diff options
Think I've recovered my deleted files, so hopefully it works now.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/AssetCache.cs | 561 |
1 files changed, 561 insertions, 0 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs new file mode 100644 index 0000000..3d0fd76 --- /dev/null +++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs | |||
@@ -0,0 +1,561 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Text; | ||
32 | using System.Reflection; | ||
33 | using System.Threading; | ||
34 | using libsecondlife; | ||
35 | using libsecondlife.Packets; | ||
36 | using OpenSim.Framework.Interfaces; | ||
37 | using OpenSim.Framework.Servers; | ||
38 | using OpenSim.Framework.Types; | ||
39 | using OpenSim.Framework.Utilities; | ||
40 | |||
41 | namespace OpenSim.Framework.Communications.Caches | ||
42 | { | ||
43 | public delegate void DownloadComplete(AssetCache.TextureSender sender); | ||
44 | |||
45 | public class AssetCache : IAssetReceiver | ||
46 | { | ||
47 | // Fields | ||
48 | private Thread _assetCacheThread; | ||
49 | private IAssetServer _assetServer; | ||
50 | public List<AssetRequest> AssetRequests; | ||
51 | public Dictionary<LLUUID, AssetInfo> Assets; | ||
52 | public Dictionary<LLUUID, AssetRequest> RequestedAssets; | ||
53 | public Dictionary<LLUUID, AssetRequest> RequestedTextures; | ||
54 | public Dictionary<LLUUID, TextureSender> SendingTextures; | ||
55 | private LLUUID[] textureList; | ||
56 | public List<AssetRequest> TextureRequests; | ||
57 | public Dictionary<LLUUID, TextureImage> Textures; | ||
58 | |||
59 | // Methods | ||
60 | public AssetCache(IAssetServer assetServer) | ||
61 | { | ||
62 | this.AssetRequests = new List<AssetRequest>(); | ||
63 | this.TextureRequests = new List<AssetRequest>(); | ||
64 | this.RequestedAssets = new Dictionary<LLUUID, AssetRequest>(); | ||
65 | this.RequestedTextures = new Dictionary<LLUUID, AssetRequest>(); | ||
66 | this.SendingTextures = new Dictionary<LLUUID, TextureSender>(); | ||
67 | this.textureList = new LLUUID[5]; | ||
68 | Console.WriteLine("Creating Asset cache"); | ||
69 | this._assetServer = assetServer; | ||
70 | this._assetServer.SetReceiver(this); | ||
71 | this.Assets = new Dictionary<LLUUID, AssetInfo>(); | ||
72 | this.Textures = new Dictionary<LLUUID, TextureImage>(); | ||
73 | this._assetCacheThread = new Thread(new ThreadStart(this.RunAssetManager)); | ||
74 | this._assetCacheThread.IsBackground = true; | ||
75 | this._assetCacheThread.Start(); | ||
76 | } | ||
77 | |||
78 | public AssetCache(string assetServerDLLName, string assetServerURL, string assetServerKey) | ||
79 | { | ||
80 | this.AssetRequests = new List<AssetRequest>(); | ||
81 | this.TextureRequests = new List<AssetRequest>(); | ||
82 | this.RequestedAssets = new Dictionary<LLUUID, AssetRequest>(); | ||
83 | this.RequestedTextures = new Dictionary<LLUUID, AssetRequest>(); | ||
84 | this.SendingTextures = new Dictionary<LLUUID, TextureSender>(); | ||
85 | this.textureList = new LLUUID[5]; | ||
86 | Console.WriteLine("Creating Asset cache"); | ||
87 | this._assetServer = this.LoadAssetDll(assetServerDLLName); | ||
88 | this._assetServer.SetServerInfo(assetServerURL, assetServerKey); | ||
89 | this._assetServer.SetReceiver(this); | ||
90 | this.Assets = new Dictionary<LLUUID, AssetInfo>(); | ||
91 | this.Textures = new Dictionary<LLUUID, TextureImage>(); | ||
92 | this._assetCacheThread = new Thread(new ThreadStart(this.RunAssetManager)); | ||
93 | this._assetCacheThread.IsBackground = true; | ||
94 | this._assetCacheThread.Start(); | ||
95 | } | ||
96 | |||
97 | public void AddAsset(AssetBase asset) | ||
98 | { | ||
99 | if (asset.Type == 0) | ||
100 | { | ||
101 | if (!this.Textures.ContainsKey(asset.FullID)) | ||
102 | { | ||
103 | TextureImage image = new TextureImage(asset); | ||
104 | this.Textures.Add(image.FullID, image); | ||
105 | this._assetServer.UploadNewAsset(asset); | ||
106 | } | ||
107 | } | ||
108 | else if (!this.Assets.ContainsKey(asset.FullID)) | ||
109 | { | ||
110 | AssetInfo info = new AssetInfo(asset); | ||
111 | this.Assets.Add(info.FullID, info); | ||
112 | this._assetServer.UploadNewAsset(asset); | ||
113 | } | ||
114 | } | ||
115 | |||
116 | public void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest) | ||
117 | { | ||
118 | LLUUID assetID = new LLUUID(transferRequest.TransferInfo.Params, 0); | ||
119 | if (!this.Assets.ContainsKey(assetID)) | ||
120 | { | ||
121 | if (!this.RequestedAssets.ContainsKey(assetID)) | ||
122 | { | ||
123 | AssetRequest request = new AssetRequest(); | ||
124 | request.RequestUser = userInfo; | ||
125 | request.RequestAssetID = assetID; | ||
126 | request.TransferRequestID = transferRequest.TransferInfo.TransferID; | ||
127 | this.RequestedAssets.Add(assetID, request); | ||
128 | this._assetServer.RequestAsset(assetID, false); | ||
129 | } | ||
130 | } | ||
131 | else | ||
132 | { | ||
133 | AssetInfo info = this.Assets[assetID]; | ||
134 | AssetRequest request2 = new AssetRequest(); | ||
135 | request2.RequestUser = userInfo; | ||
136 | request2.RequestAssetID = assetID; | ||
137 | request2.TransferRequestID = transferRequest.TransferInfo.TransferID; | ||
138 | request2.AssetInf = info; | ||
139 | if (info.Data.LongLength > 600) | ||
140 | { | ||
141 | request2.NumPackets = 1 + (((info.Data.Length - 600) + 0x3e7) / 0x3e8); | ||
142 | } | ||
143 | else | ||
144 | { | ||
145 | request2.NumPackets = 1; | ||
146 | } | ||
147 | this.AssetRequests.Add(request2); | ||
148 | } | ||
149 | } | ||
150 | |||
151 | public void AddTextureRequest(IClientAPI userInfo, LLUUID imageID) | ||
152 | { | ||
153 | if (!this.Textures.ContainsKey(imageID)) | ||
154 | { | ||
155 | if (!this.RequestedTextures.ContainsKey(imageID)) | ||
156 | { | ||
157 | AssetRequest request = new AssetRequest(); | ||
158 | request.RequestUser = userInfo; | ||
159 | request.RequestAssetID = imageID; | ||
160 | request.IsTextureRequest = true; | ||
161 | this.RequestedTextures.Add(imageID, request); | ||
162 | this._assetServer.RequestAsset(imageID, true); | ||
163 | } | ||
164 | } | ||
165 | else | ||
166 | { | ||
167 | TextureImage image = this.Textures[imageID]; | ||
168 | AssetRequest request2 = new AssetRequest(); | ||
169 | request2.RequestUser = userInfo; | ||
170 | request2.RequestAssetID = imageID; | ||
171 | request2.IsTextureRequest = true; | ||
172 | request2.ImageInfo = image; | ||
173 | if (image.Data.LongLength > 600) | ||
174 | { | ||
175 | request2.NumPackets = 1 + (((image.Data.Length - 600) + 0x3e7) / 0x3e8); | ||
176 | } | ||
177 | else | ||
178 | { | ||
179 | request2.NumPackets = 1; | ||
180 | } | ||
181 | this.TextureRequests.Add(request2); | ||
182 | } | ||
183 | } | ||
184 | |||
185 | public void AssetNotFound(AssetBase asset) | ||
186 | { | ||
187 | } | ||
188 | |||
189 | public void AssetReceived(AssetBase asset, bool IsTexture) | ||
190 | { | ||
191 | if (asset.FullID != LLUUID.Zero) | ||
192 | { | ||
193 | if (IsTexture) | ||
194 | { | ||
195 | TextureImage image = new TextureImage(asset); | ||
196 | this.Textures.Add(image.FullID, image); | ||
197 | if (this.RequestedTextures.ContainsKey(image.FullID)) | ||
198 | { | ||
199 | AssetRequest request = this.RequestedTextures[image.FullID]; | ||
200 | request.ImageInfo = image; | ||
201 | if (image.Data.LongLength > 600) | ||
202 | { | ||
203 | request.NumPackets = 1 + (((image.Data.Length - 600) + 0x3e7) / 0x3e8); | ||
204 | } | ||
205 | else | ||
206 | { | ||
207 | request.NumPackets = 1; | ||
208 | } | ||
209 | this.RequestedTextures.Remove(image.FullID); | ||
210 | this.TextureRequests.Add(request); | ||
211 | } | ||
212 | } | ||
213 | else | ||
214 | { | ||
215 | AssetInfo info = new AssetInfo(asset); | ||
216 | this.Assets.Add(info.FullID, info); | ||
217 | if (this.RequestedAssets.ContainsKey(info.FullID)) | ||
218 | { | ||
219 | AssetRequest request2 = this.RequestedAssets[info.FullID]; | ||
220 | request2.AssetInf = info; | ||
221 | if (info.Data.LongLength > 600) | ||
222 | { | ||
223 | request2.NumPackets = 1 + (((info.Data.Length - 600) + 0x3e7) / 0x3e8); | ||
224 | } | ||
225 | else | ||
226 | { | ||
227 | request2.NumPackets = 1; | ||
228 | } | ||
229 | this.RequestedAssets.Remove(info.FullID); | ||
230 | this.AssetRequests.Add(request2); | ||
231 | } | ||
232 | } | ||
233 | } | ||
234 | } | ||
235 | |||
236 | public AssetInfo CloneAsset(LLUUID newOwner, AssetInfo sourceAsset) | ||
237 | { | ||
238 | AssetInfo info = new AssetInfo(); | ||
239 | info.Data = new byte[sourceAsset.Data.Length]; | ||
240 | Array.Copy(sourceAsset.Data, info.Data, sourceAsset.Data.Length); | ||
241 | info.FullID = LLUUID.Random(); | ||
242 | info.Type = sourceAsset.Type; | ||
243 | info.InvType = sourceAsset.InvType; | ||
244 | return info; | ||
245 | } | ||
246 | |||
247 | public TextureImage CloneImage(LLUUID newOwner, TextureImage source) | ||
248 | { | ||
249 | TextureImage image = new TextureImage(); | ||
250 | image.Data = new byte[source.Data.Length]; | ||
251 | Array.Copy(source.Data, image.Data, source.Data.Length); | ||
252 | image.FullID = LLUUID.Random(); | ||
253 | image.Name = source.Name; | ||
254 | return image; | ||
255 | } | ||
256 | |||
257 | public AssetBase[] CreateNewInventorySet(LLUUID agentID) | ||
258 | { | ||
259 | AssetBase[] baseArray = new AssetBase[this.textureList.Length]; | ||
260 | for (int i = 0; i < this.textureList.Length; i++) | ||
261 | { | ||
262 | if (this.Textures.ContainsKey(this.textureList[i])) | ||
263 | { | ||
264 | baseArray[i] = this.CloneImage(agentID, this.Textures[this.textureList[i]]); | ||
265 | TextureImage asset = new TextureImage(baseArray[i]); | ||
266 | this.Textures.Add(asset.FullID, asset); | ||
267 | this._assetServer.UploadNewAsset(asset); | ||
268 | } | ||
269 | } | ||
270 | return baseArray; | ||
271 | } | ||
272 | |||
273 | public AssetBase GetAsset(LLUUID assetID) | ||
274 | { | ||
275 | AssetBase base2 = null; | ||
276 | if (this.Textures.ContainsKey(assetID)) | ||
277 | { | ||
278 | return this.Textures[assetID]; | ||
279 | } | ||
280 | if (this.Assets.ContainsKey(assetID)) | ||
281 | { | ||
282 | base2 = this.Assets[assetID]; | ||
283 | } | ||
284 | return base2; | ||
285 | } | ||
286 | |||
287 | private IAssetServer LoadAssetDll(string dllName) | ||
288 | { | ||
289 | Assembly assembly = Assembly.LoadFrom(dllName); | ||
290 | IAssetServer assetServer = null; | ||
291 | foreach (Type type in assembly.GetTypes()) | ||
292 | { | ||
293 | if (type.IsPublic && !type.IsAbstract) | ||
294 | { | ||
295 | if (type.GetInterface("IAssetPlugin", true) != null) | ||
296 | { | ||
297 | assetServer = ((IAssetPlugin)Activator.CreateInstance(assembly.GetType(type.ToString()))).GetAssetServer(); | ||
298 | break; | ||
299 | } | ||
300 | } | ||
301 | } | ||
302 | assembly = null; | ||
303 | return assetServer; | ||
304 | } | ||
305 | |||
306 | public void LoadDefaultTextureSet() | ||
307 | { | ||
308 | this.textureList[0] = new LLUUID("00000000-0000-0000-9999-000000000001"); | ||
309 | this.textureList[1] = new LLUUID("00000000-0000-0000-9999-000000000002"); | ||
310 | this.textureList[2] = new LLUUID("00000000-0000-0000-9999-000000000003"); | ||
311 | this.textureList[3] = new LLUUID("00000000-0000-0000-9999-000000000004"); | ||
312 | this.textureList[4] = new LLUUID("00000000-0000-0000-9999-000000000005"); | ||
313 | for (int i = 0; i < this.textureList.Length; i++) | ||
314 | { | ||
315 | this._assetServer.RequestAsset(this.textureList[i], true); | ||
316 | } | ||
317 | } | ||
318 | |||
319 | private void ProcessAssetQueue() | ||
320 | { | ||
321 | if (this.AssetRequests.Count != 0) | ||
322 | { | ||
323 | int num; | ||
324 | if (this.AssetRequests.Count < 5) | ||
325 | { | ||
326 | num = this.AssetRequests.Count; | ||
327 | } | ||
328 | else | ||
329 | { | ||
330 | num = 5; | ||
331 | } | ||
332 | for (int i = 0; i < num; i++) | ||
333 | { | ||
334 | AssetRequest request = this.AssetRequests[i]; | ||
335 | TransferInfoPacket newPack = new TransferInfoPacket(); | ||
336 | newPack.TransferInfo.ChannelType = 2; | ||
337 | newPack.TransferInfo.Status = 0; | ||
338 | newPack.TransferInfo.TargetType = 0; | ||
339 | newPack.TransferInfo.Params = request.RequestAssetID.GetBytes(); | ||
340 | newPack.TransferInfo.Size = request.AssetInf.Data.Length; | ||
341 | newPack.TransferInfo.TransferID = request.TransferRequestID; | ||
342 | request.RequestUser.OutPacket(newPack); | ||
343 | if (request.NumPackets == 1) | ||
344 | { | ||
345 | TransferPacketPacket packet2 = new TransferPacketPacket(); | ||
346 | packet2.TransferData.Packet = 0; | ||
347 | packet2.TransferData.ChannelType = 2; | ||
348 | packet2.TransferData.TransferID = request.TransferRequestID; | ||
349 | packet2.TransferData.Data = request.AssetInf.Data; | ||
350 | packet2.TransferData.Status = 1; | ||
351 | request.RequestUser.OutPacket(packet2); | ||
352 | } | ||
353 | else | ||
354 | { | ||
355 | TransferPacketPacket packet3 = new TransferPacketPacket(); | ||
356 | packet3.TransferData.Packet = 0; | ||
357 | packet3.TransferData.ChannelType = 2; | ||
358 | packet3.TransferData.TransferID = request.TransferRequestID; | ||
359 | byte[] destinationArray = new byte[0x3e8]; | ||
360 | Array.Copy(request.AssetInf.Data, destinationArray, 0x3e8); | ||
361 | packet3.TransferData.Data = destinationArray; | ||
362 | packet3.TransferData.Status = 0; | ||
363 | request.RequestUser.OutPacket(packet3); | ||
364 | packet3 = new TransferPacketPacket(); | ||
365 | packet3.TransferData.Packet = 1; | ||
366 | packet3.TransferData.ChannelType = 2; | ||
367 | packet3.TransferData.TransferID = request.TransferRequestID; | ||
368 | byte[] buffer2 = new byte[request.AssetInf.Data.Length - 0x3e8]; | ||
369 | Array.Copy(request.AssetInf.Data, 0x3e8, buffer2, 0, buffer2.Length); | ||
370 | packet3.TransferData.Data = buffer2; | ||
371 | packet3.TransferData.Status = 1; | ||
372 | request.RequestUser.OutPacket(packet3); | ||
373 | } | ||
374 | } | ||
375 | for (int j = 0; j < num; j++) | ||
376 | { | ||
377 | this.AssetRequests.RemoveAt(0); | ||
378 | } | ||
379 | } | ||
380 | } | ||
381 | |||
382 | private void ProcessTextureQueue() | ||
383 | { | ||
384 | if (this.TextureRequests.Count != 0) | ||
385 | { | ||
386 | int num = this.TextureRequests.Count; | ||
387 | for (int i = 0; i < num; i++) | ||
388 | { | ||
389 | AssetRequest req = this.TextureRequests[i]; | ||
390 | if (!this.SendingTextures.ContainsKey(req.ImageInfo.FullID)) | ||
391 | { | ||
392 | TextureSender sender = new TextureSender(req); | ||
393 | sender.OnComplete += new DownloadComplete(this.TextureSent); | ||
394 | lock (this.SendingTextures) | ||
395 | { | ||
396 | this.SendingTextures.Add(req.ImageInfo.FullID, sender); | ||
397 | } | ||
398 | } | ||
399 | } | ||
400 | this.TextureRequests.Clear(); | ||
401 | } | ||
402 | } | ||
403 | |||
404 | public void RunAssetManager() | ||
405 | { | ||
406 | Label_0000: | ||
407 | try | ||
408 | { | ||
409 | this.ProcessAssetQueue(); | ||
410 | this.ProcessTextureQueue(); | ||
411 | Thread.Sleep(500); | ||
412 | goto Label_0000; | ||
413 | } | ||
414 | catch (Exception exception) | ||
415 | { | ||
416 | Console.WriteLine(exception.Message); | ||
417 | goto Label_0000; | ||
418 | } | ||
419 | } | ||
420 | |||
421 | public void TextureSent(TextureSender sender) | ||
422 | { | ||
423 | if (this.SendingTextures.ContainsKey(sender.request.ImageInfo.FullID)) | ||
424 | { | ||
425 | lock (this.SendingTextures) | ||
426 | { | ||
427 | this.SendingTextures.Remove(sender.request.ImageInfo.FullID); | ||
428 | } | ||
429 | } | ||
430 | } | ||
431 | |||
432 | // Nested Types | ||
433 | public class AssetInfo : AssetBase | ||
434 | { | ||
435 | // Methods | ||
436 | public AssetInfo() | ||
437 | { | ||
438 | } | ||
439 | |||
440 | public AssetInfo(AssetBase aBase) | ||
441 | { | ||
442 | base.Data = aBase.Data; | ||
443 | base.FullID = aBase.FullID; | ||
444 | base.Type = aBase.Type; | ||
445 | base.InvType = aBase.InvType; | ||
446 | base.Name = aBase.Name; | ||
447 | base.Description = aBase.Description; | ||
448 | } | ||
449 | } | ||
450 | |||
451 | public class AssetRequest | ||
452 | { | ||
453 | // Fields | ||
454 | public AssetCache.AssetInfo AssetInf; | ||
455 | public long DataPointer; | ||
456 | public AssetCache.TextureImage ImageInfo; | ||
457 | public bool IsTextureRequest; | ||
458 | public int NumPackets; | ||
459 | public int PacketCounter; | ||
460 | public LLUUID RequestAssetID; | ||
461 | public IClientAPI RequestUser; | ||
462 | public LLUUID TransferRequestID; | ||
463 | } | ||
464 | |||
465 | public class TextureImage : AssetBase | ||
466 | { | ||
467 | // Methods | ||
468 | public TextureImage() | ||
469 | { | ||
470 | } | ||
471 | |||
472 | public TextureImage(AssetBase aBase) | ||
473 | { | ||
474 | base.Data = aBase.Data; | ||
475 | base.FullID = aBase.FullID; | ||
476 | base.Type = aBase.Type; | ||
477 | base.InvType = aBase.InvType; | ||
478 | base.Name = aBase.Name; | ||
479 | base.Description = aBase.Description; | ||
480 | } | ||
481 | } | ||
482 | |||
483 | public class TextureSender | ||
484 | { | ||
485 | // Fields | ||
486 | private Thread m_thread; | ||
487 | public AssetCache.AssetRequest request; | ||
488 | |||
489 | // Events | ||
490 | public event DownloadComplete OnComplete; | ||
491 | |||
492 | // Methods | ||
493 | public TextureSender(AssetCache.AssetRequest req) | ||
494 | { | ||
495 | this.request = req; | ||
496 | this.m_thread = new Thread(new ThreadStart(this.SendTexture)); | ||
497 | this.m_thread.IsBackground = true; | ||
498 | this.m_thread.Start(); | ||
499 | } | ||
500 | |||
501 | public void SendPacket() | ||
502 | { | ||
503 | AssetCache.AssetRequest request = this.request; | ||
504 | if (request.PacketCounter == 0) | ||
505 | { | ||
506 | if (request.NumPackets == 1) | ||
507 | { | ||
508 | ImageDataPacket newPack = new ImageDataPacket(); | ||
509 | newPack.ImageID.Packets = 1; | ||
510 | newPack.ImageID.ID = request.ImageInfo.FullID; | ||
511 | newPack.ImageID.Size = (uint)request.ImageInfo.Data.Length; | ||
512 | newPack.ImageData.Data = request.ImageInfo.Data; | ||
513 | newPack.ImageID.Codec = 2; | ||
514 | request.RequestUser.OutPacket(newPack); | ||
515 | request.PacketCounter++; | ||
516 | } | ||
517 | else | ||
518 | { | ||
519 | ImageDataPacket packet2 = new ImageDataPacket(); | ||
520 | packet2.ImageID.Packets = (ushort)request.NumPackets; | ||
521 | packet2.ImageID.ID = request.ImageInfo.FullID; | ||
522 | packet2.ImageID.Size = (uint)request.ImageInfo.Data.Length; | ||
523 | packet2.ImageData.Data = new byte[600]; | ||
524 | Array.Copy(request.ImageInfo.Data, 0, packet2.ImageData.Data, 0, 600); | ||
525 | packet2.ImageID.Codec = 2; | ||
526 | request.RequestUser.OutPacket(packet2); | ||
527 | request.PacketCounter++; | ||
528 | } | ||
529 | } | ||
530 | else | ||
531 | { | ||
532 | ImagePacketPacket packet3 = new ImagePacketPacket(); | ||
533 | packet3.ImageID.Packet = (ushort)request.PacketCounter; | ||
534 | packet3.ImageID.ID = request.ImageInfo.FullID; | ||
535 | int length = (request.ImageInfo.Data.Length - 600) - (0x3e8 * (request.PacketCounter - 1)); | ||
536 | if (length > 0x3e8) | ||
537 | { | ||
538 | length = 0x3e8; | ||
539 | } | ||
540 | packet3.ImageData.Data = new byte[length]; | ||
541 | Array.Copy(request.ImageInfo.Data, 600 + (0x3e8 * (request.PacketCounter - 1)), packet3.ImageData.Data, 0, length); | ||
542 | request.RequestUser.OutPacket(packet3); | ||
543 | request.PacketCounter++; | ||
544 | } | ||
545 | } | ||
546 | |||
547 | public void SendTexture() | ||
548 | { | ||
549 | while (this.request.PacketCounter != this.request.NumPackets) | ||
550 | { | ||
551 | this.SendPacket(); | ||
552 | Thread.Sleep(500); | ||
553 | } | ||
554 | if (this.OnComplete != null) | ||
555 | { | ||
556 | this.OnComplete(this); | ||
557 | } | ||
558 | } | ||
559 | } | ||
560 | } | ||
561 | } | ||