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authorMW2007-09-10 06:45:54 +0000
committerMW2007-09-10 06:45:54 +0000
commit15423539f98d47201a819e35f80b0c30ee459556 (patch)
tree3eb7831bfaaf5e0309c49f966d19869a9fe72e2b /OpenSim/Framework/Communications/Cache/AssetCache.cs
parent* Fixed: Accessing xmlrpc with invalid xml data would crash the sim. (diff)
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hooked up sdague new sqlite asset database provider to the old asset system. So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote.
Needs more testing, so if it causes problems will have to swap back to db4o.
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/AssetCache.cs')
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetCache.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs
index d947228..2dceb54 100644
--- a/OpenSim/Framework/Communications/Cache/AssetCache.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs
@@ -144,14 +144,14 @@ namespace OpenSim.Framework.Communications.Caches
144 AssetBase asset = GetAsset(assetID); 144 AssetBase asset = GetAsset(assetID);
145 if (asset == null) 145 if (asset == null)
146 { 146 {
147 this._assetServer.RequestAsset(assetID, isTexture); 147 this._assetServer.FetchAsset(assetID, isTexture);
148 } 148 }
149 return asset; 149 return asset;
150 } 150 }
151 151
152 public void AddAsset(AssetBase asset) 152 public void AddAsset(AssetBase asset)
153 { 153 {
154 System.Console.WriteLine("adding asset " + asset.FullID.ToStringHyphenated()); 154 // System.Console.WriteLine("adding asset " + asset.FullID.ToStringHyphenated());
155 if (asset.Type == 0) 155 if (asset.Type == 0)
156 { 156 {
157 //Console.WriteLine("which is a texture"); 157 //Console.WriteLine("which is a texture");
@@ -159,7 +159,7 @@ namespace OpenSim.Framework.Communications.Caches
159 { //texture 159 { //texture
160 TextureImage textur = new TextureImage(asset); 160 TextureImage textur = new TextureImage(asset);
161 this.Textures.Add(textur.FullID, textur); 161 this.Textures.Add(textur.FullID, textur);
162 this._assetServer.UploadNewAsset(asset); 162 this._assetServer.CreateAsset(asset);
163 } 163 }
164 else 164 else
165 { 165 {
@@ -173,7 +173,7 @@ namespace OpenSim.Framework.Communications.Caches
173 { 173 {
174 AssetInfo assetInf = new AssetInfo(asset); 174 AssetInfo assetInf = new AssetInfo(asset);
175 this.Assets.Add(assetInf.FullID, assetInf); 175 this.Assets.Add(assetInf.FullID, assetInf);
176 this._assetServer.UploadNewAsset(asset); 176 this._assetServer.CreateAsset(asset);
177 } 177 }
178 } 178 }
179 } 179 }
@@ -384,7 +384,7 @@ namespace OpenSim.Framework.Communications.Caches
384 request.AssetRequestSource = source; 384 request.AssetRequestSource = source;
385 request.Params = transferRequest.TransferInfo.Params; 385 request.Params = transferRequest.TransferInfo.Params;
386 this.RequestedAssets.Add(requestID, request); 386 this.RequestedAssets.Add(requestID, request);
387 this._assetServer.RequestAsset(requestID, false); 387 this._assetServer.FetchAsset(requestID, false);
388 } 388 }
389 return; 389 return;
390 } 390 }
@@ -561,7 +561,7 @@ namespace OpenSim.Framework.Communications.Caches
561 request.IsTextureRequest = true; 561 request.IsTextureRequest = true;
562 request.DiscardLevel = discard; 562 request.DiscardLevel = discard;
563 this.RequestedTextures.Add(imageID, request); 563 this.RequestedTextures.Add(imageID, request);
564 this._assetServer.RequestAsset(imageID, true); 564 this._assetServer.FetchAsset(imageID, true);
565 } 565 }
566 return; 566 return;
567 } 567 }