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authorlbsa712008-01-02 09:07:11 +0000
committerlbsa712008-01-02 09:07:11 +0000
commit4b4ee9807054bdb06d7b1c3e0a5205836aff4f3c (patch)
tree1ba334b56be2a096875f57e84e76f5d5ee73575e /OpenSim/Framework/Communications/Cache/AssetServerBase.cs
parentPut warning codes explaining why some explicit bin/ScriptEngines paths were a... (diff)
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* Trying to address TextureSender issues
* The BlockingQueue exposes Contains so we can make sure we don't add a TextureSender to the queue if there's already one present * introduced some TryGetValue and various code convention stuff
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetServerBase.cs38
1 files changed, 19 insertions, 19 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
index 318082b..f0ed968 100644
--- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
@@ -37,11 +37,11 @@ namespace OpenSim.Framework.Communications.Cache
37{ 37{
38 public abstract class AssetServerBase : IAssetServer 38 public abstract class AssetServerBase : IAssetServer
39 { 39 {
40 protected IAssetReceiver _receiver; 40 protected IAssetReceiver m_receiver;
41 protected BlockingQueue<AssetRequest> _assetRequests; 41 protected BlockingQueue<AssetRequest> m_assetRequests;
42 protected Thread _localAssetServerThread; 42 protected Thread m_localAssetServerThread;
43 protected IAssetProvider m_assetProviderPlugin; 43 protected IAssetProvider m_assetProvider;
44 protected object syncLock = new object(); 44 protected object m_syncLock = new object();
45 45
46 // Temporarily hardcoded - should be a plugin 46 // Temporarily hardcoded - should be a plugin
47 protected IAssetLoader assetLoader = new AssetLoaderFileSystem(); 47 protected IAssetLoader assetLoader = new AssetLoaderFileSystem();
@@ -71,14 +71,14 @@ namespace OpenSim.Framework.Communications.Cache
71 MainLog.Instance.Verbose( 71 MainLog.Instance.Verbose(
72 "ASSET", "Asset {0} received from asset server", req.AssetID); 72 "ASSET", "Asset {0} received from asset server", req.AssetID);
73 73
74 _receiver.AssetReceived(asset, req.IsTexture); 74 m_receiver.AssetReceived(asset, req.IsTexture);
75 } 75 }
76 else 76 else
77 { 77 {
78 MainLog.Instance.Error( 78 MainLog.Instance.Error(
79 "ASSET", "Asset {0} not found by asset server", req.AssetID); 79 "ASSET", "Asset {0} not found by asset server", req.AssetID);
80 80
81 _receiver.AssetNotFound(req.AssetID); 81 m_receiver.AssetNotFound(req.AssetID);
82 } 82 }
83 } 83 }
84 84
@@ -95,11 +95,11 @@ namespace OpenSim.Framework.Communications.Cache
95 public AssetServerBase() 95 public AssetServerBase()
96 { 96 {
97 MainLog.Instance.Verbose("ASSETSERVER", "Starting asset storage system"); 97 MainLog.Instance.Verbose("ASSETSERVER", "Starting asset storage system");
98 _assetRequests = new BlockingQueue<AssetRequest>(); 98 m_assetRequests = new BlockingQueue<AssetRequest>();
99 99
100 _localAssetServerThread = new Thread(RunRequests); 100 m_localAssetServerThread = new Thread(RunRequests);
101 _localAssetServerThread.IsBackground = true; 101 m_localAssetServerThread.IsBackground = true;
102 _localAssetServerThread.Start(); 102 m_localAssetServerThread.Start();
103 } 103 }
104 104
105 private void RunRequests() 105 private void RunRequests()
@@ -108,7 +108,7 @@ namespace OpenSim.Framework.Communications.Cache
108 { 108 {
109 try 109 try
110 { 110 {
111 AssetRequest req = _assetRequests.Dequeue(); 111 AssetRequest req = m_assetRequests.Dequeue();
112 112
113 ProcessRequest(req); 113 ProcessRequest(req);
114 } 114 }
@@ -121,7 +121,7 @@ namespace OpenSim.Framework.Communications.Cache
121 121
122 public void SetReceiver(IAssetReceiver receiver) 122 public void SetReceiver(IAssetReceiver receiver)
123 { 123 {
124 _receiver = receiver; 124 m_receiver = receiver;
125 } 125 }
126 126
127 public void RequestAsset(LLUUID assetID, bool isTexture) 127 public void RequestAsset(LLUUID assetID, bool isTexture)
@@ -129,23 +129,23 @@ namespace OpenSim.Framework.Communications.Cache
129 AssetRequest req = new AssetRequest(); 129 AssetRequest req = new AssetRequest();
130 req.AssetID = assetID; 130 req.AssetID = assetID;
131 req.IsTexture = isTexture; 131 req.IsTexture = isTexture;
132 _assetRequests.Enqueue(req); 132 m_assetRequests.Enqueue(req);
133 133
134 MainLog.Instance.Verbose("ASSET", "Added {0} to request queue", assetID); 134 MainLog.Instance.Verbose("ASSET", "Added {0} to request queue", assetID);
135 } 135 }
136 136
137 public virtual void UpdateAsset(AssetBase asset) 137 public virtual void UpdateAsset(AssetBase asset)
138 { 138 {
139 lock (syncLock) 139 lock (m_syncLock)
140 { 140 {
141 m_assetProviderPlugin.UpdateAsset(asset); 141 m_assetProvider.UpdateAsset(asset);
142 m_assetProviderPlugin.CommitAssets(); 142 m_assetProvider.CommitAssets();
143 } 143 }
144 } 144 }
145 145
146 public void StoreAndCommitAsset(AssetBase asset) 146 public void StoreAndCommitAsset(AssetBase asset)
147 { 147 {
148 lock (syncLock) 148 lock (m_syncLock)
149 { 149 {
150 StoreAsset(asset); 150 StoreAsset(asset);
151 CommitAssets(); 151 CommitAssets();
@@ -154,7 +154,7 @@ namespace OpenSim.Framework.Communications.Cache
154 154
155 public virtual void Close() 155 public virtual void Close()
156 { 156 {
157 _localAssetServerThread.Abort(); 157 m_localAssetServerThread.Abort();
158 } 158 }
159 159
160 public void SetServerInfo(string ServerUrl, string ServerKey) 160 public void SetServerInfo(string ServerUrl, string ServerKey)