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author | Jeff Ames | 2010-11-08 07:48:35 -0500 |
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committer | Jeff Ames | 2010-11-08 07:48:35 -0500 |
commit | ae9c4a4d118e126b4f849bbfed112d0971459339 (patch) | |
tree | 6663b9a8f36fa5e21eb1c5f2560f8e177066ba57 /OpenSim/Framework/AvatarAppearance.cs | |
parent | Reinstate a lost fix (diff) | |
download | opensim-SC-ae9c4a4d118e126b4f849bbfed112d0971459339.zip opensim-SC-ae9c4a4d118e126b4f849bbfed112d0971459339.tar.gz opensim-SC-ae9c4a4d118e126b4f849bbfed112d0971459339.tar.bz2 opensim-SC-ae9c4a4d118e126b4f849bbfed112d0971459339.tar.xz |
Formatting cleanup.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/AvatarAppearance.cs | 77 |
1 files changed, 38 insertions, 39 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index 69e1ae6..2906af8 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs | |||
@@ -46,7 +46,7 @@ namespace OpenSim.Framework | |||
46 | 46 | ||
47 | public readonly static int TEXTURE_COUNT = 21; | 47 | public readonly static int TEXTURE_COUNT = 21; |
48 | public readonly static byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; | 48 | public readonly static byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; |
49 | 49 | ||
50 | protected UUID m_owner; | 50 | protected UUID m_owner; |
51 | protected int m_serial = 1; | 51 | protected int m_serial = 1; |
52 | protected byte[] m_visualparams; | 52 | protected byte[] m_visualparams; |
@@ -110,10 +110,10 @@ namespace OpenSim.Framework | |||
110 | SetDefaultTexture(); | 110 | SetDefaultTexture(); |
111 | SetDefaultParams(); | 111 | SetDefaultParams(); |
112 | SetHeight(); | 112 | SetHeight(); |
113 | 113 | ||
114 | m_attachments = new Dictionary<int, List<AvatarAttachment>>(); | 114 | m_attachments = new Dictionary<int, List<AvatarAttachment>>(); |
115 | } | 115 | } |
116 | 116 | ||
117 | public AvatarAppearance(UUID avatarID, OSDMap map) | 117 | public AvatarAppearance(UUID avatarID, OSDMap map) |
118 | { | 118 | { |
119 | // m_log.WarnFormat("[AVATAR APPEARANCE]: create appearance for {0} from OSDMap",avatarID); | 119 | // m_log.WarnFormat("[AVATAR APPEARANCE]: create appearance for {0} from OSDMap",avatarID); |
@@ -122,11 +122,11 @@ namespace OpenSim.Framework | |||
122 | Unpack(map); | 122 | Unpack(map); |
123 | SetHeight(); | 123 | SetHeight(); |
124 | } | 124 | } |
125 | 125 | ||
126 | public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams) | 126 | public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams) |
127 | { | 127 | { |
128 | // m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance for {0}",avatarID); | 128 | // m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance for {0}",avatarID); |
129 | 129 | ||
130 | m_serial = 1; | 130 | m_serial = 1; |
131 | m_owner = avatarID; | 131 | m_owner = avatarID; |
132 | 132 | ||
@@ -134,7 +134,7 @@ namespace OpenSim.Framework | |||
134 | m_wearables = wearables; | 134 | m_wearables = wearables; |
135 | else | 135 | else |
136 | SetDefaultWearables(); | 136 | SetDefaultWearables(); |
137 | 137 | ||
138 | if (textureEntry != null) | 138 | if (textureEntry != null) |
139 | m_texture = textureEntry; | 139 | m_texture = textureEntry; |
140 | else | 140 | else |
@@ -172,41 +172,41 @@ namespace OpenSim.Framework | |||
172 | 172 | ||
173 | return; | 173 | return; |
174 | } | 174 | } |
175 | 175 | ||
176 | m_serial = appearance.Serial; | 176 | m_serial = appearance.Serial; |
177 | m_owner = appearance.Owner; | 177 | m_owner = appearance.Owner; |
178 | 178 | ||
179 | m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES]; | 179 | m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES]; |
180 | for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ ) | 180 | for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) |
181 | m_wearables[i] = new AvatarWearable(); | 181 | m_wearables[i] = new AvatarWearable(); |
182 | if (copyWearables && (appearance.Wearables != null)) | 182 | if (copyWearables && (appearance.Wearables != null)) |
183 | { | 183 | { |
184 | for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) | 184 | for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) |
185 | SetWearable(i,appearance.Wearables[i]); | 185 | SetWearable(i,appearance.Wearables[i]); |
186 | } | 186 | } |
187 | 187 | ||
188 | m_texture = null; | 188 | m_texture = null; |
189 | if (appearance.Texture != null) | 189 | if (appearance.Texture != null) |
190 | { | 190 | { |
191 | byte[] tbytes = appearance.Texture.GetBytes(); | 191 | byte[] tbytes = appearance.Texture.GetBytes(); |
192 | m_texture = new Primitive.TextureEntry(tbytes,0,tbytes.Length); | 192 | m_texture = new Primitive.TextureEntry(tbytes,0,tbytes.Length); |
193 | } | 193 | } |
194 | 194 | ||
195 | m_visualparams = null; | 195 | m_visualparams = null; |
196 | if (appearance.VisualParams != null) | 196 | if (appearance.VisualParams != null) |
197 | m_visualparams = (byte[])appearance.VisualParams.Clone(); | 197 | m_visualparams = (byte[])appearance.VisualParams.Clone(); |
198 | 198 | ||
199 | // Copy the attachment, force append mode since that ensures consistency | 199 | // Copy the attachment, force append mode since that ensures consistency |
200 | m_attachments = new Dictionary<int, List<AvatarAttachment>>(); | 200 | m_attachments = new Dictionary<int, List<AvatarAttachment>>(); |
201 | foreach (AvatarAttachment attachment in appearance.GetAttachments()) | 201 | foreach (AvatarAttachment attachment in appearance.GetAttachments()) |
202 | AppendAttachment(new AvatarAttachment(attachment)); | 202 | AppendAttachment(new AvatarAttachment(attachment)); |
203 | } | 203 | } |
204 | 204 | ||
205 | public void GetAssetsFrom(AvatarAppearance app) | 205 | public void GetAssetsFrom(AvatarAppearance app) |
206 | { | 206 | { |
207 | for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ ) | 207 | for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) |
208 | { | 208 | { |
209 | for (int j = 0 ; j < m_wearables[i].Count ; j++) | 209 | for (int j = 0; j < m_wearables[i].Count; j++) |
210 | { | 210 | { |
211 | UUID itemID = m_wearables[i][j].ItemID; | 211 | UUID itemID = m_wearables[i][j].ItemID; |
212 | UUID assetID = app.Wearables[i].GetAsset(itemID); | 212 | UUID assetID = app.Wearables[i].GetAsset(itemID); |
@@ -220,7 +220,7 @@ namespace OpenSim.Framework | |||
220 | public void ClearWearables() | 220 | public void ClearWearables() |
221 | { | 221 | { |
222 | m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES]; | 222 | m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES]; |
223 | for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ ) | 223 | for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) |
224 | m_wearables[i] = new AvatarWearable(); | 224 | m_wearables[i] = new AvatarWearable(); |
225 | } | 225 | } |
226 | 226 | ||
@@ -248,7 +248,7 @@ namespace OpenSim.Framework | |||
248 | /// <summary> | 248 | /// <summary> |
249 | /// Set up appearance textures. | 249 | /// Set up appearance textures. |
250 | /// Returns boolean that indicates whether the new entries actually change the | 250 | /// Returns boolean that indicates whether the new entries actually change the |
251 | /// existing values. | 251 | /// existing values. |
252 | /// </summary> | 252 | /// </summary> |
253 | public virtual bool SetTextureEntries(Primitive.TextureEntry textureEntry) | 253 | public virtual bool SetTextureEntries(Primitive.TextureEntry textureEntry) |
254 | { | 254 | { |
@@ -263,7 +263,7 @@ namespace OpenSim.Framework | |||
263 | { | 263 | { |
264 | Primitive.TextureEntryFace newface = textureEntry.FaceTextures[i]; | 264 | Primitive.TextureEntryFace newface = textureEntry.FaceTextures[i]; |
265 | Primitive.TextureEntryFace oldface = m_texture.FaceTextures[i]; | 265 | Primitive.TextureEntryFace oldface = m_texture.FaceTextures[i]; |
266 | 266 | ||
267 | if (newface == null) | 267 | if (newface == null) |
268 | { | 268 | { |
269 | if (oldface == null) continue; | 269 | if (oldface == null) continue; |
@@ -274,7 +274,7 @@ namespace OpenSim.Framework | |||
274 | } | 274 | } |
275 | 275 | ||
276 | changed = true; | 276 | changed = true; |
277 | 277 | ||
278 | // if (newface != null) | 278 | // if (newface != null) |
279 | // m_log.WarnFormat("[AVATAR APPEARANCE]: index {0}, new texture id {1}",i,newface.TextureID); | 279 | // m_log.WarnFormat("[AVATAR APPEARANCE]: index {0}, new texture id {1}",i,newface.TextureID); |
280 | } | 280 | } |
@@ -282,11 +282,11 @@ namespace OpenSim.Framework | |||
282 | m_texture = textureEntry; | 282 | m_texture = textureEntry; |
283 | return changed; | 283 | return changed; |
284 | } | 284 | } |
285 | 285 | ||
286 | /// <summary> | 286 | /// <summary> |
287 | /// Set up visual parameters for the avatar and refresh the avatar height | 287 | /// Set up visual parameters for the avatar and refresh the avatar height |
288 | /// Returns boolean that indicates whether the new entries actually change the | 288 | /// Returns boolean that indicates whether the new entries actually change the |
289 | /// existing values. | 289 | /// existing values. |
290 | /// </summary> | 290 | /// </summary> |
291 | public virtual bool SetVisualParams(byte[] visualParams) | 291 | public virtual bool SetVisualParams(byte[] visualParams) |
292 | { | 292 | { |
@@ -316,13 +316,13 @@ namespace OpenSim.Framework | |||
316 | 316 | ||
317 | return changed; | 317 | return changed; |
318 | } | 318 | } |
319 | 319 | ||
320 | public virtual void SetAppearance(Primitive.TextureEntry textureEntry, byte[] visualParams) | 320 | public virtual void SetAppearance(Primitive.TextureEntry textureEntry, byte[] visualParams) |
321 | { | 321 | { |
322 | SetTextureEntries(textureEntry); | 322 | SetTextureEntries(textureEntry); |
323 | SetVisualParams(visualParams); | 323 | SetVisualParams(visualParams); |
324 | } | 324 | } |
325 | 325 | ||
326 | public virtual void SetHeight() | 326 | public virtual void SetHeight() |
327 | { | 327 | { |
328 | m_avatarHeight = 1.23077f // Shortest possible avatar height | 328 | m_avatarHeight = 1.23077f // Shortest possible avatar height |
@@ -347,25 +347,24 @@ namespace OpenSim.Framework | |||
347 | // m_log.WarnFormat("[AVATARAPPEARANCE] set wearable {0} --> {1}:{2}",wearableId,wearable.ItemID,wearable.AssetID); | 347 | // m_log.WarnFormat("[AVATARAPPEARANCE] set wearable {0} --> {1}:{2}",wearableId,wearable.ItemID,wearable.AssetID); |
348 | // DEBUG OFF | 348 | // DEBUG OFF |
349 | m_wearables[wearableId].Clear(); | 349 | m_wearables[wearableId].Clear(); |
350 | for (int i = 0 ; i < wearable.Count ; i++) | 350 | for (int i = 0; i < wearable.Count; i++) |
351 | m_wearables[wearableId].Add(wearable[i].ItemID, wearable[i].AssetID); | 351 | m_wearables[wearableId].Add(wearable[i].ItemID, wearable[i].AssetID); |
352 | } | 352 | } |
353 | 353 | ||
354 | |||
355 | // DEBUG ON | 354 | // DEBUG ON |
356 | public override String ToString() | 355 | public override String ToString() |
357 | { | 356 | { |
358 | String s = ""; | 357 | String s = ""; |
359 | 358 | ||
360 | s += String.Format("Serial: {0}\n",m_serial); | 359 | s += String.Format("Serial: {0}\n",m_serial); |
361 | 360 | ||
362 | for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++) | 361 | for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++) |
363 | if (m_texture.FaceTextures[i] != null) | 362 | if (m_texture.FaceTextures[i] != null) |
364 | s += String.Format("Texture: {0} --> {1}\n",i,m_texture.FaceTextures[i].TextureID); | 363 | s += String.Format("Texture: {0} --> {1}\n",i,m_texture.FaceTextures[i].TextureID); |
365 | 364 | ||
366 | foreach (AvatarWearable awear in m_wearables) | 365 | foreach (AvatarWearable awear in m_wearables) |
367 | { | 366 | { |
368 | for ( int i = 0 ; i < awear.Count ; i++ ) | 367 | for (int i = 0; i < awear.Count; i++) |
369 | s += String.Format("Wearable: item={0}, asset={1}\n",awear[i].ItemID,awear[i].AssetID); | 368 | s += String.Format("Wearable: item={0}, asset={1}\n",awear[i].ItemID,awear[i].AssetID); |
370 | } | 369 | } |
371 | 370 | ||
@@ -373,13 +372,13 @@ namespace OpenSim.Framework | |||
373 | for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++) | 372 | for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++) |
374 | s += String.Format("{0},",m_visualparams[j]); | 373 | s += String.Format("{0},",m_visualparams[j]); |
375 | s += "\n"; | 374 | s += "\n"; |
376 | 375 | ||
377 | return s; | 376 | return s; |
378 | } | 377 | } |
379 | // DEBUG OFF | 378 | // DEBUG OFF |
380 | 379 | ||
381 | /// <summary> | 380 | /// <summary> |
382 | /// Get a list of the attachments, note that there may be | 381 | /// Get a list of the attachments, note that there may be |
383 | /// duplicate attachpoints | 382 | /// duplicate attachpoints |
384 | /// </summary> | 383 | /// </summary> |
385 | public List<AvatarAttachment> GetAttachments() | 384 | public List<AvatarAttachment> GetAttachments() |
@@ -390,10 +389,10 @@ namespace OpenSim.Framework | |||
390 | foreach (AvatarAttachment attach in kvp.Value) | 389 | foreach (AvatarAttachment attach in kvp.Value) |
391 | alist.Add(new AvatarAttachment(attach)); | 390 | alist.Add(new AvatarAttachment(attach)); |
392 | } | 391 | } |
393 | 392 | ||
394 | return alist; | 393 | return alist; |
395 | } | 394 | } |
396 | 395 | ||
397 | internal void AppendAttachment(AvatarAttachment attach) | 396 | internal void AppendAttachment(AvatarAttachment attach) |
398 | { | 397 | { |
399 | if (! m_attachments.ContainsKey(attach.AttachPoint)) | 398 | if (! m_attachments.ContainsKey(attach.AttachPoint)) |
@@ -406,11 +405,11 @@ namespace OpenSim.Framework | |||
406 | m_attachments[attach.AttachPoint] = new List<AvatarAttachment>(); | 405 | m_attachments[attach.AttachPoint] = new List<AvatarAttachment>(); |
407 | m_attachments[attach.AttachPoint].Add(attach); | 406 | m_attachments[attach.AttachPoint].Add(attach); |
408 | } | 407 | } |
409 | 408 | ||
410 | /// <summary> | 409 | /// <summary> |
411 | /// Add an attachment, if the attachpoint has the | 410 | /// Add an attachment, if the attachpoint has the |
412 | /// 0x80 bit set then we assume this is an append | 411 | /// 0x80 bit set then we assume this is an append |
413 | /// operation otherwise we replace whatever is | 412 | /// operation otherwise we replace whatever is |
414 | /// currently attached at the attachpoint | 413 | /// currently attached at the attachpoint |
415 | /// </summary> | 414 | /// </summary> |
416 | public void SetAttachment(int attachpoint, UUID item, UUID asset) | 415 | public void SetAttachment(int attachpoint, UUID item, UUID asset) |
@@ -485,14 +484,14 @@ namespace OpenSim.Framework | |||
485 | data["serial"] = OSD.FromInteger(m_serial); | 484 | data["serial"] = OSD.FromInteger(m_serial); |
486 | data["height"] = OSD.FromReal(m_avatarHeight); | 485 | data["height"] = OSD.FromReal(m_avatarHeight); |
487 | data["hipoffset"] = OSD.FromReal(m_hipOffset); | 486 | data["hipoffset"] = OSD.FromReal(m_hipOffset); |
488 | 487 | ||
489 | // Wearables | 488 | // Wearables |
490 | OSDArray wears = new OSDArray(AvatarWearable.MAX_WEARABLES); | 489 | OSDArray wears = new OSDArray(AvatarWearable.MAX_WEARABLES); |
491 | for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) | 490 | for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) |
492 | wears.Add(m_wearables[i].Pack()); | 491 | wears.Add(m_wearables[i].Pack()); |
493 | data["wearables"] = wears; | 492 | data["wearables"] = wears; |
494 | 493 | ||
495 | // Avatar Textures | 494 | // Avatar Textures |
496 | OSDArray textures = new OSDArray(AvatarAppearance.TEXTURE_COUNT); | 495 | OSDArray textures = new OSDArray(AvatarAppearance.TEXTURE_COUNT); |
497 | for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++) | 496 | for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++) |
498 | { | 497 | { |
@@ -506,7 +505,7 @@ namespace OpenSim.Framework | |||
506 | // Visual Parameters | 505 | // Visual Parameters |
507 | OSDBinary visualparams = new OSDBinary(m_visualparams); | 506 | OSDBinary visualparams = new OSDBinary(m_visualparams); |
508 | data["visualparams"] = visualparams; | 507 | data["visualparams"] = visualparams; |
509 | 508 | ||
510 | // Attachments | 509 | // Attachments |
511 | OSDArray attachs = new OSDArray(m_attachments.Count); | 510 | OSDArray attachs = new OSDArray(m_attachments.Count); |
512 | foreach (AvatarAttachment attach in GetAttachments()) | 511 | foreach (AvatarAttachment attach in GetAttachments()) |
@@ -529,14 +528,14 @@ namespace OpenSim.Framework | |||
529 | if ((data != null) && (data["hipoffset"] != null)) | 528 | if ((data != null) && (data["hipoffset"] != null)) |
530 | m_hipOffset = (float)data["hipoffset"].AsReal(); | 529 | m_hipOffset = (float)data["hipoffset"].AsReal(); |
531 | 530 | ||
532 | try | 531 | try |
533 | { | 532 | { |
534 | // Wearables | 533 | // Wearables |
535 | SetDefaultWearables(); | 534 | SetDefaultWearables(); |
536 | if ((data != null) && (data["wearables"] != null) && (data["wearables"]).Type == OSDType.Array) | 535 | if ((data != null) && (data["wearables"] != null) && (data["wearables"]).Type == OSDType.Array) |
537 | { | 536 | { |
538 | OSDArray wears = (OSDArray)(data["wearables"]); | 537 | OSDArray wears = (OSDArray)(data["wearables"]); |
539 | for (int i = 0; i < wears.Count; i++) | 538 | for (int i = 0; i < wears.Count; i++) |
540 | m_wearables[i] = new AvatarWearable((OSDArray)wears[i]); | 539 | m_wearables[i] = new AvatarWearable((OSDArray)wears[i]); |
541 | } | 540 | } |
542 | else | 541 | else |