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authorAdam Frisby2007-10-22 15:23:48 +0000
committerAdam Frisby2007-10-22 15:23:48 +0000
commitc4707a284ffecf81e8ca60a1019e234339222631 (patch)
treebff5da1d8ecf39b0b4578ebec0b8b3dc86c03d85 /OpenSim/Framework/Communications/Cache/AssetServer.cs
parentattempt to fix the muliple repeat problem (that sdague is getting) in the IRC... (diff)
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* Major ass commit.
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/AssetServer.cs')
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetServer.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetServer.cs b/OpenSim/Framework/Communications/Cache/AssetServer.cs
index 22bdc5c..aebda00 100644
--- a/OpenSim/Framework/Communications/Cache/AssetServer.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetServer.cs
@@ -51,7 +51,7 @@ namespace OpenSim.Framework.Communications.Cache
51 yapfile = File.Exists(Path.Combine(Util.dataDir(), "regionassets.yap")); 51 yapfile = File.Exists(Path.Combine(Util.dataDir(), "regionassets.yap"));
52 52
53 db = Db4oFactory.OpenFile(Path.Combine(Util.dataDir(), "regionassets.yap")); 53 db = Db4oFactory.OpenFile(Path.Combine(Util.dataDir(), "regionassets.yap"));
54 MainLog.Instance.Verbose("Db4 Asset database creation"); 54 MainLog.Instance.Verbose("ASSETS","Db4 Asset database creation");
55 55
56 if (!yapfile) 56 if (!yapfile)
57 { 57 {
@@ -75,7 +75,7 @@ namespace OpenSim.Framework.Communications.Cache
75 75
76 if (db != null) 76 if (db != null)
77 { 77 {
78 MainLog.Instance.Verbose("Closing local asset server database"); 78 MainLog.Instance.Verbose("ASSETSERVER","Closing local asset server database");
79 db.Close(); 79 db.Close();
80 } 80 }
81 } 81 }