aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/Communications/Cache/AssetServer.cs
diff options
context:
space:
mode:
authorlbsa712007-10-19 07:46:03 +0000
committerlbsa712007-10-19 07:46:03 +0000
commit46700d3b7d5bd71d880b3cc0dd0e2d6edd701195 (patch)
tree7f2d7a8c71e288daaa2b9b6f4d6ed35b0ef54d21 /OpenSim/Framework/Communications/Cache/AssetServer.cs
parentFix for assetserver crashing (Thank you Chi11ken) (diff)
downloadopensim-SC-46700d3b7d5bd71d880b3cc0dd0e2d6edd701195.zip
opensim-SC-46700d3b7d5bd71d880b3cc0dd0e2d6edd701195.tar.gz
opensim-SC-46700d3b7d5bd71d880b3cc0dd0e2d6edd701195.tar.bz2
opensim-SC-46700d3b7d5bd71d880b3cc0dd0e2d6edd701195.tar.xz
* Total refactoring of Asset Server for massive win
* There is now a AssetServerBase * lolcat in ur assets
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetServer.cs501
1 files changed, 134 insertions, 367 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetServer.cs b/OpenSim/Framework/Communications/Cache/AssetServer.cs
index e5329ec..a374df2 100644
--- a/OpenSim/Framework/Communications/Cache/AssetServer.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetServer.cs
@@ -24,370 +24,137 @@
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.IO; 29using System.Collections.Generic;
30using System.Threading; 30using System.IO;
31using Db4objects.Db4o; 31using System.Threading;
32using Db4objects.Db4o.Query; 32using Db4objects.Db4o;
33using libsecondlife; 33using Db4objects.Db4o.Query;
34using Nini.Config; 34using libsecondlife;
35using OpenSim.Framework.Console; 35using Nini.Config;
36using OpenSim.Framework.Interfaces; 36using OpenSim.Framework.Communications.Cache;
37using OpenSim.Framework.Types; 37using OpenSim.Framework.Console;
38using OpenSim.Framework.Utilities; 38using OpenSim.Framework.Interfaces;
39 39using OpenSim.Framework.Types;
40namespace OpenSim.Framework.Communications.Caches 40using OpenSim.Framework.Utilities;
41{ 41
42 42namespace OpenSim.Framework.Communications.Cache
43 public class LocalAssetServer : IAssetServer 43{
44 { 44 public class LocalAssetServer : AssetServerBase
45 private IAssetReceiver _receiver; 45 {
46 private BlockingQueue<ARequest> _assetRequests; 46 private IObjectContainer db;
47 private IObjectContainer db; 47
48 private Thread _localAssetServerThread; 48 public LocalAssetServer()
49 49 {
50 public LocalAssetServer() 50 bool yapfile;
51 { 51 yapfile = File.Exists(Path.Combine(Util.dataDir(), "regionassets.yap"));
52 System.Console.WriteLine("Starting Db4o asset storage system"); 52
53 bool yapfile; 53 db = Db4oFactory.OpenFile(Path.Combine(Util.dataDir(), "regionassets.yap"));
54 this._assetRequests = new BlockingQueue<ARequest>(); 54 MainLog.Instance.Verbose("Db4 Asset database creation");
55 yapfile = File.Exists(Path.Combine(Util.dataDir(), "regionassets.yap")); 55
56 56 if (!yapfile)
57 MainLog.Instance.Verbose("Local Asset Server class created"); 57 {
58 db = Db4oFactory.OpenFile(Path.Combine(Util.dataDir(), "regionassets.yap")); 58 SetUpAssetDatabase();
59 MainLog.Instance.Verbose("Db4 Asset database creation"); 59 }
60 60
61 if (!yapfile) 61 this._localAssetServerThread = new Thread(new ThreadStart(RunRequests));
62 { 62 this._localAssetServerThread.IsBackground = true;
63 this.SetUpAssetDatabase(); 63 this._localAssetServerThread.Start();
64 } 64
65 65 }
66 this._localAssetServerThread = new Thread(new ThreadStart(RunRequests)); 66
67 this._localAssetServerThread.IsBackground = true; 67 public void CreateAndCommitAsset(AssetBase asset)
68 this._localAssetServerThread.Start(); 68 {
69 69 AssetStorage store = new AssetStorage();
70 } 70 store.Data = asset.Data;
71 71 store.Name = asset.Name;
72 public void SetReceiver(IAssetReceiver receiver) 72 store.UUID = asset.FullID;
73 { 73 db.Set(store);
74 this._receiver = receiver; 74 db.Commit();
75 } 75 }
76 76
77 public void FetchAsset(LLUUID assetID, bool isTexture) 77 override public void Close()
78 { 78 {
79 ARequest req = new ARequest(); 79 if (db != null)
80 req.AssetID = assetID; 80 {
81 req.IsTexture = isTexture; 81 MainLog.Instance.Verbose("Closing local asset server database");
82 this._assetRequests.Enqueue(req); 82 db.Close();
83 } 83 }
84 84 }
85 public void UpdateAsset(AssetBase asset) 85
86 { 86 private void RunRequests()
87 87 {
88 } 88 while (true)
89 89 {
90 public void CreateAsset(AssetBase asset) 90 byte[] idata = null;
91 { 91 bool found = false;
92 AssetStorage store = new AssetStorage(); 92 AssetStorage foundAsset = null;
93 store.Data = asset.Data; 93 ARequest req = this._assetRequests.Dequeue();
94 store.Name = asset.Name; 94 IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID));
95 store.UUID = asset.FullID; 95 if (result.Count > 0)
96 db.Set(store); 96 {
97 db.Commit(); 97 foundAsset = (AssetStorage)result.Next();
98 } 98 found = true;
99 99 }
100 public void SetServerInfo(string ServerUrl, string ServerKey) 100
101 { 101 AssetBase asset = new AssetBase();
102 102 if (found)
103 } 103 {
104 public void Close() 104 asset.FullID = foundAsset.UUID;
105 { 105 asset.Type = foundAsset.Type;
106 if (db != null) 106 asset.InvType = foundAsset.Type;
107 { 107 asset.Name = foundAsset.Name;
108 MainLog.Instance.Verbose("Closing local asset server database"); 108 idata = foundAsset.Data;
109 db.Close(); 109 asset.Data = idata;
110 } 110 _receiver.AssetReceived(asset, req.IsTexture);
111 } 111 }
112 112 else
113 private void RunRequests() 113 {
114 { 114 //asset.FullID = ;
115 while (true) 115 _receiver.AssetNotFound(req.AssetID);
116 { 116 }
117 byte[] idata = null; 117
118 bool found = false; 118 }
119 AssetStorage foundAsset = null; 119
120 ARequest req = this._assetRequests.Dequeue(); 120 }
121 IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID)); 121
122 if (result.Count > 0) 122 override protected void StoreAsset(AssetBase asset)
123 { 123 {
124 foundAsset = (AssetStorage)result.Next(); 124 AssetStorage store = new AssetStorage();
125 found = true; 125 store.Data = asset.Data;
126 } 126 store.Name = asset.Name;
127 127 store.UUID = asset.FullID;
128 AssetBase asset = new AssetBase(); 128 db.Set(store);
129 if (found) 129
130 { 130 CommitAssets();
131 asset.FullID = foundAsset.UUID; 131 }
132 asset.Type = foundAsset.Type; 132
133 asset.InvType = foundAsset.Type; 133 protected override void CommitAssets()
134 asset.Name = foundAsset.Name; 134 {
135 idata = foundAsset.Data; 135 db.Commit();
136 asset.Data = idata; 136 }
137 _receiver.AssetReceived(asset, req.IsTexture); 137
138 } 138 private void SetUpAssetDatabase()
139 else 139 {
140 { 140 MainLog.Instance.Verbose("LOCAL ASSET SERVER", "Setting up asset database");
141 //asset.FullID = ; 141
142 _receiver.AssetNotFound(req.AssetID); 142 ForEachDefaultAsset(this, StoreAsset);
143 } 143 ForEachXmlAsset(this, StoreAsset);
144 144 }
145 } 145 }
146 146
147 } 147 public class AssetUUIDQuery : Predicate
148 148 {
149 private void SetUpAssetDatabase() 149 private LLUUID _findID;
150 { 150
151 MainLog.Instance.Verbose("Setting up asset database"); 151 public AssetUUIDQuery(LLUUID find)
152 152 {
153 AssetBase Image = new AssetBase(); 153 _findID = find;
154 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001"); 154 }
155 Image.Name = "Bricks"; 155 public bool Match(AssetStorage asset)
156 this.LoadAsset(Image, true, "bricks.jp2"); 156 {
157 AssetStorage store = new AssetStorage(); 157 return (asset.UUID == _findID);
158 store.Data = Image.Data; 158 }
159 store.Name = Image.Name; 159 }
160 store.UUID = Image.FullID; 160} \ No newline at end of file
161 db.Set(store);
162 db.Commit();
163
164 Image = new AssetBase();
165 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002");
166 Image.Name = "Plywood";
167 this.LoadAsset(Image, true, "plywood.jp2");
168 store = new AssetStorage();
169 store.Data = Image.Data;
170 store.Name = Image.Name;
171 store.UUID = Image.FullID;
172 db.Set(store);
173 db.Commit();
174
175 Image = new AssetBase();
176 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003");
177 Image.Name = "Rocks";
178 this.LoadAsset(Image, true, "rocks.jp2");
179 store = new AssetStorage();
180 store.Data = Image.Data;
181 store.Name = Image.Name;
182 store.UUID = Image.FullID;
183 db.Set(store);
184 db.Commit();
185
186 Image = new AssetBase();
187 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004");
188 Image.Name = "Granite";
189 this.LoadAsset(Image, true, "granite.jp2");
190 store = new AssetStorage();
191 store.Data = Image.Data;
192 store.Name = Image.Name;
193 store.UUID = Image.FullID;
194 db.Set(store);
195 db.Commit();
196
197 Image = new AssetBase();
198 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005");
199 Image.Name = "Hardwood";
200 this.LoadAsset(Image, true, "hardwood.jp2");
201 store = new AssetStorage();
202 store.Data = Image.Data;
203 store.Name = Image.Name;
204 store.UUID = Image.FullID;
205 db.Set(store);
206 db.Commit();
207
208 Image = new AssetBase();
209 Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
210 Image.Name = "Prim Base Texture";
211 this.LoadAsset(Image, true, "plywood.jp2");
212 store = new AssetStorage();
213 store.Data = Image.Data;
214 store.Name = Image.Name;
215 store.UUID = Image.FullID;
216 db.Set(store);
217 db.Commit();
218
219 Image = new AssetBase();
220 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006");
221 Image.Name = "Map Base Texture";
222 this.LoadAsset(Image, true, "map_base.jp2");
223 store = new AssetStorage();
224 store.Data = Image.Data;
225 store.Name = Image.Name;
226 store.UUID = Image.FullID;
227 db.Set(store);
228 db.Commit();
229
230 Image = new AssetBase();
231 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007");
232 Image.Name = "Map Texture";
233 this.LoadAsset(Image, true, "map1.jp2");
234 store = new AssetStorage();
235 store.Data = Image.Data;
236 store.Name = Image.Name;
237 store.UUID = Image.FullID;
238 db.Set(store);
239 db.Commit();
240
241 Image = new AssetBase();
242 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000010");
243 Image.Name = "Female Body Texture";
244 this.LoadAsset(Image, true, "femalebody.jp2");
245 store = new AssetStorage();
246 store.Data = Image.Data;
247 store.Name = Image.Name;
248 store.UUID = Image.FullID;
249 db.Set(store);
250 db.Commit();
251
252 Image = new AssetBase();
253 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000011");
254 Image.Name = "Female Bottom Texture";
255 this.LoadAsset(Image, true, "femalebottom.jp2");
256 store = new AssetStorage();
257 store.Data = Image.Data;
258 store.Name = Image.Name;
259 store.UUID = Image.FullID;
260 db.Set(store);
261 db.Commit();
262
263 Image = new AssetBase();
264 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000012");
265 Image.Name = "Female Face Texture";
266 this.LoadAsset(Image, true, "femaleface.jp2");
267 store = new AssetStorage();
268 store.Data = Image.Data;
269 store.Name = Image.Name;
270 store.UUID = Image.FullID;
271 db.Set(store);
272 db.Commit();
273
274 Image = new AssetBase();
275 Image.FullID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
276 Image.Name = "Skin";
277 Image.Type = 13;
278 Image.InvType = 13;
279 this.LoadAsset(Image, false, "base_skin.dat");
280 store = new AssetStorage();
281 store.Data = Image.Data;
282 store.Name = Image.Name;
283 store.UUID = Image.FullID;
284 db.Set(store);
285 db.Commit();
286
287
288 Image = new AssetBase();
289 Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
290 Image.Name = "Shape";
291 Image.Type = 13;
292 Image.InvType = 13;
293 this.LoadAsset(Image, false, "base_shape.dat");
294 store = new AssetStorage();
295 store.Data = Image.Data;
296 store.Name = Image.Name;
297 store.UUID = Image.FullID;
298 db.Set(store);
299 db.Commit();
300
301 Image = new AssetBase();
302 Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111110");
303 Image.Name = "Shirt";
304 Image.Type = 5;
305 Image.InvType = 18;
306 this.LoadAsset(Image, false, "newshirt.dat");
307 store = new AssetStorage();
308 store.Data = Image.Data;
309 store.Name = Image.Name;
310 store.UUID = Image.FullID;
311 db.Set(store);
312 db.Commit();
313
314 Image = new AssetBase();
315 Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111120");
316 Image.Name = "Shirt";
317 Image.Type = 5;
318 Image.InvType = 18;
319 this.LoadAsset(Image, false, "newpants.dat");
320 store = new AssetStorage();
321 store.Data = Image.Data;
322 store.Name = Image.Name;
323 store.UUID = Image.FullID;
324 db.Set(store);
325 db.Commit();
326
327 string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
328 if (File.Exists(filePath))
329 {
330 XmlConfigSource source = new XmlConfigSource(filePath);
331 ReadAssetDetails(source);
332 }
333 }
334
335 protected void ReadAssetDetails(IConfigSource source)
336 {
337 AssetBase newAsset = null;
338 for (int i = 0; i < source.Configs.Count; i++)
339 {
340 newAsset = new AssetBase();
341 newAsset.FullID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated()));
342 newAsset.Name = source.Configs[i].GetString("name", "");
343 newAsset.Type = (sbyte)source.Configs[i].GetInt("assetType", 0);
344 newAsset.InvType = (sbyte)source.Configs[i].GetInt("inventoryType", 0);
345 string fileName = source.Configs[i].GetString("fileName", "");
346 if (fileName != "")
347 {
348 this.LoadAsset(newAsset, false, fileName);
349 AssetStorage store = new AssetStorage();
350 store.Data = newAsset.Data;
351 store.Name = newAsset.Name;
352 store.UUID = newAsset.FullID;
353 db.Set(store);
354 db.Commit();
355 }
356 }
357 }
358
359 private void LoadAsset(AssetBase info, bool image, string filename)
360 {
361 //should request Asset from storage manager
362 //but for now read from file
363
364 string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
365 string fileName = Path.Combine(dataPath, filename);
366 FileInfo fInfo = new FileInfo(fileName);
367 long numBytes = fInfo.Length;
368 FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
369 byte[] idata = new byte[numBytes];
370 BinaryReader br = new BinaryReader(fStream);
371 idata = br.ReadBytes((int)numBytes);
372 br.Close();
373 fStream.Close();
374 info.Data = idata;
375 //info.loaded=true;
376 }
377 }
378 public class AssetUUIDQuery : Predicate
379 {
380 private LLUUID _findID;
381
382 public AssetUUIDQuery(LLUUID find)
383 {
384 _findID = find;
385 }
386 public bool Match(AssetStorage asset)
387 {
388 return (asset.UUID == _findID);
389 }
390 }
391
392}
393