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authorJustin Clark-Casey (justincc)2010-02-12 21:32:03 +0000
committerJustin Clark-Casey (justincc)2010-02-12 21:32:03 +0000
commit802a969267da9ed2780ea66c736c3d531e336dfa (patch)
tree85b088d4e9b4cf3dbb800845a27cf8f42e6e4094 /OpenSim/Framework/AvatarAppearance.cs
parentAdd missing refernce to prebuild (backport from presence-refactor) (diff)
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Fix http://opensimulator.org/mantis/view.php?id=4224
This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector.
Diffstat (limited to 'OpenSim/Framework/AvatarAppearance.cs')
-rw-r--r--OpenSim/Framework/AvatarAppearance.cs16
1 files changed, 4 insertions, 12 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index 56fcc15..a3ea499 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -69,9 +69,7 @@ namespace OpenSim.Framework
69 private static UUID HAIR_ASSET = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66"); 69 private static UUID HAIR_ASSET = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66");
70 private static UUID HAIR_ITEM = new UUID("d342e6c1-b9d2-11dc-95ff-0800200c9a66"); 70 private static UUID HAIR_ITEM = new UUID("d342e6c1-b9d2-11dc-95ff-0800200c9a66");
71 71
72 public readonly static int VISUALPARAM_COUNT = 218; 72 public readonly static int VISUALPARAM_COUNT = 218;
73
74
75 73
76 protected UUID m_owner; 74 protected UUID m_owner;
77 75
@@ -346,11 +344,7 @@ namespace OpenSim.Framework
346 } 344 }
347 */ 345 */
348 346
349 347 public AvatarAppearance() : this(UUID.Zero) {}
350 public AvatarAppearance()
351 : this(UUID.Zero)
352 {
353 }
354 348
355 public AvatarAppearance(UUID owner) 349 public AvatarAppearance(UUID owner)
356 { 350 {
@@ -367,10 +361,8 @@ namespace OpenSim.Framework
367 // This sets Visual Params with *less* weirder values then default. Instead of a ugly alien, it looks like a fat scientist 361 // This sets Visual Params with *less* weirder values then default. Instead of a ugly alien, it looks like a fat scientist
368 SetDefaultParams(m_visualparams); 362 SetDefaultParams(m_visualparams);
369 SetDefaultWearables(); 363 SetDefaultWearables();
370 m_texture = GetDefaultTexture(); 364 m_texture = GetDefaultTexture();
371
372 } 365 }
373
374 366
375 public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, byte[] visualParams) 367 public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, byte[] visualParams)
376 { 368 {
@@ -1481,4 +1473,4 @@ namespace OpenSim.Framework
1481 SKIRT_SKIRT_BLUE = 217 1473 SKIRT_SKIRT_BLUE = 217
1482 } 1474 }
1483 } 1475 }
1484} 1476} \ No newline at end of file