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authorMW2007-08-27 11:18:50 +0000
committerMW2007-08-27 11:18:50 +0000
commit6181191a037fd8481cff640405685d9a46ba89a3 (patch)
tree92d10e0ed07b380d6491ae7b3e21ab199b3ea5cd /OpenSim/Framework/Communications/Cache/AssetCache.cs
parentAnother small tweak to image sending. (diff)
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Stopped EntityBase from implementing IScriptHost, as don't think it should, multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway.
Added llGetOwner function, and tested the ll functions that I added in last commit.
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/AssetCache.cs')
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetCache.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs
index 322cd6a..1b3bb18 100644
--- a/OpenSim/Framework/Communications/Cache/AssetCache.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs
@@ -230,7 +230,7 @@ namespace OpenSim.Framework.Communications.Caches
230 UsersSent.Add(sender.request.ImageInfo.FullID, 1); 230 UsersSent.Add(sender.request.ImageInfo.FullID, 1);
231 231
232 } 232 }
233 if (TimesTextureSent[sender.request.RequestUser.AgentId][sender.request.ImageInfo.FullID] < 1200) 233 if (TimesTextureSent[sender.request.RequestUser.AgentId][sender.request.ImageInfo.FullID] < 1000)
234 { 234 {
235 bool finished = sender.SendTexture(); 235 bool finished = sender.SendTexture();
236 if (finished) 236 if (finished)