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author | Adam Frisby | 2008-04-21 07:09:17 +0000 |
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committer | Adam Frisby | 2008-04-21 07:09:17 +0000 |
commit | fef3b3689492dea63693c964bcdbec9f5137eb5e (patch) | |
tree | 7791eef001d85d3e1de863a68f26ff9434d062ca /OpenSim/Framework/AssetLoader | |
parent | * Terrain Module code has been reformatted to comply with guidelines. (diff) | |
download | opensim-SC-fef3b3689492dea63693c964bcdbec9f5137eb5e.zip opensim-SC-fef3b3689492dea63693c964bcdbec9f5137eb5e.tar.gz opensim-SC-fef3b3689492dea63693c964bcdbec9f5137eb5e.tar.bz2 opensim-SC-fef3b3689492dea63693c964bcdbec9f5137eb5e.tar.xz |
* Optimised using statements and namespace references across entire project (this took a while to run).
Diffstat (limited to 'OpenSim/Framework/AssetLoader')
-rw-r--r-- | OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs index 4afea42..0cc10c4 100644 --- a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs +++ b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs | |||
@@ -28,14 +28,12 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.IO; | 30 | using System.IO; |
31 | using System.Reflection; | ||
31 | using System.Xml; | 32 | using System.Xml; |
32 | |||
33 | using libsecondlife; | 33 | using libsecondlife; |
34 | using log4net; | ||
34 | using Nini.Config; | 35 | using Nini.Config; |
35 | 36 | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Framework.Console; | ||
38 | |||
39 | /// <summary> | 37 | /// <summary> |
40 | /// Loads assets from the filesystem location. Not yet a plugin, though it should be. | 38 | /// Loads assets from the filesystem location. Not yet a plugin, though it should be. |
41 | /// </summary> | 39 | /// </summary> |
@@ -43,7 +41,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem | |||
43 | { | 41 | { |
44 | public class AssetLoaderFileSystem : IAssetLoader | 42 | public class AssetLoaderFileSystem : IAssetLoader |
45 | { | 43 | { |
46 | private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
47 | 45 | ||
48 | protected AssetBase CreateAsset(string assetIdStr, string name, string path, bool isImage) | 46 | protected AssetBase CreateAsset(string assetIdStr, string name, string path, bool isImage) |
49 | { | 47 | { |