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authorTeravus Ovares2008-09-06 07:52:41 +0000
committerTeravus Ovares2008-09-06 07:52:41 +0000
commit7d89e122930be39e84a6d174548fa2d12ac0484a (patch)
treee5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Framework/Communications/Cache/AssetServerBase.cs
parent* minor: speculatively try a change to bamboo.build to see if this generates ... (diff)
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetServerBase.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
index 2c8e685..9f4f480 100644
--- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
@@ -28,7 +28,7 @@
28using System; 28using System;
29using System.Reflection; 29using System.Reflection;
30using System.Threading; 30using System.Threading;
31using libsecondlife; 31using OpenMetaverse;
32using log4net; 32using log4net;
33using OpenSim.Framework.AssetLoader.Filesystem; 33using OpenSim.Framework.AssetLoader.Filesystem;
34using OpenSim.Framework.Statistics; 34using OpenSim.Framework.Statistics;
@@ -146,7 +146,7 @@ namespace OpenSim.Framework.Communications.Cache
146 m_receiver = receiver; 146 m_receiver = receiver;
147 } 147 }
148 148
149 public void RequestAsset(LLUUID assetID, bool isTexture) 149 public void RequestAsset(UUID assetID, bool isTexture)
150 { 150 {
151 AssetRequest req = new AssetRequest(); 151 AssetRequest req = new AssetRequest();
152 req.AssetID = assetID; 152 req.AssetID = assetID;