aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/BlockingQueue.cs
diff options
context:
space:
mode:
authorHomer Horwitz2009-05-09 21:11:12 +0000
committerHomer Horwitz2009-05-09 21:11:12 +0000
commit1d234ca83f64b31b559ace3f63ebbba9f4903778 (patch)
tree887ba461d3ff20432806672786cbb82ff39b9aa4 /OpenSim/Framework/BlockingQueue.cs
parent* Code to make MRM debugging easier. (diff)
downloadopensim-SC-1d234ca83f64b31b559ace3f63ebbba9f4903778.zip
opensim-SC-1d234ca83f64b31b559ace3f63ebbba9f4903778.tar.gz
opensim-SC-1d234ca83f64b31b559ace3f63ebbba9f4903778.tar.bz2
opensim-SC-1d234ca83f64b31b559ace3f63ebbba9f4903778.tar.xz
Fixed handling of inventory a bit
- AssetType isn't InventoryType. Those enums contain different numbers. Use AssetType for the asset type, InventoryType for the inventory type. - The ToString method (or ToLower) of AssetType/InventoryType doesn't necessarily return the correct LLSD string. - Replaced several magic numbers by their corresponding enum. - Fixed the invType for gestures and animations in the library. This should fix Mantis #3610 and the non-terminating inventory loading
Diffstat (limited to 'OpenSim/Framework/BlockingQueue.cs')
0 files changed, 0 insertions, 0 deletions