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author | Master ScienceSim | 2010-10-20 16:17:54 -0700 |
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committer | Master ScienceSim | 2010-10-20 16:17:54 -0700 |
commit | b1c8d0588829dfa76f89460eeb8406d9c4fc479f (patch) | |
tree | 463cbb0bf2eab5c7e7f98ebdc0dc7113dea56688 /OpenSim/Framework/Capabilities/Caps.cs | |
parent | Merge branch 'master' of /var/git/opensim/ (diff) | |
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Major refactoring of appearance handling.
AvatarService -- add two new methods, GetAppearance and SetAppearance
to get around the lossy encoding in AvatarData. Preseve the old
functions to avoid changing the behavior for ROBUST services.
AvatarAppearance -- major refactor, moved the various encoding
methods used by AgentCircuitData, ClientAgentUpdate and
ScenePresence into one location. Changed initialization.
AvatarAttachments -- added a class specifically to handle
attachments in preparation for additional functionality
that will be needed for viewer 2.
AvatarFactory -- removed a number of unused or methods duplicated
in other locations. Moved in all appearance event handling from
ScenePresence. Required a change to IClientAPI that propogated
throughout all the IClientAPI implementations.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/Capabilities/Caps.cs | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Framework/Capabilities/Caps.cs b/OpenSim/Framework/Capabilities/Caps.cs index 72283de..6b64e12 100644 --- a/OpenSim/Framework/Capabilities/Caps.cs +++ b/OpenSim/Framework/Capabilities/Caps.cs | |||
@@ -976,7 +976,9 @@ namespace OpenSim.Framework.Capabilities | |||
976 | 976 | ||
977 | public void BakedTextureUploaded(UUID assetID, byte[] data) | 977 | public void BakedTextureUploaded(UUID assetID, byte[] data) |
978 | { | 978 | { |
979 | m_log.DebugFormat("[CAPS]: Received baked texture {0}", assetID.ToString()); | 979 | // DEBUG ON |
980 | m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString()); | ||
981 | // DEBUG OFF | ||
980 | AssetBase asset; | 982 | AssetBase asset; |
981 | asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_agentID.ToString()); | 983 | asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_agentID.ToString()); |
982 | asset.Data = data; | 984 | asset.Data = data; |