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author | Charles Krinke | 2009-02-22 20:52:55 +0000 |
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committer | Charles Krinke | 2009-02-22 20:52:55 +0000 |
commit | 8f55b9d735fbc975ce7a4b54e972c17ffbfb1f49 (patch) | |
tree | 96a24a49de82056060dd9b7bab0cb209d5f1a129 /OpenSim/Framework/AvatarAppearance.cs | |
parent | Allow delivery of object messages gridwide (diff) | |
download | opensim-SC-8f55b9d735fbc975ce7a4b54e972c17ffbfb1f49.zip opensim-SC-8f55b9d735fbc975ce7a4b54e972c17ffbfb1f49.tar.gz opensim-SC-8f55b9d735fbc975ce7a4b54e972c17ffbfb1f49.tar.bz2 opensim-SC-8f55b9d735fbc975ce7a4b54e972c17ffbfb1f49.tar.xz |
Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:
* Added log4net dependency to physxplugin in prebuild.xml.
* Added missing m_log fields to classes.
* Replaced Console.WriteLine with appropriate m_log.Xxxx
* Tested that nant test target runs succesfully.
* Tested that local opensim sandbox starts up without errors.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/AvatarAppearance.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index d8fcf74..a6cec76 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs | |||
@@ -291,17 +291,17 @@ namespace OpenSim.Framework | |||
291 | + 0.07f * (float)m_visualparams[78] / 255.0f // Shoe platform height | 291 | + 0.07f * (float)m_visualparams[78] / 255.0f // Shoe platform height |
292 | + 0.3836f * (float)m_visualparams[125] / 255.0f // Leg length | 292 | + 0.3836f * (float)m_visualparams[125] / 255.0f // Leg length |
293 | - m_avatarHeight / 2) * 0.3f - 0.04f; | 293 | - m_avatarHeight / 2) * 0.3f - 0.04f; |
294 | //System.Console.WriteLine(">>>>>>> [APPEARANCE]: Height {0} Hip offset {1}", m_avatarHeight, m_hipOffset); | 294 | //m_log.Debug(">>>>>>> [APPEARANCE]: Height {0} Hip offset {1}", m_avatarHeight, m_hipOffset); |
295 | //System.Console.WriteLine("------------- Set Appearance Texture ---------------"); | 295 | //m_log.Debug("------------- Set Appearance Texture ---------------"); |
296 | //Primitive.TextureEntryFace[] faces = Texture.FaceTextures; | 296 | //Primitive.TextureEntryFace[] faces = Texture.FaceTextures; |
297 | //foreach (Primitive.TextureEntryFace face in faces) | 297 | //foreach (Primitive.TextureEntryFace face in faces) |
298 | //{ | 298 | //{ |
299 | // if (face != null) | 299 | // if (face != null) |
300 | // System.Console.WriteLine(" ++ " + face.TextureID); | 300 | // m_log.Debug(" ++ " + face.TextureID); |
301 | // else | 301 | // else |
302 | // System.Console.WriteLine(" ++ NULL "); | 302 | // m_log.Debug(" ++ NULL "); |
303 | //} | 303 | //} |
304 | //System.Console.WriteLine("----------------------------"); | 304 | //m_log.Debug("----------------------------"); |
305 | 305 | ||
306 | } | 306 | } |
307 | 307 | ||
@@ -350,7 +350,7 @@ namespace OpenSim.Framework | |||
350 | 350 | ||
351 | m_avatarHeight = (float)info.GetValue("m_avatarHeight", typeof(float)); | 351 | m_avatarHeight = (float)info.GetValue("m_avatarHeight", typeof(float)); |
352 | 352 | ||
353 | //System.Console.WriteLine("AvatarAppearance Deserialize END"); | 353 | //m_log.Debug("AvatarAppearance Deserialize END"); |
354 | } | 354 | } |
355 | 355 | ||
356 | // this is used for OGS1 | 356 | // this is used for OGS1 |