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authorRobert Adams2012-12-17 13:22:04 -0800
committerRobert Adams2012-12-17 13:22:04 -0800
commit11532a4390ce3054f5a6798b4bf8dcf39d002e77 (patch)
tree020311696b99bf9d4f143397efc4fadf039075e8 /OpenSim/Framework/AvatarWearable.cs
parentBulletSim: fix vehicles being shot in the air at border crossings because of ... (diff)
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BulletSim: fix vehicles going underground when unsat. Problem was that, when doing unsit, the order of operations on the prims and the vehicle is very chaotic and not in a good order so the root prim was being left physical and thus it fell for a bit. Also changed default of velocity scaling to be closer to the movement standard.
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