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authorJustin Clark-Casey (justincc)2011-08-01 23:41:29 +0100
committerJustin Clark-Casey (justincc)2011-08-01 23:41:29 +0100
commit59f548cda82facef003fb7309180412254a234a1 (patch)
treeee736eca64d23b35dbd3aa0e18f1b2311804ff43 /OpenSim/Framework/AvatarAppearance.cs
parentMove common gemo/agent map name code into CreateGeom() (diff)
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Get osNpcCreate appearance working with avatars that are currently in the scene.
Had to stop using AvatarService for now since it doesn't store baked texture IDs (which is why this was failing). Also failing because cloning appearance was also cloning the AvatarApperance.Owner field, which we weren't then changing. Extended TestCreate() to check this.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/AvatarAppearance.cs6
1 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index 716baab..6b1f58a 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -77,7 +77,11 @@ namespace OpenSim.Framework
77 public virtual Primitive.TextureEntry Texture 77 public virtual Primitive.TextureEntry Texture
78 { 78 {
79 get { return m_texture; } 79 get { return m_texture; }
80 set { m_texture = value; } 80 set
81 {
82// m_log.DebugFormat("[AVATAR APPEARANCE]: Set TextureEntry to {0}", value);
83 m_texture = value;
84 }
81 } 85 }
82 86
83 public virtual AvatarWearable[] Wearables 87 public virtual AvatarWearable[] Wearables