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author | Homer Horwitz | 2009-05-09 21:11:12 +0000 |
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committer | Homer Horwitz | 2009-05-09 21:11:12 +0000 |
commit | 1d234ca83f64b31b559ace3f63ebbba9f4903778 (patch) | |
tree | 887ba461d3ff20432806672786cbb82ff39b9aa4 /OpenSim/Framework/BlockingQueue.cs | |
parent | * Code to make MRM debugging easier. (diff) | |
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Fixed handling of inventory a bit
- AssetType isn't InventoryType. Those enums contain different numbers. Use AssetType for the asset type, InventoryType for the inventory type.
- The ToString method (or ToLower) of AssetType/InventoryType doesn't necessarily return the correct LLSD string.
- Replaced several magic numbers by their corresponding enum.
- Fixed the invType for gestures and animations in the library.
This should fix Mantis #3610 and the non-terminating inventory loading
Diffstat (limited to 'OpenSim/Framework/BlockingQueue.cs')
0 files changed, 0 insertions, 0 deletions