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author | Teravus Ovares | 2008-05-13 06:05:45 +0000 |
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committer | Teravus Ovares | 2008-05-13 06:05:45 +0000 |
commit | bfce23dcf4f902d6967bc483433eae3d2077c447 (patch) | |
tree | ed54edbb286ab44340bba304bfa20c3a69982460 /OpenSim/Framework/BlockingQueue.cs | |
parent | * Fixed directory not found when saving Mesh previews (my bad, I was testing) (diff) | |
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* Implemented ChildAgentDataUpdate throttle multiplier based on an inaccurate count of neighbors.
* The neighbor count is always lower then the actual number of neighbors unless your region was up the longest.
* The region you're in is un-affected by this, though, you'll get less packet loss, maybe not get logged off immediately when you log in, and possibly see more prim if your internet connection is semi-unreliable.
Diffstat (limited to 'OpenSim/Framework/BlockingQueue.cs')
0 files changed, 0 insertions, 0 deletions