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author | Charles Krinke | 2008-08-30 01:21:18 +0000 |
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committer | Charles Krinke | 2008-08-30 01:21:18 +0000 |
commit | e3308c0fa520df50bafb3384b0fd2c7be20bca26 (patch) | |
tree | c7ca867a3ef3b287bf4239dfc9681b15ed075e9c /OpenSim/Framework/BlockingQueue.cs | |
parent | Maintis #2078 (diff) | |
download | opensim-SC-e3308c0fa520df50bafb3384b0fd2c7be20bca26.zip opensim-SC-e3308c0fa520df50bafb3384b0fd2c7be20bca26.tar.gz opensim-SC-e3308c0fa520df50bafb3384b0fd2c7be20bca26.tar.bz2 opensim-SC-e3308c0fa520df50bafb3384b0fd2c7be20bca26.tar.xz |
Mantis#2084. Thank you kindly, HomerHorwitz for a patch that:
Addresses the problem of ghost avatars. The problem was child-agents
sending data. Due to symmetry reasons, I considered that wrong.
Whenever an avatar A1 in region R1 looks at avatar A2 in adjacent
region R2, we have two possibilities to communicate: A2-root sends
to A1-child (both in region R2), or A2-child sends to A1-root
(both in region R1). Currently, the children send data in some cases,
and I guess the viewer gets puzzled about that and switches the child
to root as consequence (at least partly), so it becomes visible.
Diffstat (limited to 'OpenSim/Framework/BlockingQueue.cs')
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