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author | Tedd Hansen | 2008-11-08 17:35:48 +0000 |
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committer | Tedd Hansen | 2008-11-08 17:35:48 +0000 |
commit | 9511a8c76370f21e839114007dcd2b25c69b009a (patch) | |
tree | b63323dfd96ecd1cc3cd560939bd66bb43ec9c1c /OpenSim/Framework/AssetLoader | |
parent | * Added IClientIM to IClientCore interfaces (diff) | |
download | opensim-SC-9511a8c76370f21e839114007dcd2b25c69b009a.zip opensim-SC-9511a8c76370f21e839114007dcd2b25c69b009a.tar.gz opensim-SC-9511a8c76370f21e839114007dcd2b25c69b009a.tar.bz2 opensim-SC-9511a8c76370f21e839114007dcd2b25c69b009a.tar.xz |
Work in progress on SECS stuff. Have been holding it off until after 0.6 release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
Diffstat (limited to 'OpenSim/Framework/AssetLoader')
-rw-r--r-- | OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs index cf601f1..6fe9fb4 100644 --- a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs +++ b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs | |||
@@ -52,7 +52,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem | |||
52 | 52 | ||
53 | if (!String.IsNullOrEmpty(path)) | 53 | if (!String.IsNullOrEmpty(path)) |
54 | { | 54 | { |
55 | m_log.InfoFormat("[ASSETS]: Loading: [{0}][{1}]", name, path); | 55 | //m_log.InfoFormat("[ASSETS]: Loading: [{0}][{1}]", name, path); |
56 | 56 | ||
57 | LoadAsset(asset, isImage, path); | 57 | LoadAsset(asset, isImage, path); |
58 | } | 58 | } |
@@ -131,7 +131,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem | |||
131 | /// <param name="assets"></param> | 131 | /// <param name="assets"></param> |
132 | protected static void LoadXmlAssetSet(string assetSetPath, List<AssetBase> assets) | 132 | protected static void LoadXmlAssetSet(string assetSetPath, List<AssetBase> assets) |
133 | { | 133 | { |
134 | m_log.InfoFormat("[ASSETS]: Loading asset set {0}", assetSetPath); | 134 | //m_log.InfoFormat("[ASSETS]: Loading asset set {0}", assetSetPath); |
135 | 135 | ||
136 | if (File.Exists(assetSetPath)) | 136 | if (File.Exists(assetSetPath)) |
137 | { | 137 | { |