MainLog.Instance.Verbose("ASSETSERVER", "Setting up asset database");
27 27
28 ForEachDefaultAsset(StoreAsset); 28 ForEachDefaultAsset(StoreAsset);
29 ForEachXmlAsset(StoreAsset); 29 ForEachXmlAsset(StoreAsset);
@@ -106,24 +106,6 @@ namespace OpenSim.Framework.Communications.Cache
106 public virtual List<AssetBase> GetDefaultAssets() 106 public virtual List<AssetBase> GetDefaultAssets()
107 { 107 {
108 List<AssetBase> assets = new List<AssetBase>(); 108 List<AssetBase> assets = new List<AssetBase>();
109 // These assets have been moved into the OpenSimAssetSet.XML file
110 //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000001", "Bricks", "bricks.jp2"));
111 //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000002", "Plywood", "plywood.jp2"));
112 //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000003", "Rocks", "rocks.jp2"));
113 //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000004", "Granite", "granite.jp2"));
114 //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000005", "Hardwood", "hardwood.jp2"));
115 //assets.Add(CreateImageAsset("00000000-0000-1111-5005-000000000005", "Prim Base Texture", "plywood.jp2"));
116 //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000006", "Map Base Texture", "map_base.jp2"));
117 //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000007", "Map Texture", "map1.jp2"));
118 //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000010", "Female Body Texture", "femalebody.jp2"));
119 //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000011", "Female Bottom Texture", "femalebottom.jp2"));
120 //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000012", "Female Face Texture", "femaleface.jp2"));
121
122 //assets.Add(CreateAsset("77c41e39-38f9-f75a-024e-585989bbabbb", "Skin", "base_skin.dat", false));
123 //assets.Add(CreateAsset("66c41e39-38f9-f75a-024e-585989bfab73", "Shape", "base_shape.dat", false));
124 //assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111110", "Shirt", "newshirt.dat", false));
125 //assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111120", "Shirt", "newpants.dat", false));
126
127 return assets; 109 return assets;
128 } 110 }
129 111