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authorJustin Clarke Casey2008-09-21 20:29:06 +0000
committerJustin Clarke Casey2008-09-21 20:29:06 +0000
commit8fb3523ef74f87995a4c791212e7dbefe8134a61 (patch)
tree2c321c152732d5169b46efbeb134f49dad80c654 /OpenSim/Framework/Communications/Cache/AssetCache.cs
parent* Eliminate the need to copy asset request lists in the asset cache when an a... (diff)
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* Start recording asset request times after a cache miss. This is very primtive at the moment - only the last time is kept for some classes of request
* This can be seen as "Latest asset request time after cache miss" in show stats on the region console
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/AssetCache.cs')
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetCache.cs20
1 files changed, 17 insertions, 3 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs
index 0112198..9c73587 100644
--- a/OpenSim/Framework/Communications/Cache/AssetCache.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs
@@ -252,7 +252,7 @@ namespace OpenSim.Framework.Communications.Cache
252 else 252 else
253 { 253 {
254 // m_log.DebugFormat("[ASSET CACHE]: Adding request for {0} {1}", isTexture ? "texture" : "asset", assetId); 254 // m_log.DebugFormat("[ASSET CACHE]: Adding request for {0} {1}", isTexture ? "texture" : "asset", assetId);
255 255
256 NewAssetRequest req = new NewAssetRequest(assetId, callback); 256 NewAssetRequest req = new NewAssetRequest(assetId, callback);
257 AssetRequestsList requestList; 257 AssetRequestsList requestList;
258 258
@@ -268,8 +268,11 @@ namespace OpenSim.Framework.Communications.Cache
268 { 268 {
269 // m_log.DebugFormat("[ASSET CACHE]: Adding request for {0} {1}", isTexture ? "texture" : "asset", assetId); 269 // m_log.DebugFormat("[ASSET CACHE]: Adding request for {0} {1}", isTexture ? "texture" : "asset", assetId);
270 requestList = new AssetRequestsList(assetId); 270 requestList = new AssetRequestsList(assetId);
271 RequestLists.Add(assetId, requestList); 271 requestList.TimeRequested = DateTime.Now;
272 requestList.Requests.Add(req); 272 requestList.Requests.Add(req);
273
274 RequestLists.Add(assetId, requestList);
275
273 m_assetServer.RequestAsset(assetId, isTexture); 276 m_assetServer.RequestAsset(assetId, isTexture);
274 } 277 }
275 } 278 }
@@ -446,6 +449,9 @@ namespace OpenSim.Framework.Communications.Cache
446 449
447 if (reqList != null) 450 if (reqList != null)
448 { 451 {
452 if (StatsManager.SimExtraStats != null)
453 StatsManager.SimExtraStats.AddAssetRequestTimeAfterCacheMiss(DateTime.Now - reqList.TimeRequested);
454
449 foreach (NewAssetRequest req in reqList.Requests) 455 foreach (NewAssetRequest req in reqList.Requests)
450 { 456 {
451 // Xantor 20080526 are we really calling all the callbacks if multiple queued for 1 request? -- Yes, checked 457 // Xantor 20080526 are we really calling all the callbacks if multiple queued for 1 request? -- Yes, checked
@@ -479,6 +485,9 @@ namespace OpenSim.Framework.Communications.Cache
479 485
480 if (reqList != null) 486 if (reqList != null)
481 { 487 {
488 if (StatsManager.SimExtraStats != null)
489 StatsManager.SimExtraStats.AddAssetRequestTimeAfterCacheMiss(DateTime.Now - reqList.TimeRequested);
490
482 foreach (NewAssetRequest req in reqList.Requests) 491 foreach (NewAssetRequest req in reqList.Requests)
483 { 492 {
484 req.Callback(assetID, null); 493 req.Callback(assetID, null);
@@ -670,6 +679,11 @@ namespace OpenSim.Framework.Communications.Cache
670 { 679 {
671 public UUID AssetID; 680 public UUID AssetID;
672 public List<NewAssetRequest> Requests = new List<NewAssetRequest>(); 681 public List<NewAssetRequest> Requests = new List<NewAssetRequest>();
682
683 /// <summary>
684 /// Record the time that this request was first made.
685 /// </summary>
686 public DateTime TimeRequested;
673 687
674 public AssetRequestsList(UUID assetID) 688 public AssetRequestsList(UUID assetID)
675 { 689 {