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author | Justin Clark-Casey (justincc) | 2010-02-12 21:32:03 +0000 |
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committer | Justin Clark-Casey (justincc) | 2010-02-12 21:32:03 +0000 |
commit | 802a969267da9ed2780ea66c736c3d531e336dfa (patch) | |
tree | 85b088d4e9b4cf3dbb800845a27cf8f42e6e4094 /OpenSim/Framework/AvatarAppearance.cs | |
parent | Add missing refernce to prebuild (backport from presence-refactor) (diff) | |
download | opensim-SC-802a969267da9ed2780ea66c736c3d531e336dfa.zip opensim-SC-802a969267da9ed2780ea66c736c3d531e336dfa.tar.gz opensim-SC-802a969267da9ed2780ea66c736c3d531e336dfa.tar.bz2 opensim-SC-802a969267da9ed2780ea66c736c3d531e336dfa.tar.xz |
Fix http://opensimulator.org/mantis/view.php?id=4224
This resolves the problem where eyes and hair would turn white on standalone configurations
When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it.
This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white.
This bug did not affect grids since they use a different service connector.
Diffstat (limited to 'OpenSim/Framework/AvatarAppearance.cs')
-rw-r--r-- | OpenSim/Framework/AvatarAppearance.cs | 16 |
1 files changed, 4 insertions, 12 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index 56fcc15..a3ea499 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs | |||
@@ -69,9 +69,7 @@ namespace OpenSim.Framework | |||
69 | private static UUID HAIR_ASSET = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66"); | 69 | private static UUID HAIR_ASSET = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66"); |
70 | private static UUID HAIR_ITEM = new UUID("d342e6c1-b9d2-11dc-95ff-0800200c9a66"); | 70 | private static UUID HAIR_ITEM = new UUID("d342e6c1-b9d2-11dc-95ff-0800200c9a66"); |
71 | 71 | ||
72 | public readonly static int VISUALPARAM_COUNT = 218; | 72 | public readonly static int VISUALPARAM_COUNT = 218; |
73 | |||
74 | |||
75 | 73 | ||
76 | protected UUID m_owner; | 74 | protected UUID m_owner; |
77 | 75 | ||
@@ -346,11 +344,7 @@ namespace OpenSim.Framework | |||
346 | } | 344 | } |
347 | */ | 345 | */ |
348 | 346 | ||
349 | 347 | public AvatarAppearance() : this(UUID.Zero) {} | |
350 | public AvatarAppearance() | ||
351 | : this(UUID.Zero) | ||
352 | { | ||
353 | } | ||
354 | 348 | ||
355 | public AvatarAppearance(UUID owner) | 349 | public AvatarAppearance(UUID owner) |
356 | { | 350 | { |
@@ -367,10 +361,8 @@ namespace OpenSim.Framework | |||
367 | // This sets Visual Params with *less* weirder values then default. Instead of a ugly alien, it looks like a fat scientist | 361 | // This sets Visual Params with *less* weirder values then default. Instead of a ugly alien, it looks like a fat scientist |
368 | SetDefaultParams(m_visualparams); | 362 | SetDefaultParams(m_visualparams); |
369 | SetDefaultWearables(); | 363 | SetDefaultWearables(); |
370 | m_texture = GetDefaultTexture(); | 364 | m_texture = GetDefaultTexture(); |
371 | |||
372 | } | 365 | } |
373 | |||
374 | 366 | ||
375 | public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, byte[] visualParams) | 367 | public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, byte[] visualParams) |
376 | { | 368 | { |
@@ -1481,4 +1473,4 @@ namespace OpenSim.Framework | |||
1481 | SKIRT_SKIRT_BLUE = 217 | 1473 | SKIRT_SKIRT_BLUE = 217 |
1482 | } | 1474 | } |
1483 | } | 1475 | } |
1484 | } | 1476 | } \ No newline at end of file |