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authorSean Dague2009-02-09 21:47:55 +0000
committerSean Dague2009-02-09 21:47:55 +0000
commit8088802c218d7eb4a47018b5b3bb70e7463a03b1 (patch)
treeac22b97c3dce09a91bae18b5840f8654813dcfc8 /OpenSim/Framework/Communications/Cache/AssetCache.cs
parentThank you kindly, TLaukkan (Tommil) for a patch that: (diff)
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From Alan Webb <awebb@linux.vnet.ibm.com>
These changes replace all direct references to the AssetCache with IAssetCache. There is no change to functionality. Everything works as before. This is laying the groundwork for making it possible to register alternative asset caching mechanisms without disrupting other parts of OpenSim or their dependencies upon AssetCache functionality.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetCache.cs7
1 files changed, 4 insertions, 3 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs
index 2b2467c..2296e46 100644
--- a/OpenSim/Framework/Communications/Cache/AssetCache.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs
@@ -37,7 +37,7 @@ using GlynnTucker.Cache;
37 37
38namespace OpenSim.Framework.Communications.Cache 38namespace OpenSim.Framework.Communications.Cache
39{ 39{
40 public delegate void AssetRequestCallback(UUID assetID, AssetBase asset); 40 // public delegate void AssetRequestCallback(UUID assetID, AssetBase asset);
41 41
42 /// <summary> 42 /// <summary>
43 /// Manages local cache of assets and their sending to viewers. 43 /// Manages local cache of assets and their sending to viewers.
@@ -47,7 +47,8 @@ namespace OpenSim.Framework.Communications.Cache
47 /// synchronously or async and passes the data back to the requester. The second mechanism fetches assets and 47 /// synchronously or async and passes the data back to the requester. The second mechanism fetches assets and
48 /// sends packetised data directly back to the client. The only point where they meet is AssetReceived() and 48 /// sends packetised data directly back to the client. The only point where they meet is AssetReceived() and
49 /// AssetNotFound(), which means they do share the same asset and texture caches.I agr 49 /// AssetNotFound(), which means they do share the same asset and texture caches.I agr
50 public class AssetCache : IAssetReceiver 50
51 public class AssetCache : IAssetCache, IAssetReceiver
51 { 52 {
52 protected ICache m_memcache = new SimpleMemoryCache(); 53 protected ICache m_memcache = new SimpleMemoryCache();
53 54
@@ -148,7 +149,7 @@ namespace OpenSim.Framework.Communications.Cache
148 /// Process the asset queue which holds data which is packeted up and sent 149 /// Process the asset queue which holds data which is packeted up and sent
149 /// directly back to the client. 150 /// directly back to the client.
150 /// </summary> 151 /// </summary>
151 public void RunAssetManager() 152 private void RunAssetManager()
152 { 153 {
153 while (true) 154 while (true)
154 { 155 {