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authorJustin Clarke Casey2007-12-19 18:05:45 +0000
committerJustin Clarke Casey2007-12-19 18:05:45 +0000
commit45567b71b8c3c6f2e52dacdda92671048bb3faf0 (patch)
tree97f6f09bfb255181cf1ae964f1ac09d61bc615c7 /OpenSim/Framework/Communications/Cache/AssetServer.cs
parentStopped module loader from re-loading .dll once for every plugin found within... (diff)
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Refactor asset request processing for consistent status information on whether an asset was actually found or not
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/AssetServer.cs')
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetServer.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetServer.cs b/OpenSim/Framework/Communications/Cache/AssetServer.cs
index 00c2b2a..4ad0f60 100644
--- a/OpenSim/Framework/Communications/Cache/AssetServer.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetServer.cs
@@ -72,7 +72,7 @@ namespace OpenSim.Framework.Communications.Cache
72 } 72 }
73 } 73 }
74 74
75 protected override void ProcessRequest(AssetRequest req) 75 protected override AssetBase _ProcessRequest(AssetRequest req)
76 { 76 {
77 byte[] idata = null; 77 byte[] idata = null;
78 bool found = false; 78 bool found = false;
@@ -93,12 +93,12 @@ namespace OpenSim.Framework.Communications.Cache
93 asset.Name = foundAsset.Name; 93 asset.Name = foundAsset.Name;
94 idata = foundAsset.Data; 94 idata = foundAsset.Data;
95 asset.Data = idata; 95 asset.Data = idata;
96 _receiver.AssetReceived(asset, req.IsTexture); 96
97 return asset;
97 } 98 }
98 else 99 else
99 { 100 {
100 //asset.FullID = ; 101 return null;
101 _receiver.AssetNotFound(req.AssetID);
102 } 102 }
103 } 103 }
104 104