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authorTeravus Ovares2008-09-06 07:52:41 +0000
committerTeravus Ovares2008-09-06 07:52:41 +0000
commit7d89e122930be39e84a6d174548fa2d12ac0484a (patch)
treee5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Framework/AssetStorage.cs
parent* minor: speculatively try a change to bamboo.build to see if this generates ... (diff)
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Framework/AssetStorage.cs')
-rw-r--r--OpenSim/Framework/AssetStorage.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Framework/AssetStorage.cs b/OpenSim/Framework/AssetStorage.cs
index d58d866..df02a97 100644
--- a/OpenSim/Framework/AssetStorage.cs
+++ b/OpenSim/Framework/AssetStorage.cs
@@ -25,7 +25,7 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using libsecondlife; 28using OpenMetaverse;
29 29
30namespace OpenSim.Framework 30namespace OpenSim.Framework
31{ 31{
@@ -34,15 +34,15 @@ namespace OpenSim.Framework
34 public byte[] Data; 34 public byte[] Data;
35 public string Name; 35 public string Name;
36 public sbyte Type; 36 public sbyte Type;
37 public LLUUID UUID; 37 public UUID UUID;
38 38
39 public AssetStorage() 39 public AssetStorage()
40 { 40 {
41 } 41 }
42 42
43 public AssetStorage(LLUUID assetUUID) 43 public AssetStorage(UUID assetUUID)
44 { 44 {
45 UUID = assetUUID; 45 UUID = assetUUID;
46 } 46 }
47 } 47 }
48} \ No newline at end of file 48}