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author | Robert Adams | 2015-10-02 18:35:02 -0700 |
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committer | Robert Adams | 2015-10-02 18:35:02 -0700 |
commit | e1ce04de428f856d92ac21912364320ebbda7b1a (patch) | |
tree | d0807de24a2f0267aa18a791b01eb2a6263247b1 /OpenSim/Framework/CnmSynchronizedCache.cs | |
parent | reduce some diferences with master (diff) | |
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Implement an overridable implementation of PhysicsActor.SetVehicle()
that works for all physics engines.
BulletSim: implement an optimized version of SetVehicle() that still
uses the vehicle code to do bounds checking but does it in one taint
operation.
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