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authorJohn Hurliman2009-10-02 18:31:08 -0700
committerJohn Hurliman2009-10-02 18:31:08 -0700
commit387e9f7a7faeb412054383080afc3507a1522746 (patch)
tree522470dd28074f7e114547476968942c05e866aa /OpenSim/Framework/Capabilities/LLSD.cs
parentMerge branch 'diva-textures-osgrid' of ssh://opensimulator.org/var/git/opensi... (diff)
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* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
* Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
Diffstat (limited to 'OpenSim/Framework/Capabilities/LLSD.cs')
-rw-r--r--OpenSim/Framework/Capabilities/LLSD.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Framework/Capabilities/LLSD.cs b/OpenSim/Framework/Capabilities/LLSD.cs
index 84f43c1..eec9e61 100644
--- a/OpenSim/Framework/Capabilities/LLSD.cs
+++ b/OpenSim/Framework/Capabilities/LLSD.cs
@@ -112,7 +112,7 @@ namespace OpenSim.Framework.Capabilities
112 112
113 writer.Close(); 113 writer.Close();
114 114
115 return Encoding.UTF8.GetBytes(sw.ToString()); 115 return Util.UTF8.GetBytes(sw.ToString());
116 } 116 }
117 117
118 /// <summary> 118 /// <summary>
@@ -329,7 +329,7 @@ namespace OpenSim.Framework.Capabilities
329 329
330 reader.Read(); 330 reader.Read();
331 FromBase64Transform b64 = new FromBase64Transform(FromBase64TransformMode.IgnoreWhiteSpaces); 331 FromBase64Transform b64 = new FromBase64Transform(FromBase64TransformMode.IgnoreWhiteSpaces);
332 byte[] inp = Encoding.UTF8.GetBytes(reader.ReadString()); 332 byte[] inp = Util.UTF8.GetBytes(reader.ReadString());
333 ret = b64.TransformFinalBlock(inp, 0, inp.Length); 333 ret = b64.TransformFinalBlock(inp, 0, inp.Length);
334 break; 334 break;
335 } 335 }