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author | Melanie | 2010-10-21 17:09:42 +0100 |
---|---|---|
committer | Melanie | 2010-10-21 17:09:42 +0100 |
commit | 08e14d653e826b72300215dba8816abcc6a9e6ec (patch) | |
tree | 44aadaad5d7c3bde10b1ec6452e1e507d4df047e /OpenSim/Framework/AvatarAppearance.cs | |
parent | Make SImStatsReporter pick ObjectCapacity striaght out of region info (diff) | |
parent | Major refactoring of appearance handling. (diff) | |
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Merge branch 'dev-appearance' of git://github.com/cmickeyb/opensim into dev-appearance
Diffstat (limited to 'OpenSim/Framework/AvatarAppearance.cs')
-rw-r--r-- | OpenSim/Framework/AvatarAppearance.cs | 839 |
1 files changed, 403 insertions, 436 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index 5da8ba1..55646dd 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs | |||
@@ -26,9 +26,12 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Reflection; | ||
29 | using System.Collections; | 30 | using System.Collections; |
30 | using System.Collections.Generic; | 31 | using System.Collections.Generic; |
31 | using OpenMetaverse; | 32 | using OpenMetaverse; |
33 | using OpenMetaverse.StructuredData; | ||
34 | using log4net; | ||
32 | 35 | ||
33 | namespace OpenSim.Framework | 36 | namespace OpenSim.Framework |
34 | { | 37 | { |
@@ -37,48 +40,26 @@ namespace OpenSim.Framework | |||
37 | /// </summary> | 40 | /// </summary> |
38 | public class AvatarAppearance | 41 | public class AvatarAppearance |
39 | { | 42 | { |
40 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 43 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
41 | |||
42 | // these are guessed at by the list here - | ||
43 | // http://wiki.secondlife.com/wiki/Avatar_Appearance. We'll | ||
44 | // correct them over time for when were are wrong. | ||
45 | public readonly static int BODY = 0; | ||
46 | public readonly static int SKIN = 1; | ||
47 | public readonly static int HAIR = 2; | ||
48 | public readonly static int EYES = 3; | ||
49 | public readonly static int SHIRT = 4; | ||
50 | public readonly static int PANTS = 5; | ||
51 | public readonly static int SHOES = 6; | ||
52 | public readonly static int SOCKS = 7; | ||
53 | public readonly static int JACKET = 8; | ||
54 | public readonly static int GLOVES = 9; | ||
55 | public readonly static int UNDERSHIRT = 10; | ||
56 | public readonly static int UNDERPANTS = 11; | ||
57 | public readonly static int SKIRT = 12; | ||
58 | |||
59 | private readonly static int MAX_WEARABLES = 13; | ||
60 | |||
61 | private static UUID BODY_ASSET = new UUID("66c41e39-38f9-f75a-024e-585989bfab73"); | ||
62 | private static UUID BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9"); | ||
63 | private static UUID SKIN_ASSET = new UUID("77c41e39-38f9-f75a-024e-585989bbabbb"); | ||
64 | private static UUID SKIN_ITEM = new UUID("77c41e39-38f9-f75a-024e-585989bfabc9"); | ||
65 | private static UUID SHIRT_ASSET = new UUID("00000000-38f9-1111-024e-222222111110"); | ||
66 | private static UUID SHIRT_ITEM = new UUID("77c41e39-38f9-f75a-0000-585989bf0000"); | ||
67 | private static UUID PANTS_ASSET = new UUID("00000000-38f9-1111-024e-222222111120"); | ||
68 | private static UUID PANTS_ITEM = new UUID("77c41e39-38f9-f75a-0000-5859892f1111"); | ||
69 | private static UUID HAIR_ASSET = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66"); | ||
70 | private static UUID HAIR_ITEM = new UUID("d342e6c1-b9d2-11dc-95ff-0800200c9a66"); | ||
71 | 44 | ||
72 | public readonly static int VISUALPARAM_COUNT = 218; | 45 | public readonly static int VISUALPARAM_COUNT = 218; |
73 | 46 | ||
47 | public readonly static int TEXTURE_COUNT = 21; | ||
48 | |||
74 | protected UUID m_owner; | 49 | protected UUID m_owner; |
50 | protected int m_serial = 1; | ||
51 | protected byte[] m_visualparams; | ||
52 | protected Primitive.TextureEntry m_texture; | ||
53 | protected AvatarWearable[] m_wearables; | ||
54 | protected Dictionary<int, AvatarAttachment> m_attachments; | ||
55 | protected float m_avatarHeight = 0; | ||
56 | protected float m_hipOffset = 0; | ||
75 | 57 | ||
76 | public virtual UUID Owner | 58 | public virtual UUID Owner |
77 | { | 59 | { |
78 | get { return m_owner; } | 60 | get { return m_owner; } |
79 | set { m_owner = value; } | 61 | set { m_owner = value; } |
80 | } | 62 | } |
81 | protected int m_serial = 1; | ||
82 | 63 | ||
83 | public virtual int Serial | 64 | public virtual int Serial |
84 | { | 65 | { |
@@ -86,15 +67,17 @@ namespace OpenSim.Framework | |||
86 | set { m_serial = value; } | 67 | set { m_serial = value; } |
87 | } | 68 | } |
88 | 69 | ||
89 | protected byte[] m_visualparams; | ||
90 | |||
91 | public virtual byte[] VisualParams | 70 | public virtual byte[] VisualParams |
92 | { | 71 | { |
93 | get { return m_visualparams; } | 72 | get { return m_visualparams; } |
94 | set { m_visualparams = value; } | 73 | set { m_visualparams = value; } |
95 | } | 74 | } |
96 | 75 | ||
97 | protected AvatarWearable[] m_wearables; | 76 | public virtual Primitive.TextureEntry Texture |
77 | { | ||
78 | get { return m_texture; } | ||
79 | set { m_texture = value; } | ||
80 | } | ||
98 | 81 | ||
99 | public virtual AvatarWearable[] Wearables | 82 | public virtual AvatarWearable[] Wearables |
100 | { | 83 | { |
@@ -102,287 +85,363 @@ namespace OpenSim.Framework | |||
102 | set { m_wearables = value; } | 85 | set { m_wearables = value; } |
103 | } | 86 | } |
104 | 87 | ||
88 | public virtual Dictionary<int, AvatarAttachment> Attachments | ||
89 | { | ||
90 | get { return m_attachments; } | ||
91 | } | ||
92 | |||
105 | public virtual UUID BodyItem { | 93 | public virtual UUID BodyItem { |
106 | get { return m_wearables[BODY].ItemID; } | 94 | get { return m_wearables[AvatarWearable.BODY].ItemID; } |
107 | set { m_wearables[BODY].ItemID = value; } | 95 | set { m_wearables[AvatarWearable.BODY].ItemID = value; } |
108 | } | 96 | } |
109 | 97 | ||
110 | public virtual UUID BodyAsset { | 98 | public virtual UUID BodyAsset { |
111 | get { return m_wearables[BODY].AssetID; } | 99 | get { return m_wearables[AvatarWearable.BODY].AssetID; } |
112 | set { m_wearables[BODY].AssetID = value; } | 100 | set { m_wearables[AvatarWearable.BODY].AssetID = value; } |
113 | } | 101 | } |
114 | 102 | ||
115 | public virtual UUID SkinItem { | 103 | public virtual UUID SkinItem { |
116 | get { return m_wearables[SKIN].ItemID; } | 104 | get { return m_wearables[AvatarWearable.SKIN].ItemID; } |
117 | set { m_wearables[SKIN].ItemID = value; } | 105 | set { m_wearables[AvatarWearable.SKIN].ItemID = value; } |
118 | } | 106 | } |
119 | 107 | ||
120 | public virtual UUID SkinAsset { | 108 | public virtual UUID SkinAsset { |
121 | get { return m_wearables[SKIN].AssetID; } | 109 | get { return m_wearables[AvatarWearable.SKIN].AssetID; } |
122 | set { m_wearables[SKIN].AssetID = value; } | 110 | set { m_wearables[AvatarWearable.SKIN].AssetID = value; } |
123 | } | 111 | } |
124 | 112 | ||
125 | public virtual UUID HairItem { | 113 | public virtual UUID HairItem { |
126 | get { return m_wearables[HAIR].ItemID; } | 114 | get { return m_wearables[AvatarWearable.HAIR].ItemID; } |
127 | set { m_wearables[HAIR].ItemID = value; } | 115 | set { m_wearables[AvatarWearable.HAIR].ItemID = value; } |
128 | } | 116 | } |
129 | 117 | ||
130 | public virtual UUID HairAsset { | 118 | public virtual UUID HairAsset { |
131 | get { return m_wearables[HAIR].AssetID; } | 119 | get { return m_wearables[AvatarWearable.HAIR].AssetID; } |
132 | set { m_wearables[HAIR].AssetID = value; } | 120 | set { m_wearables[AvatarWearable.HAIR].AssetID = value; } |
133 | } | 121 | } |
134 | 122 | ||
135 | public virtual UUID EyesItem { | 123 | public virtual UUID EyesItem { |
136 | get { return m_wearables[EYES].ItemID; } | 124 | get { return m_wearables[AvatarWearable.EYES].ItemID; } |
137 | set { m_wearables[EYES].ItemID = value; } | 125 | set { m_wearables[AvatarWearable.EYES].ItemID = value; } |
138 | } | 126 | } |
139 | 127 | ||
140 | public virtual UUID EyesAsset { | 128 | public virtual UUID EyesAsset { |
141 | get { return m_wearables[EYES].AssetID; } | 129 | get { return m_wearables[AvatarWearable.EYES].AssetID; } |
142 | set { m_wearables[EYES].AssetID = value; } | 130 | set { m_wearables[AvatarWearable.EYES].AssetID = value; } |
143 | } | 131 | } |
144 | 132 | ||
145 | public virtual UUID ShirtItem { | 133 | public virtual UUID ShirtItem { |
146 | get { return m_wearables[SHIRT].ItemID; } | 134 | get { return m_wearables[AvatarWearable.SHIRT].ItemID; } |
147 | set { m_wearables[SHIRT].ItemID = value; } | 135 | set { m_wearables[AvatarWearable.SHIRT].ItemID = value; } |
148 | } | 136 | } |
149 | 137 | ||
150 | public virtual UUID ShirtAsset { | 138 | public virtual UUID ShirtAsset { |
151 | get { return m_wearables[SHIRT].AssetID; } | 139 | get { return m_wearables[AvatarWearable.SHIRT].AssetID; } |
152 | set { m_wearables[SHIRT].AssetID = value; } | 140 | set { m_wearables[AvatarWearable.SHIRT].AssetID = value; } |
153 | } | 141 | } |
154 | 142 | ||
155 | public virtual UUID PantsItem { | 143 | public virtual UUID PantsItem { |
156 | get { return m_wearables[PANTS].ItemID; } | 144 | get { return m_wearables[AvatarWearable.PANTS].ItemID; } |
157 | set { m_wearables[PANTS].ItemID = value; } | 145 | set { m_wearables[AvatarWearable.PANTS].ItemID = value; } |
158 | } | 146 | } |
159 | 147 | ||
160 | public virtual UUID PantsAsset { | 148 | public virtual UUID PantsAsset { |
161 | get { return m_wearables[PANTS].AssetID; } | 149 | get { return m_wearables[AvatarWearable.PANTS].AssetID; } |
162 | set { m_wearables[PANTS].AssetID = value; } | 150 | set { m_wearables[AvatarWearable.PANTS].AssetID = value; } |
163 | } | 151 | } |
164 | 152 | ||
165 | public virtual UUID ShoesItem { | 153 | public virtual UUID ShoesItem { |
166 | get { return m_wearables[SHOES].ItemID; } | 154 | get { return m_wearables[AvatarWearable.SHOES].ItemID; } |
167 | set { m_wearables[SHOES].ItemID = value; } | 155 | set { m_wearables[AvatarWearable.SHOES].ItemID = value; } |
168 | } | 156 | } |
169 | 157 | ||
170 | public virtual UUID ShoesAsset { | 158 | public virtual UUID ShoesAsset { |
171 | get { return m_wearables[SHOES].AssetID; } | 159 | get { return m_wearables[AvatarWearable.SHOES].AssetID; } |
172 | set { m_wearables[SHOES].AssetID = value; } | 160 | set { m_wearables[AvatarWearable.SHOES].AssetID = value; } |
173 | } | 161 | } |
174 | 162 | ||
175 | public virtual UUID SocksItem { | 163 | public virtual UUID SocksItem { |
176 | get { return m_wearables[SOCKS].ItemID; } | 164 | get { return m_wearables[AvatarWearable.SOCKS].ItemID; } |
177 | set { m_wearables[SOCKS].ItemID = value; } | 165 | set { m_wearables[AvatarWearable.SOCKS].ItemID = value; } |
178 | } | 166 | } |
179 | 167 | ||
180 | public virtual UUID SocksAsset { | 168 | public virtual UUID SocksAsset { |
181 | get { return m_wearables[SOCKS].AssetID; } | 169 | get { return m_wearables[AvatarWearable.SOCKS].AssetID; } |
182 | set { m_wearables[SOCKS].AssetID = value; } | 170 | set { m_wearables[AvatarWearable.SOCKS].AssetID = value; } |
183 | } | 171 | } |
184 | 172 | ||
185 | public virtual UUID JacketItem { | 173 | public virtual UUID JacketItem { |
186 | get { return m_wearables[JACKET].ItemID; } | 174 | get { return m_wearables[AvatarWearable.JACKET].ItemID; } |
187 | set { m_wearables[JACKET].ItemID = value; } | 175 | set { m_wearables[AvatarWearable.JACKET].ItemID = value; } |
188 | } | 176 | } |
189 | 177 | ||
190 | public virtual UUID JacketAsset { | 178 | public virtual UUID JacketAsset { |
191 | get { return m_wearables[JACKET].AssetID; } | 179 | get { return m_wearables[AvatarWearable.JACKET].AssetID; } |
192 | set { m_wearables[JACKET].AssetID = value; } | 180 | set { m_wearables[AvatarWearable.JACKET].AssetID = value; } |
193 | } | 181 | } |
194 | 182 | ||
195 | public virtual UUID GlovesItem { | 183 | public virtual UUID GlovesItem { |
196 | get { return m_wearables[GLOVES].ItemID; } | 184 | get { return m_wearables[AvatarWearable.GLOVES].ItemID; } |
197 | set { m_wearables[GLOVES].ItemID = value; } | 185 | set { m_wearables[AvatarWearable.GLOVES].ItemID = value; } |
198 | } | 186 | } |
199 | 187 | ||
200 | public virtual UUID GlovesAsset { | 188 | public virtual UUID GlovesAsset { |
201 | get { return m_wearables[GLOVES].AssetID; } | 189 | get { return m_wearables[AvatarWearable.GLOVES].AssetID; } |
202 | set { m_wearables[GLOVES].AssetID = value; } | 190 | set { m_wearables[AvatarWearable.GLOVES].AssetID = value; } |
203 | } | 191 | } |
204 | 192 | ||
205 | public virtual UUID UnderShirtItem { | 193 | public virtual UUID UnderShirtItem { |
206 | get { return m_wearables[UNDERSHIRT].ItemID; } | 194 | get { return m_wearables[AvatarWearable.UNDERSHIRT].ItemID; } |
207 | set { m_wearables[UNDERSHIRT].ItemID = value; } | 195 | set { m_wearables[AvatarWearable.UNDERSHIRT].ItemID = value; } |
208 | } | 196 | } |
209 | 197 | ||
210 | public virtual UUID UnderShirtAsset { | 198 | public virtual UUID UnderShirtAsset { |
211 | get { return m_wearables[UNDERSHIRT].AssetID; } | 199 | get { return m_wearables[AvatarWearable.UNDERSHIRT].AssetID; } |
212 | set { m_wearables[UNDERSHIRT].AssetID = value; } | 200 | set { m_wearables[AvatarWearable.UNDERSHIRT].AssetID = value; } |
213 | } | 201 | } |
214 | 202 | ||
215 | public virtual UUID UnderPantsItem { | 203 | public virtual UUID UnderPantsItem { |
216 | get { return m_wearables[UNDERPANTS].ItemID; } | 204 | get { return m_wearables[AvatarWearable.UNDERPANTS].ItemID; } |
217 | set { m_wearables[UNDERPANTS].ItemID = value; } | 205 | set { m_wearables[AvatarWearable.UNDERPANTS].ItemID = value; } |
218 | } | 206 | } |
219 | 207 | ||
220 | public virtual UUID UnderPantsAsset { | 208 | public virtual UUID UnderPantsAsset { |
221 | get { return m_wearables[UNDERPANTS].AssetID; } | 209 | get { return m_wearables[AvatarWearable.UNDERPANTS].AssetID; } |
222 | set { m_wearables[UNDERPANTS].AssetID = value; } | 210 | set { m_wearables[AvatarWearable.UNDERPANTS].AssetID = value; } |
223 | } | 211 | } |
224 | 212 | ||
225 | public virtual UUID SkirtItem { | 213 | public virtual UUID SkirtItem { |
226 | get { return m_wearables[SKIRT].ItemID; } | 214 | get { return m_wearables[AvatarWearable.SKIRT].ItemID; } |
227 | set { m_wearables[SKIRT].ItemID = value; } | 215 | set { m_wearables[AvatarWearable.SKIRT].ItemID = value; } |
228 | } | 216 | } |
229 | 217 | ||
230 | public virtual UUID SkirtAsset { | 218 | public virtual UUID SkirtAsset { |
231 | get { return m_wearables[SKIRT].AssetID; } | 219 | get { return m_wearables[AvatarWearable.SKIRT].AssetID; } |
232 | set { m_wearables[SKIRT].AssetID = value; } | 220 | set { m_wearables[AvatarWearable.SKIRT].AssetID = value; } |
233 | } | 221 | } |
234 | 222 | ||
235 | public virtual void SetDefaultWearables() | 223 | public virtual float AvatarHeight |
236 | { | 224 | { |
237 | m_wearables[BODY].AssetID = BODY_ASSET; | 225 | get { return m_avatarHeight; } |
238 | m_wearables[BODY].ItemID = BODY_ITEM; | 226 | set { m_avatarHeight = value; } |
239 | m_wearables[SKIN].AssetID = SKIN_ASSET; | ||
240 | m_wearables[SKIN].ItemID = SKIN_ITEM; | ||
241 | m_wearables[HAIR].AssetID = HAIR_ASSET; | ||
242 | m_wearables[HAIR].ItemID = HAIR_ITEM; | ||
243 | m_wearables[SHIRT].AssetID = SHIRT_ASSET; | ||
244 | m_wearables[SHIRT].ItemID = SHIRT_ITEM; | ||
245 | m_wearables[PANTS].AssetID = PANTS_ASSET; | ||
246 | m_wearables[PANTS].ItemID = PANTS_ITEM; | ||
247 | } | 227 | } |
248 | 228 | ||
249 | public virtual void ClearWearables() | 229 | public virtual float HipOffset |
250 | { | 230 | { |
251 | for (int i = 0; i < 13; i++) | 231 | get { return m_hipOffset; } |
252 | { | ||
253 | m_wearables[i].AssetID = UUID.Zero; | ||
254 | m_wearables[i].ItemID = UUID.Zero; | ||
255 | } | ||
256 | } | 232 | } |
257 | 233 | ||
258 | public virtual void SetDefaultParams(byte[] vparams) | 234 | public AvatarAppearance() : this(UUID.Zero) {} |
235 | |||
236 | public AvatarAppearance(UUID owner) | ||
259 | { | 237 | { |
260 | // TODO: Figure out better values then 'fat scientist 150' or 'alien 0' | 238 | // DEBUG ON |
261 | for (int i = 0; i < VISUALPARAM_COUNT; i++) | 239 | m_log.WarnFormat("[AVATAR APPEARANCE] create empty appearance for {0}",owner); |
262 | { | 240 | // DEBUG OFF |
263 | vparams[i] = 150; | 241 | m_serial = 0; |
264 | } | 242 | m_owner = owner; |
243 | |||
244 | SetDefaultWearables(); | ||
245 | SetDefaultTexture(); | ||
246 | SetDefaultParams(); | ||
247 | SetHeight(); | ||
248 | |||
249 | m_attachments = new Dictionary<int, AvatarAttachment>(); | ||
265 | } | 250 | } |
251 | |||
252 | public AvatarAppearance(UUID avatarID, OSDMap map) | ||
253 | { | ||
254 | // DEBUG ON | ||
255 | m_log.WarnFormat("[AVATAR APPEARANCE] create appearance for {0} from OSDMap",avatarID); | ||
256 | // DEBUG OFF | ||
257 | m_owner = avatarID; | ||
258 | Unpack(map); | ||
259 | SetHeight(); | ||
260 | } | ||
261 | |||
262 | public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams) | ||
263 | { | ||
264 | // DEBUG ON | ||
265 | m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance for {0}",avatarID); | ||
266 | // DEBUG OFF | ||
267 | m_serial = 1; | ||
268 | m_owner = avatarID; | ||
266 | 269 | ||
267 | protected Primitive.TextureEntry m_texture; | 270 | if (wearables != null) |
271 | m_wearables = wearables; | ||
272 | else | ||
273 | SetDefaultWearables(); | ||
274 | |||
275 | if (textureEntry != null) | ||
276 | m_texture = textureEntry; | ||
277 | else | ||
278 | SetDefaultTexture(); | ||
268 | 279 | ||
269 | public virtual Primitive.TextureEntry Texture | 280 | if (visualParams != null) |
270 | { | 281 | m_visualparams = visualParams; |
271 | get { return m_texture; } | 282 | else |
272 | set { m_texture = value; } | 283 | SetDefaultParams(); |
284 | |||
285 | SetHeight(); | ||
286 | |||
287 | m_attachments = new Dictionary<int, AvatarAttachment>(); | ||
273 | } | 288 | } |
274 | 289 | ||
275 | protected float m_avatarHeight = 0; | 290 | public AvatarAppearance(AvatarAppearance appearance) |
276 | protected float m_hipOffset = 0; | 291 | { |
292 | // DEBUG ON | ||
293 | m_log.WarnFormat("[AVATAR APPEARANCE] create from an existing appearance"); | ||
294 | // DEBUG OFF | ||
295 | if (appearance == null) | ||
296 | { | ||
297 | m_serial = 0; | ||
298 | m_owner = UUID.Zero; | ||
277 | 299 | ||
278 | public virtual float AvatarHeight | 300 | SetDefaultWearables(); |
301 | SetDefaultTexture(); | ||
302 | SetDefaultParams(); | ||
303 | SetHeight(); | ||
304 | |||
305 | m_attachments = new Dictionary<int, AvatarAttachment>(); | ||
306 | |||
307 | return; | ||
308 | } | ||
309 | |||
310 | m_serial = appearance.Serial; | ||
311 | m_owner = appearance.Owner; | ||
312 | |||
313 | m_wearables = null; | ||
314 | if (appearance.Wearables != null) | ||
315 | { | ||
316 | m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES]; //should be 13 of these | ||
317 | for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) | ||
318 | SetWearable(i,appearance.Wearables[i]); | ||
319 | } | ||
320 | |||
321 | m_texture = null; | ||
322 | if (appearance.Texture != null) | ||
323 | { | ||
324 | byte[] tbytes = appearance.Texture.GetBytes(); | ||
325 | m_texture = new Primitive.TextureEntry(tbytes,0,tbytes.Length); | ||
326 | } | ||
327 | |||
328 | m_visualparams = null; | ||
329 | if (appearance.VisualParams != null) | ||
330 | m_visualparams = (byte[])appearance.VisualParams.Clone(); | ||
331 | |||
332 | m_attachments = new Dictionary<int, AvatarAttachment>(); | ||
333 | foreach (KeyValuePair<int, AvatarAttachment> kvp in appearance.Attachments) | ||
334 | m_attachments[kvp.Key] = new AvatarAttachment(kvp.Value); | ||
335 | } | ||
336 | |||
337 | protected virtual void SetDefaultWearables() | ||
279 | { | 338 | { |
280 | get { return m_avatarHeight; } | 339 | m_wearables = AvatarWearable.DefaultWearables; |
281 | set { m_avatarHeight = value; } | ||
282 | } | 340 | } |
283 | 341 | ||
284 | public virtual float HipOffset | 342 | protected virtual void SetDefaultParams() |
285 | { | 343 | { |
286 | get { return m_hipOffset; } | 344 | m_visualparams = new byte[VISUALPARAM_COUNT]; |
345 | for (int i = 0; i < VISUALPARAM_COUNT; i++) | ||
346 | { | ||
347 | m_visualparams[i] = 150; | ||
348 | } | ||
287 | } | 349 | } |
288 | 350 | ||
289 | //Builds the VisualParam Enum using LIBOMV's Visual Param NameValues | 351 | protected virtual void SetDefaultTexture() |
290 | /* | ||
291 | public void BuildVisualParamEnum() | ||
292 | { | 352 | { |
293 | Dictionary<string, int> IndexedParams = new Dictionary<string, int>(); | 353 | m_texture = new Primitive.TextureEntry(new UUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97")); |
294 | int vpIndex = 0; | 354 | // The initialization of these seems to force a rebake regardless of whether it is needed |
295 | IndexedParams = new Dictionary<string, int>(); | 355 | // m_textures.CreateFace(0).TextureID = new UUID("00000000-0000-1111-9999-000000000012"); |
296 | 356 | // m_textures.CreateFace(1).TextureID = Util.BLANK_TEXTURE_UUID; | |
297 | System.Text.StringBuilder sb = new System.Text.StringBuilder(); | 357 | // m_textures.CreateFace(2).TextureID = Util.BLANK_TEXTURE_UUID; |
358 | // m_textures.CreateFace(3).TextureID = new UUID("6522E74D-1660-4E7F-B601-6F48C1659A77"); | ||
359 | // m_textures.CreateFace(4).TextureID = new UUID("7CA39B4C-BD19-4699-AFF7-F93FD03D3E7B"); | ||
360 | // m_textures.CreateFace(5).TextureID = new UUID("00000000-0000-1111-9999-000000000010"); | ||
361 | // m_textures.CreateFace(6).TextureID = new UUID("00000000-0000-1111-9999-000000000011"); | ||
362 | } | ||
298 | 363 | ||
299 | sb.Append("public enum VPElement: int\n"); | 364 | /// <summary> |
300 | sb.Append("{\n"); | 365 | /// Set up appearance textures. |
301 | foreach (KeyValuePair<int, VisualParam> kvp in OpenMetaverse.VisualParams.Params) | 366 | /// Returns boolean that indicates whether the new entries actually change the |
367 | /// existing values. | ||
368 | /// </summary> | ||
369 | public virtual bool SetTextureEntries(Primitive.TextureEntry textureEntry) | ||
370 | { | ||
371 | if (textureEntry == null) | ||
372 | return false; | ||
373 | |||
374 | // There are much simpler versions of this copy that could be | ||
375 | // made. We determine if any of the textures actually | ||
376 | // changed to know if the appearance should be saved later | ||
377 | bool changed = false; | ||
378 | for (int i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++) | ||
302 | { | 379 | { |
303 | VisualParam vp = kvp.Value; | 380 | Primitive.TextureEntryFace newface = textureEntry.FaceTextures[i]; |
304 | 381 | Primitive.TextureEntryFace oldface = m_texture.FaceTextures[i]; | |
305 | // Only Group-0 parameters are sent in AgentSetAppearance packets | ||
306 | if (kvp.Value.Group == 0) | ||
307 | { | ||
308 | 382 | ||
309 | if (!IndexedParams.ContainsKey(vp.Name)) | 383 | if (newface == null) |
310 | { | 384 | { |
311 | 385 | if (oldface == null) continue; | |
312 | if (vp.Label.Length > 0 || vp.LabelMin.Length > 0 || vp.LabelMax.Length > 0) | ||
313 | { | ||
314 | |||
315 | sb.Append("/// <summary>\n"); | ||
316 | if (vp.LabelMin.Length > 0 && vp.LabelMax.Length > 0) | ||
317 | sb.Append(string.Format("/// {0} - {1} 0--+255 {2}\n", vp.Label, vp.LabelMin, | ||
318 | vp.LabelMax)); | ||
319 | |||
320 | else | ||
321 | sb.Append(string.Format("/// {0}\n", vp.Label)); | ||
322 | |||
323 | sb.Append("/// </summary>\n"); | ||
324 | } | ||
325 | sb.Append(string.Format(" {0}_{1} = {2}", vp.Wearable.ToUpper(), vp.Name.ToUpper().Replace(" ", "_"),vpIndex)); | ||
326 | |||
327 | IndexedParams.Add(vp.Name, vpIndex++); | ||
328 | } | ||
329 | else | ||
330 | { | ||
331 | sb.Append(string.Format(" {0}_{1}_{2} = {2}", vp.Wearable.ToUpper(), vp.Name.ToUpper().Replace(" ", "_"), vpIndex)); | ||
332 | vpIndex++; | ||
333 | //int i = 0; | ||
334 | } | ||
335 | } | 386 | } |
336 | if (vpIndex < 217) | ||
337 | sb.Append(",\n"); | ||
338 | else | 387 | else |
339 | sb.Append("\n"); | 388 | { |
389 | if (oldface != null && oldface.TextureID == newface.TextureID) continue; | ||
390 | } | ||
340 | 391 | ||
392 | m_texture.FaceTextures[i] = (newface != null) ? new Primitive.TextureEntryFace(newface) : null; | ||
393 | changed = true; | ||
394 | // DEBUG ON | ||
395 | if (newface != null) | ||
396 | m_log.WarnFormat("[SCENEPRESENCE] index {0}, new texture id {1}",i,newface.TextureID); | ||
397 | // DEBUG OFF | ||
341 | } | 398 | } |
342 | sb.Append("}\n"); | ||
343 | 399 | ||
400 | return changed; | ||
344 | } | 401 | } |
345 | */ | 402 | |
346 | 403 | /// <summary> | |
347 | public AvatarAppearance() : this(UUID.Zero) {} | 404 | /// Set up visual parameters for the avatar and refresh the avatar height |
348 | 405 | /// Returns boolean that indicates whether the new entries actually change the | |
349 | public AvatarAppearance(UUID owner) | 406 | /// existing values. |
407 | /// </summary> | ||
408 | public virtual bool SetVisualParams(byte[] visualParams) | ||
350 | { | 409 | { |
351 | m_wearables = new AvatarWearable[MAX_WEARABLES]; | 410 | if (visualParams == null) |
352 | for (int i = 0; i < MAX_WEARABLES; i++) | 411 | return false; |
412 | |||
413 | // There are much simpler versions of this copy that could be | ||
414 | // made. We determine if any of the visual parameters actually | ||
415 | // changed to know if the appearance should be saved later | ||
416 | bool changed = false; | ||
417 | for (int i = 0; i < AvatarAppearance.VISUALPARAM_COUNT; i++) | ||
353 | { | 418 | { |
354 | // this makes them all null | 419 | if (visualParams[i] != m_visualparams[i]) |
355 | m_wearables[i] = new AvatarWearable(); | 420 | { |
421 | // DEBUG ON | ||
422 | m_log.WarnFormat("[AVATARAPPEARANCE] vparams changed [{0}] {1} ==> {2}", | ||
423 | i,m_visualparams[i],visualParams[i]); | ||
424 | // DEBUG OFF | ||
425 | m_visualparams[i] = visualParams[i]; | ||
426 | changed = true; | ||
427 | } | ||
356 | } | 428 | } |
357 | m_serial = 0; | 429 | |
358 | m_owner = owner; | 430 | // Reset the height if the visual parameters actually changed |
359 | //BuildVisualParamEnum() | 431 | if (changed) |
360 | m_visualparams = new byte[VISUALPARAM_COUNT]; | 432 | SetHeight(); |
361 | // This sets Visual Params with *less* weirder values then default. Instead of a ugly alien, it looks like a fat scientist | 433 | |
362 | SetDefaultParams(m_visualparams); | 434 | return changed; |
363 | SetDefaultWearables(); | ||
364 | m_texture = GetDefaultTexture(); | ||
365 | } | 435 | } |
366 | 436 | ||
367 | public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, byte[] visualParams) | 437 | public virtual void SetAppearance(Primitive.TextureEntry textureEntry, byte[] visualParams) |
368 | { | 438 | { |
369 | m_owner = avatarID; | 439 | SetTextureEntries(textureEntry); |
370 | m_serial = 1; | 440 | SetVisualParams(visualParams); |
371 | m_wearables = wearables; | ||
372 | m_visualparams = visualParams; | ||
373 | m_texture = GetDefaultTexture(); | ||
374 | } | 441 | } |
375 | 442 | ||
376 | /// <summary> | 443 | public virtual void SetHeight() |
377 | /// Set up appearance textures and avatar parameters, including a height calculation | ||
378 | /// </summary> | ||
379 | public virtual void SetAppearance(Primitive.TextureEntry textureEntry, byte[] visualParams) | ||
380 | { | 444 | { |
381 | if (textureEntry != null) | ||
382 | m_texture = textureEntry; | ||
383 | if (visualParams != null) | ||
384 | m_visualparams = visualParams; | ||
385 | |||
386 | m_avatarHeight = 1.23077f // Shortest possible avatar height | 445 | m_avatarHeight = 1.23077f // Shortest possible avatar height |
387 | + 0.516945f * (float)m_visualparams[(int)VPElement.SHAPE_HEIGHT] / 255.0f // Body height | 446 | + 0.516945f * (float)m_visualparams[(int)VPElement.SHAPE_HEIGHT] / 255.0f // Body height |
388 | + 0.072514f * (float)m_visualparams[(int)VPElement.SHAPE_HEAD_SIZE] / 255.0f // Head size | 447 | + 0.072514f * (float)m_visualparams[(int)VPElement.SHAPE_HEAD_SIZE] / 255.0f // Head size |
@@ -390,217 +449,63 @@ namespace OpenSim.Framework | |||
390 | + 0.08f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f // Shoe platform height | 449 | + 0.08f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f // Shoe platform height |
391 | + 0.07f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f // Shoe heel height | 450 | + 0.07f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f // Shoe heel height |
392 | + 0.076f * (float)m_visualparams[(int)VPElement.SHAPE_NECK_LENGTH] / 255.0f; // Neck length | 451 | + 0.076f * (float)m_visualparams[(int)VPElement.SHAPE_NECK_LENGTH] / 255.0f; // Neck length |
452 | |||
393 | m_hipOffset = (((1.23077f // Half of avatar | 453 | m_hipOffset = (((1.23077f // Half of avatar |
394 | + 0.516945f * (float)m_visualparams[(int)VPElement.SHAPE_HEIGHT] / 255.0f // Body height | 454 | + 0.516945f * (float)m_visualparams[(int)VPElement.SHAPE_HEIGHT] / 255.0f // Body height |
395 | + 0.3836f * (float)m_visualparams[(int)VPElement.SHAPE_LEG_LENGTH] / 255.0f // Leg length | 455 | + 0.3836f * (float)m_visualparams[(int)VPElement.SHAPE_LEG_LENGTH] / 255.0f // Leg length |
396 | + 0.08f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f // Shoe platform height | 456 | + 0.08f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f // Shoe platform height |
397 | + 0.07f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f // Shoe heel height | 457 | + 0.07f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f // Shoe heel height |
398 | ) / 2) - m_avatarHeight / 2) * 0.31f - 0.0425f; | 458 | ) / 2) - m_avatarHeight / 2) * 0.31f - 0.0425f; |
399 | |||
400 | |||
401 | |||
402 | //System.Console.WriteLine(">>>>>>> [APPEARANCE]: Height {0} Hip offset {1}" + m_avatarHeight + " " + m_hipOffset); | ||
403 | //m_log.Debug("------------- Set Appearance Texture ---------------"); | ||
404 | //Primitive.TextureEntryFace[] faces = Texture.FaceTextures; | ||
405 | //foreach (Primitive.TextureEntryFace face in faces) | ||
406 | //{ | ||
407 | // if (face != null) | ||
408 | // m_log.Debug(" ++ " + face.TextureID); | ||
409 | // else | ||
410 | // m_log.Debug(" ++ NULL "); | ||
411 | //} | ||
412 | //m_log.Debug("----------------------------"); | ||
413 | |||
414 | } | 459 | } |
415 | 460 | ||
416 | public virtual void SetWearable(int wearableId, AvatarWearable wearable) | 461 | public virtual void SetWearable(int wearableId, AvatarWearable wearable) |
417 | { | 462 | { |
418 | m_wearables[wearableId] = wearable; | 463 | // DEBUG ON |
464 | // m_log.WarnFormat("[AVATARAPPEARANCE] set wearable {0} --> {1}:{2}",wearableId,wearable.ItemID,wearable.AssetID); | ||
465 | // DEBUG OFF | ||
466 | m_wearables[wearableId] = new AvatarWearable(wearable.ItemID,wearable.AssetID); | ||
419 | } | 467 | } |
420 | 468 | ||
421 | public static Primitive.TextureEntry GetDefaultTexture() | ||
422 | { | ||
423 | Primitive.TextureEntry textu = new Primitive.TextureEntry(new UUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97")); | ||
424 | textu.CreateFace(0).TextureID = new UUID("00000000-0000-1111-9999-000000000012"); | ||
425 | textu.CreateFace(1).TextureID = Util.BLANK_TEXTURE_UUID; | ||
426 | textu.CreateFace(2).TextureID = Util.BLANK_TEXTURE_UUID; | ||
427 | textu.CreateFace(3).TextureID = new UUID("6522E74D-1660-4E7F-B601-6F48C1659A77"); | ||
428 | textu.CreateFace(4).TextureID = new UUID("7CA39B4C-BD19-4699-AFF7-F93FD03D3E7B"); | ||
429 | textu.CreateFace(5).TextureID = new UUID("00000000-0000-1111-9999-000000000010"); | ||
430 | textu.CreateFace(6).TextureID = new UUID("00000000-0000-1111-9999-000000000011"); | ||
431 | return textu; | ||
432 | } | ||
433 | |||
434 | public static byte[] GetDefaultVisualParams() | ||
435 | { | ||
436 | byte[] visualParams; | ||
437 | visualParams = new byte[VISUALPARAM_COUNT]; | ||
438 | for (int i = 0; i < VISUALPARAM_COUNT; i++) | ||
439 | { | ||
440 | visualParams[i] = 100; | ||
441 | } | ||
442 | return visualParams; | ||
443 | } | ||
444 | 469 | ||
470 | // DEBUG ON | ||
445 | public override String ToString() | 471 | public override String ToString() |
446 | { | 472 | { |
447 | String s = "[Wearables] =>"; | 473 | String s = ""; |
448 | s += " Body Item: " + BodyItem.ToString() + ";"; | 474 | for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++) |
449 | s += " Skin Item: " + SkinItem.ToString() + ";"; | 475 | if (m_texture.FaceTextures[i] != null) |
450 | s += " Shirt Item: " + ShirtItem.ToString() + ";"; | 476 | s += String.Format("Texture: {0} --> {1}\n",i,m_texture.FaceTextures[i].TextureID); |
451 | s += " Pants Item: " + PantsItem.ToString() + ";"; | 477 | |
452 | return s; | 478 | foreach (AvatarWearable awear in m_wearables) |
453 | } | 479 | s += String.Format("Wearable: item={0}, asset={1}\n",awear.ItemID,awear.AssetID); |
454 | 480 | ||
455 | // this is used for OGS1 | 481 | s += "Visual Params: "; |
456 | public virtual Hashtable ToHashTable() | 482 | for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++) |
457 | { | 483 | s += String.Format("{0},",m_visualparams[j]); |
458 | Hashtable h = new Hashtable(); | 484 | s += "\n"; |
459 | h["owner"] = Owner.ToString(); | ||
460 | h["serial"] = Serial.ToString(); | ||
461 | h["visual_params"] = VisualParams; | ||
462 | h["texture"] = Texture.GetBytes(); | ||
463 | h["avatar_height"] = AvatarHeight.ToString(); | ||
464 | h["body_item"] = BodyItem.ToString(); | ||
465 | h["body_asset"] = BodyAsset.ToString(); | ||
466 | h["skin_item"] = SkinItem.ToString(); | ||
467 | h["skin_asset"] = SkinAsset.ToString(); | ||
468 | h["hair_item"] = HairItem.ToString(); | ||
469 | h["hair_asset"] = HairAsset.ToString(); | ||
470 | h["eyes_item"] = EyesItem.ToString(); | ||
471 | h["eyes_asset"] = EyesAsset.ToString(); | ||
472 | h["shirt_item"] = ShirtItem.ToString(); | ||
473 | h["shirt_asset"] = ShirtAsset.ToString(); | ||
474 | h["pants_item"] = PantsItem.ToString(); | ||
475 | h["pants_asset"] = PantsAsset.ToString(); | ||
476 | h["shoes_item"] = ShoesItem.ToString(); | ||
477 | h["shoes_asset"] = ShoesAsset.ToString(); | ||
478 | h["socks_item"] = SocksItem.ToString(); | ||
479 | h["socks_asset"] = SocksAsset.ToString(); | ||
480 | h["jacket_item"] = JacketItem.ToString(); | ||
481 | h["jacket_asset"] = JacketAsset.ToString(); | ||
482 | h["gloves_item"] = GlovesItem.ToString(); | ||
483 | h["gloves_asset"] = GlovesAsset.ToString(); | ||
484 | h["undershirt_item"] = UnderShirtItem.ToString(); | ||
485 | h["undershirt_asset"] = UnderShirtAsset.ToString(); | ||
486 | h["underpants_item"] = UnderPantsItem.ToString(); | ||
487 | h["underpants_asset"] = UnderPantsAsset.ToString(); | ||
488 | h["skirt_item"] = SkirtItem.ToString(); | ||
489 | h["skirt_asset"] = SkirtAsset.ToString(); | ||
490 | |||
491 | string attachments = GetAttachmentsString(); | ||
492 | if (attachments != String.Empty) | ||
493 | h["attachments"] = attachments; | ||
494 | |||
495 | return h; | ||
496 | } | ||
497 | |||
498 | public AvatarAppearance(Hashtable h) | ||
499 | { | ||
500 | Owner = new UUID((string)h["owner"]); | ||
501 | Serial = Convert.ToInt32((string)h["serial"]); | ||
502 | VisualParams = (byte[])h["visual_params"]; | ||
503 | |||
504 | if (h.Contains("texture")) | ||
505 | { | ||
506 | byte[] te = h["texture"] as byte[]; | ||
507 | if (te != null && te.Length > 0) | ||
508 | Texture = new Primitive.TextureEntry(te, 0, te.Length); | ||
509 | } | ||
510 | else | ||
511 | { | ||
512 | // We shouldn't be receiving appearance hashtables without a TextureEntry, | ||
513 | // but in case we do this will prevent a failure when saving to the database | ||
514 | Texture = GetDefaultTexture(); | ||
515 | } | ||
516 | |||
517 | 485 | ||
518 | AvatarHeight = (float)Convert.ToDouble((string)h["avatar_height"]); | 486 | return s; |
519 | |||
520 | m_wearables = new AvatarWearable[MAX_WEARABLES]; | ||
521 | for (int i = 0; i < MAX_WEARABLES; i++) | ||
522 | { | ||
523 | // this makes them all null | ||
524 | m_wearables[i] = new AvatarWearable(); | ||
525 | } | ||
526 | |||
527 | BodyItem = new UUID((string)h["body_item"]); | ||
528 | BodyAsset = new UUID((string)h["body_asset"]); | ||
529 | SkinItem = new UUID((string)h["skin_item"]); | ||
530 | SkinAsset = new UUID((string)h["skin_asset"]); | ||
531 | HairItem = new UUID((string)h["hair_item"]); | ||
532 | HairAsset = new UUID((string)h["hair_asset"]); | ||
533 | EyesItem = new UUID((string)h["eyes_item"]); | ||
534 | EyesAsset = new UUID((string)h["eyes_asset"]); | ||
535 | ShirtItem = new UUID((string)h["shirt_item"]); | ||
536 | ShirtAsset = new UUID((string)h["shirt_asset"]); | ||
537 | PantsItem = new UUID((string)h["pants_item"]); | ||
538 | PantsAsset = new UUID((string)h["pants_asset"]); | ||
539 | ShoesItem = new UUID((string)h["shoes_item"]); | ||
540 | ShoesAsset = new UUID((string)h["shoes_asset"]); | ||
541 | SocksItem = new UUID((string)h["socks_item"]); | ||
542 | SocksAsset = new UUID((string)h["socks_asset"]); | ||
543 | JacketItem = new UUID((string)h["jacket_item"]); | ||
544 | JacketAsset = new UUID((string)h["jacket_asset"]); | ||
545 | GlovesItem = new UUID((string)h["gloves_item"]); | ||
546 | GlovesAsset = new UUID((string)h["gloves_asset"]); | ||
547 | UnderShirtItem = new UUID((string)h["undershirt_item"]); | ||
548 | UnderShirtAsset = new UUID((string)h["undershirt_asset"]); | ||
549 | UnderPantsItem = new UUID((string)h["underpants_item"]); | ||
550 | UnderPantsAsset = new UUID((string)h["underpants_asset"]); | ||
551 | SkirtItem = new UUID((string)h["skirt_item"]); | ||
552 | SkirtAsset = new UUID((string)h["skirt_asset"]); | ||
553 | |||
554 | if (h.ContainsKey("attachments")) | ||
555 | { | ||
556 | SetAttachmentsString(h["attachments"].ToString()); | ||
557 | } | ||
558 | } | 487 | } |
488 | // DEBUG OFF | ||
559 | 489 | ||
560 | private Dictionary<int, UUID[]> m_attachments = new Dictionary<int, UUID[]>(); | 490 | public void SetAttachments(AvatarAttachment[] data) |
561 | |||
562 | public void SetAttachments(AttachmentData[] data) | ||
563 | { | 491 | { |
564 | foreach (AttachmentData a in data) | 492 | foreach (AvatarAttachment attach in data) |
565 | { | 493 | m_attachments[attach.AttachPoint] = new AvatarAttachment(attach); |
566 | m_attachments[a.AttachPoint] = new UUID[2]; | ||
567 | m_attachments[a.AttachPoint][0] = a.ItemID; | ||
568 | m_attachments[a.AttachPoint][1] = a.AssetID; | ||
569 | } | ||
570 | } | 494 | } |
571 | 495 | ||
572 | public void SetAttachments(Hashtable data) | 496 | public void SetAttachment(int attachpoint, UUID item, UUID asset) |
573 | { | 497 | { |
574 | m_attachments.Clear(); | 498 | if (attachpoint == 0) |
575 | |||
576 | if (data == null) | ||
577 | return; | 499 | return; |
578 | 500 | ||
579 | foreach (DictionaryEntry e in data) | 501 | if (item == UUID.Zero) |
580 | { | 502 | { |
581 | int attachpoint = Convert.ToInt32(e.Key); | ||
582 | |||
583 | if (m_attachments.ContainsKey(attachpoint)) | 503 | if (m_attachments.ContainsKey(attachpoint)) |
584 | continue; | 504 | m_attachments.Remove(attachpoint); |
585 | 505 | return; | |
586 | UUID item; | ||
587 | UUID asset; | ||
588 | |||
589 | Hashtable uuids = (Hashtable) e.Value; | ||
590 | UUID.TryParse(uuids["item"].ToString(), out item); | ||
591 | UUID.TryParse(uuids["asset"].ToString(), out asset); | ||
592 | |||
593 | UUID[] attachment = new UUID[2]; | ||
594 | attachment[0] = item; | ||
595 | attachment[1] = asset; | ||
596 | |||
597 | m_attachments[attachpoint] = attachment; | ||
598 | } | 506 | } |
599 | } | ||
600 | 507 | ||
601 | public Dictionary<int, UUID[]> GetAttachmentDictionary() | 508 | m_attachments[attachpoint] = new AvatarAttachment(attachpoint,item,asset); |
602 | { | ||
603 | return m_attachments; | ||
604 | } | 509 | } |
605 | 510 | ||
606 | public Hashtable GetAttachments() | 511 | public Hashtable GetAttachments() |
@@ -610,16 +515,13 @@ namespace OpenSim.Framework | |||
610 | 515 | ||
611 | Hashtable ret = new Hashtable(); | 516 | Hashtable ret = new Hashtable(); |
612 | 517 | ||
613 | foreach (KeyValuePair<int, UUID[]> kvp in m_attachments) | 518 | foreach (KeyValuePair<int, AvatarAttachment> kvp in m_attachments) |
614 | { | 519 | { |
615 | int attachpoint = kvp.Key; | ||
616 | UUID[] uuids = kvp.Value; | ||
617 | |||
618 | Hashtable data = new Hashtable(); | 520 | Hashtable data = new Hashtable(); |
619 | data["item"] = uuids[0].ToString(); | 521 | data["item"] = kvp.Value.ItemID.ToString(); |
620 | data["asset"] = uuids[1].ToString(); | 522 | data["asset"] = kvp.Value.AssetID.ToString(); |
621 | 523 | ||
622 | ret[attachpoint] = data; | 524 | ret[kvp.Key] = data; |
623 | } | 525 | } |
624 | 526 | ||
625 | return ret; | 527 | return ret; |
@@ -635,7 +537,7 @@ namespace OpenSim.Framework | |||
635 | if (!m_attachments.ContainsKey(attachpoint)) | 537 | if (!m_attachments.ContainsKey(attachpoint)) |
636 | return UUID.Zero; | 538 | return UUID.Zero; |
637 | 539 | ||
638 | return m_attachments[attachpoint][0]; | 540 | return m_attachments[attachpoint].ItemID; |
639 | } | 541 | } |
640 | 542 | ||
641 | public UUID GetAttachedAsset(int attachpoint) | 543 | public UUID GetAttachedAsset(int attachpoint) |
@@ -643,33 +545,14 @@ namespace OpenSim.Framework | |||
643 | if (!m_attachments.ContainsKey(attachpoint)) | 545 | if (!m_attachments.ContainsKey(attachpoint)) |
644 | return UUID.Zero; | 546 | return UUID.Zero; |
645 | 547 | ||
646 | return m_attachments[attachpoint][1]; | 548 | return m_attachments[attachpoint].AssetID; |
647 | } | ||
648 | |||
649 | public void SetAttachment(int attachpoint, UUID item, UUID asset) | ||
650 | { | ||
651 | if (attachpoint == 0) | ||
652 | return; | ||
653 | |||
654 | if (item == UUID.Zero) | ||
655 | { | ||
656 | if (m_attachments.ContainsKey(attachpoint)) | ||
657 | m_attachments.Remove(attachpoint); | ||
658 | return; | ||
659 | } | ||
660 | |||
661 | if (!m_attachments.ContainsKey(attachpoint)) | ||
662 | m_attachments[attachpoint] = new UUID[2]; | ||
663 | |||
664 | m_attachments[attachpoint][0] = item; | ||
665 | m_attachments[attachpoint][1] = asset; | ||
666 | } | 549 | } |
667 | 550 | ||
668 | public int GetAttachpoint(UUID itemID) | 551 | public int GetAttachpoint(UUID itemID) |
669 | { | 552 | { |
670 | foreach (KeyValuePair<int, UUID[]> kvp in m_attachments) | 553 | foreach (KeyValuePair<int, AvatarAttachment> kvp in m_attachments) |
671 | { | 554 | { |
672 | if (kvp.Value[0] == itemID) | 555 | if (kvp.Value.ItemID == itemID) |
673 | { | 556 | { |
674 | return kvp.Key; | 557 | return kvp.Key; |
675 | } | 558 | } |
@@ -690,42 +573,126 @@ namespace OpenSim.Framework | |||
690 | m_attachments.Clear(); | 573 | m_attachments.Clear(); |
691 | } | 574 | } |
692 | 575 | ||
693 | string GetAttachmentsString() | 576 | /// <summary> |
577 | /// Create an OSDMap from the appearance data | ||
578 | /// </summary> | ||
579 | public OSDMap Pack() | ||
694 | { | 580 | { |
695 | List<string> strings = new List<string>(); | 581 | OSDMap data = new OSDMap(); |
696 | 582 | ||
697 | foreach (KeyValuePair<int, UUID[]> e in m_attachments) | 583 | data["serial"] = OSD.FromInteger(m_serial); |
584 | data["height"] = OSD.FromReal(m_avatarHeight); | ||
585 | data["hipoffset"] = OSD.FromReal(m_hipOffset); | ||
586 | |||
587 | // Wearables | ||
588 | OSDArray wears = new OSDArray(AvatarWearable.MAX_WEARABLES); | ||
589 | for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) | ||
590 | wears.Add(m_wearables[i].Pack()); | ||
591 | data["wearables"] = wears; | ||
592 | |||
593 | // Avatar Textures | ||
594 | OSDArray textures = new OSDArray(AvatarAppearance.TEXTURE_COUNT); | ||
595 | for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++) | ||
698 | { | 596 | { |
699 | strings.Add(e.Key.ToString()); | 597 | if (m_texture.FaceTextures[i] != null) |
700 | strings.Add(e.Value[0].ToString()); | 598 | textures.Add(OSD.FromUUID(m_texture.FaceTextures[i].TextureID)); |
701 | strings.Add(e.Value[1].ToString()); | 599 | else |
600 | textures.Add(OSD.FromUUID(UUID.Zero)); | ||
702 | } | 601 | } |
602 | data["textures"] = textures; | ||
703 | 603 | ||
704 | return String.Join(",", strings.ToArray()); | 604 | // Visual Parameters |
605 | OSDBinary visualparams = new OSDBinary(m_visualparams); | ||
606 | data["visualparams"] = visualparams; | ||
607 | |||
608 | // Attachments | ||
609 | OSDArray attachs = new OSDArray(m_attachments.Count); | ||
610 | foreach (KeyValuePair<int, AvatarAttachment> kvp in m_attachments) | ||
611 | attachs.Add(kvp.Value.Pack()); | ||
612 | data["attachments"] = attachs; | ||
613 | |||
614 | return data; | ||
705 | } | 615 | } |
706 | 616 | ||
707 | void SetAttachmentsString(string data) | 617 | /// <summary> |
618 | /// Unpack and OSDMap and initialize the appearance | ||
619 | /// from it | ||
620 | /// </summary> | ||
621 | public void Unpack(OSDMap data) | ||
708 | { | 622 | { |
709 | string[] strings = data.Split(new char[] {','}); | 623 | if ((data != null) && (data["appearance_serial"] != null)) |
710 | int i = 0; | 624 | m_serial = data["appearance_serial"].AsInteger(); |
625 | if ((data != null) && (data["height"] != null)) | ||
626 | m_avatarHeight = (float)data["height"].AsReal(); | ||
627 | if ((data != null) && (data["hipoffset"] != null)) | ||
628 | m_hipOffset = (float)data["hipoffset"].AsReal(); | ||
629 | |||
630 | try | ||
631 | { | ||
632 | // Wearables | ||
633 | SetDefaultWearables(); | ||
634 | if ((data != null) && (data["wearables"] != null) && (data["wearables"]).Type == OSDType.Array) | ||
635 | { | ||
636 | OSDArray wears = (OSDArray)(data["wearables"]); | ||
637 | for (int i = 0; i < wears.Count; i++) | ||
638 | m_wearables[i] = new AvatarWearable((OSDMap)wears[i]); | ||
639 | } | ||
640 | else | ||
641 | { | ||
642 | m_log.Warn("[AVATARAPPEARANCE] failed to unpack wearables"); | ||
643 | } | ||
711 | 644 | ||
712 | m_attachments.Clear(); | 645 | // Avatar Textures |
646 | SetDefaultTexture(); | ||
647 | if ((data != null) && (data["textures"] != null) && (data["textures"]).Type == OSDType.Array) | ||
648 | { | ||
649 | OSDArray textures = (OSDArray)(data["textures"]); | ||
650 | for (int i = 0; i < AvatarAppearance.TEXTURE_COUNT && i < textures.Count; i++) | ||
651 | { | ||
652 | if (textures[i] != null) | ||
653 | { | ||
654 | UUID textureID = textures[i].AsUUID(); | ||
655 | if (textureID != UUID.Zero) | ||
656 | m_texture.CreateFace((uint)i).TextureID = textureID; | ||
657 | } | ||
658 | } | ||
659 | } | ||
660 | else | ||
661 | { | ||
662 | m_log.Warn("[AVATARAPPEARANCE] failed to unpack textures"); | ||
663 | } | ||
713 | 664 | ||
714 | while (strings.Length - i > 2) | 665 | // Visual Parameters |
715 | { | 666 | SetDefaultParams(); |
716 | int attachpoint = Int32.Parse(strings[i]); | 667 | if ((data != null) && (data["visualparams"] != null)) |
717 | UUID item = new UUID(strings[i+1]); | 668 | { |
718 | UUID asset = new UUID(strings[i+2]); | 669 | if ((data["visualparams"].Type == OSDType.Binary) || (data["visualparams"].Type == OSDType.Array)) |
719 | i += 3; | 670 | m_visualparams = data["visualparams"].AsBinary(); |
671 | } | ||
672 | else | ||
673 | { | ||
674 | m_log.Warn("[AVATARAPPEARANCE] failed to unpack visual parameters"); | ||
675 | } | ||
720 | 676 | ||
721 | if (!m_attachments.ContainsKey(attachpoint)) | 677 | // Attachments |
678 | m_attachments = new Dictionary<int, AvatarAttachment>(); | ||
679 | if ((data != null) && (data["attachments"] != null) && (data["attachments"]).Type == OSDType.Array) | ||
722 | { | 680 | { |
723 | m_attachments[attachpoint] = new UUID[2]; | 681 | OSDArray attachs = (OSDArray)(data["attachments"]); |
724 | m_attachments[attachpoint][0] = item; | 682 | for (int i = 0; i < attachs.Count; i++) |
725 | m_attachments[attachpoint][1] = asset; | 683 | { |
684 | AvatarAttachment attach = new AvatarAttachment((OSDMap)attachs[i]); | ||
685 | m_attachments[attach.AttachPoint] = attach; | ||
686 | } | ||
726 | } | 687 | } |
727 | } | 688 | } |
689 | catch (Exception e) | ||
690 | { | ||
691 | m_log.ErrorFormat("[AVATARAPPEARANCE] unpack failed badly: {0}",e.Message); | ||
692 | } | ||
728 | } | 693 | } |
694 | |||
695 | |||
729 | /// <summary> | 696 | /// <summary> |
730 | /// Viewer Params Array Element for AgentSetAppearance | 697 | /// Viewer Params Array Element for AgentSetAppearance |
731 | /// Generated from LibOMV's Visual Params list | 698 | /// Generated from LibOMV's Visual Params list |