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authorRobert Adams2015-10-02 18:35:02 -0700
committerRobert Adams2015-10-02 18:35:02 -0700
commite1ce04de428f856d92ac21912364320ebbda7b1a (patch)
treed0807de24a2f0267aa18a791b01eb2a6263247b1 /OpenSim/Framework/CnmSynchronizedCache.cs
parent reduce some diferences with master (diff)
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Implement an overridable implementation of PhysicsActor.SetVehicle()
that works for all physics engines. BulletSim: implement an optimized version of SetVehicle() that still uses the vehicle code to do bounds checking but does it in one taint operation.
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