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author | UbitUmarov | 2012-09-18 01:07:44 +0100 |
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committer | UbitUmarov | 2012-09-18 01:07:44 +0100 |
commit | e8ba26eac8fdc438ffb72391d00c852ec1fc9950 (patch) | |
tree | 2e7365c0776c0a0c50aa10a90601bd224c8891a4 /OpenSim/Framework/ChildAgentDataUpdate.cs | |
parent | add some locks to GetTextureModule (diff) | |
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***TEST*** still bad... create inventory itens for model textures and meshs. Issues: meshs get into root folder, viewer and viewer does not update inventory until relog ( the upload funtion needs to return more information) ,etc. Droping a mesh into a prim, makes viewer think we dropped a sculpt map, but it does work, viewer displays the mesh and physics work (as physics is stored at the sculpt information fields). Textures show up in Textures folder, just its to costly to find that default folder as is..
Diffstat (limited to 'OpenSim/Framework/ChildAgentDataUpdate.cs')
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