diff options
hooked up sdague new sqlite asset database provider to the old asset system. So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote.
Needs more testing, so if it causes problems will have to swap back to db4o.
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/AssetCache.cs')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/AssetCache.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs index d947228..2dceb54 100644 --- a/OpenSim/Framework/Communications/Cache/AssetCache.cs +++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs | |||
@@ -144,14 +144,14 @@ namespace OpenSim.Framework.Communications.Caches | |||
144 | AssetBase asset = GetAsset(assetID); | 144 | AssetBase asset = GetAsset(assetID); |
145 | if (asset == null) | 145 | if (asset == null) |
146 | { | 146 | { |
147 | this._assetServer.RequestAsset(assetID, isTexture); | 147 | this._assetServer.FetchAsset(assetID, isTexture); |
148 | } | 148 | } |
149 | return asset; | 149 | return asset; |
150 | } | 150 | } |
151 | 151 | ||
152 | public void AddAsset(AssetBase asset) | 152 | public void AddAsset(AssetBase asset) |
153 | { | 153 | { |
154 | System.Console.WriteLine("adding asset " + asset.FullID.ToStringHyphenated()); | 154 | // System.Console.WriteLine("adding asset " + asset.FullID.ToStringHyphenated()); |
155 | if (asset.Type == 0) | 155 | if (asset.Type == 0) |
156 | { | 156 | { |
157 | //Console.WriteLine("which is a texture"); | 157 | //Console.WriteLine("which is a texture"); |
@@ -159,7 +159,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
159 | { //texture | 159 | { //texture |
160 | TextureImage textur = new TextureImage(asset); | 160 | TextureImage textur = new TextureImage(asset); |
161 | this.Textures.Add(textur.FullID, textur); | 161 | this.Textures.Add(textur.FullID, textur); |
162 | this._assetServer.UploadNewAsset(asset); | 162 | this._assetServer.CreateAsset(asset); |
163 | } | 163 | } |
164 | else | 164 | else |
165 | { | 165 | { |
@@ -173,7 +173,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
173 | { | 173 | { |
174 | AssetInfo assetInf = new AssetInfo(asset); | 174 | AssetInfo assetInf = new AssetInfo(asset); |
175 | this.Assets.Add(assetInf.FullID, assetInf); | 175 | this.Assets.Add(assetInf.FullID, assetInf); |
176 | this._assetServer.UploadNewAsset(asset); | 176 | this._assetServer.CreateAsset(asset); |
177 | } | 177 | } |
178 | } | 178 | } |
179 | } | 179 | } |
@@ -384,7 +384,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
384 | request.AssetRequestSource = source; | 384 | request.AssetRequestSource = source; |
385 | request.Params = transferRequest.TransferInfo.Params; | 385 | request.Params = transferRequest.TransferInfo.Params; |
386 | this.RequestedAssets.Add(requestID, request); | 386 | this.RequestedAssets.Add(requestID, request); |
387 | this._assetServer.RequestAsset(requestID, false); | 387 | this._assetServer.FetchAsset(requestID, false); |
388 | } | 388 | } |
389 | return; | 389 | return; |
390 | } | 390 | } |
@@ -561,7 +561,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
561 | request.IsTextureRequest = true; | 561 | request.IsTextureRequest = true; |
562 | request.DiscardLevel = discard; | 562 | request.DiscardLevel = discard; |
563 | this.RequestedTextures.Add(imageID, request); | 563 | this.RequestedTextures.Add(imageID, request); |
564 | this._assetServer.RequestAsset(imageID, true); | 564 | this._assetServer.FetchAsset(imageID, true); |
565 | } | 565 | } |
566 | return; | 566 | return; |
567 | } | 567 | } |