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authorJustin Clark-Casey (justincc)2011-08-02 00:13:04 +0100
committerJustin Clark-Casey (justincc)2011-08-02 00:13:04 +0100
commitb6ac1c46cd473b129b70344f0001f1e8f97d8860 (patch)
tree46e5d02205b63d16f29b3aaf6a3ad910192aaeb6 /OpenSim/Framework/AvatarAppearance.cs
parentGet osNpcCreate appearance working with avatars that are currently in the scene. (diff)
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Get rid of AvatarAppearance.Owner to simplify the code.
This is not used for anything - appearances are always properties of objects with ids (ScenePresence, AgentCircuitData) and just has the potential to get out of sync when the appearance is cloned.
Diffstat (limited to 'OpenSim/Framework/AvatarAppearance.cs')
-rw-r--r--OpenSim/Framework/AvatarAppearance.cs31
1 files changed, 7 insertions, 24 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index 6b1f58a..73b068d 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -47,7 +47,6 @@ namespace OpenSim.Framework
47 public readonly static int TEXTURE_COUNT = 21; 47 public readonly static int TEXTURE_COUNT = 21;
48 public readonly static byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; 48 public readonly static byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 };
49 49
50 protected UUID m_owner;
51 protected int m_serial = 0; 50 protected int m_serial = 0;
52 protected byte[] m_visualparams; 51 protected byte[] m_visualparams;
53 protected Primitive.TextureEntry m_texture; 52 protected Primitive.TextureEntry m_texture;
@@ -56,12 +55,6 @@ namespace OpenSim.Framework
56 protected float m_avatarHeight = 0; 55 protected float m_avatarHeight = 0;
57 protected float m_hipOffset = 0; 56 protected float m_hipOffset = 0;
58 57
59 public virtual UUID Owner
60 {
61 get { return m_owner; }
62 set { m_owner = value; }
63 }
64
65 public virtual int Serial 58 public virtual int Serial
66 { 59 {
67 get { return m_serial; } 60 get { return m_serial; }
@@ -101,38 +94,31 @@ namespace OpenSim.Framework
101 get { return m_hipOffset; } 94 get { return m_hipOffset; }
102 } 95 }
103 96
104 public AvatarAppearance() : this(UUID.Zero) {} 97 public AvatarAppearance()
105
106 public AvatarAppearance(UUID owner)
107 { 98 {
108// m_log.WarnFormat("[AVATAR APPEARANCE]: create empty appearance for {0}",owner); 99// m_log.WarnFormat("[AVATAR APPEARANCE]: create empty appearance");
109 100
110 m_serial = 0; 101 m_serial = 0;
111 m_owner = owner;
112
113 SetDefaultWearables(); 102 SetDefaultWearables();
114 SetDefaultTexture(); 103 SetDefaultTexture();
115 SetDefaultParams(); 104 SetDefaultParams();
116 SetHeight(); 105 SetHeight();
117
118 m_attachments = new Dictionary<int, List<AvatarAttachment>>(); 106 m_attachments = new Dictionary<int, List<AvatarAttachment>>();
119 } 107 }
120 108
121 public AvatarAppearance(UUID avatarID, OSDMap map) 109 public AvatarAppearance(OSDMap map)
122 { 110 {
123// m_log.WarnFormat("[AVATAR APPEARANCE]: create appearance for {0} from OSDMap",avatarID); 111// m_log.WarnFormat("[AVATAR APPEARANCE]: create appearance from OSDMap");
124 112
125 m_owner = avatarID;
126 Unpack(map); 113 Unpack(map);
127 SetHeight(); 114 SetHeight();
128 } 115 }
129 116
130 public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams) 117 public AvatarAppearance(AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams)
131 { 118 {
132// m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance for {0}",avatarID); 119// m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance");
133 120
134 m_serial = 0; 121 m_serial = 0;
135 m_owner = avatarID;
136 122
137 if (wearables != null) 123 if (wearables != null)
138 m_wearables = wearables; 124 m_wearables = wearables;
@@ -165,24 +151,21 @@ namespace OpenSim.Framework
165 if (appearance == null) 151 if (appearance == null)
166 { 152 {
167 m_serial = 0; 153 m_serial = 0;
168 m_owner = UUID.Zero;
169
170 SetDefaultWearables(); 154 SetDefaultWearables();
171 SetDefaultTexture(); 155 SetDefaultTexture();
172 SetDefaultParams(); 156 SetDefaultParams();
173 SetHeight(); 157 SetHeight();
174
175 m_attachments = new Dictionary<int, List<AvatarAttachment>>(); 158 m_attachments = new Dictionary<int, List<AvatarAttachment>>();
176 159
177 return; 160 return;
178 } 161 }
179 162
180 m_serial = appearance.Serial; 163 m_serial = appearance.Serial;
181 m_owner = appearance.Owner;
182 164
183 m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES]; 165 m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
184 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) 166 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
185 m_wearables[i] = new AvatarWearable(); 167 m_wearables[i] = new AvatarWearable();
168
186 if (copyWearables && (appearance.Wearables != null)) 169 if (copyWearables && (appearance.Wearables != null))
187 { 170 {
188 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) 171 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)