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author | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
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committer | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
commit | 7d89e122930be39e84a6d174548fa2d12ac0484a (patch) | |
tree | e5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Framework/ColliderData.cs | |
parent | * minor: speculatively try a change to bamboo.build to see if this generates ... (diff) | |
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Framework/ColliderData.cs')
-rw-r--r-- | OpenSim/Framework/ColliderData.cs | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Framework/ColliderData.cs b/OpenSim/Framework/ColliderData.cs index 075a4e0..4e94d6d 100644 --- a/OpenSim/Framework/ColliderData.cs +++ b/OpenSim/Framework/ColliderData.cs | |||
@@ -27,7 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using libsecondlife; | 30 | using OpenMetaverse; |
31 | using System.Collections.Generic; | 31 | using System.Collections.Generic; |
32 | 32 | ||
33 | namespace OpenSim.Framework | 33 | namespace OpenSim.Framework |
@@ -35,12 +35,12 @@ namespace OpenSim.Framework | |||
35 | public class DetectedObject | 35 | public class DetectedObject |
36 | { | 36 | { |
37 | public DetectedObject() { } | 37 | public DetectedObject() { } |
38 | public LLUUID groupUUID = LLUUID.Zero; | 38 | public UUID groupUUID = UUID.Zero; |
39 | public LLUUID ownerUUID = LLUUID.Zero; | 39 | public UUID ownerUUID = UUID.Zero; |
40 | public LLUUID keyUUID = LLUUID.Zero; | 40 | public UUID keyUUID = UUID.Zero; |
41 | public LLVector3 posVector = LLVector3.Zero; | 41 | public Vector3 posVector = Vector3.Zero; |
42 | public LLQuaternion rotQuat = LLQuaternion.Identity; | 42 | public Quaternion rotQuat = Quaternion.Identity; |
43 | public LLVector3 velVector = LLVector3.Zero; | 43 | public Vector3 velVector = Vector3.Zero; |
44 | public string nameStr = String.Empty; | 44 | public string nameStr = String.Empty; |
45 | public int colliderType = 0; | 45 | public int colliderType = 0; |
46 | } | 46 | } |