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authorRob Smart2009-10-09 16:13:55 +0100
committerMelanie2009-10-09 17:22:02 +0100
commit1c220e173c37d835542983898dc01b004112b4a9 (patch)
tree975b83440995144ff57efcb23d2874da59a5af49 /OpenSim/Framework/AvatarWearable.cs
parentPutting the lock back in TryGetValue. (diff)
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Adding a hair item to the default wearables, fixes newly created avatars appearing as a cloud
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/AvatarWearable.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Framework/AvatarWearable.cs b/OpenSim/Framework/AvatarWearable.cs
index 4a5253c..87d9e61 100644
--- a/OpenSim/Framework/AvatarWearable.cs
+++ b/OpenSim/Framework/AvatarWearable.cs
@@ -60,6 +60,10 @@ namespace OpenSim.Framework
60 // Body 60 // Body
61 defaultWearables[0].ItemID = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9"); 61 defaultWearables[0].ItemID = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9");
62 defaultWearables[0].AssetID = new UUID("66c41e39-38f9-f75a-024e-585989bfab73"); 62 defaultWearables[0].AssetID = new UUID("66c41e39-38f9-f75a-024e-585989bfab73");
63
64 // Hair
65 defaultWearables[2].ItemID = new UUID("d342e6c1-b9d2-11dc-95ff-0800200c9a66");
66 defaultWearables[2].AssetID = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66");
63 67
64 // Skin 68 // Skin
65 defaultWearables[1].ItemID = new UUID("77c41e39-38f9-f75a-024e-585989bfabc9"); 69 defaultWearables[1].ItemID = new UUID("77c41e39-38f9-f75a-024e-585989bfabc9");