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authorAdam Frisby2008-04-21 07:09:17 +0000
committerAdam Frisby2008-04-21 07:09:17 +0000
commitfef3b3689492dea63693c964bcdbec9f5137eb5e (patch)
tree7791eef001d85d3e1de863a68f26ff9434d062ca /OpenSim/Framework/AssetLoader/Filesystem
parent* Terrain Module code has been reformatted to comply with guidelines. (diff)
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* Optimised using statements and namespace references across entire project (this took a while to run).
Diffstat (limited to 'OpenSim/Framework/AssetLoader/Filesystem')
-rw-r--r--OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs8
1 files changed, 3 insertions, 5 deletions
diff --git a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
index 4afea42..0cc10c4 100644
--- a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
+++ b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
@@ -28,14 +28,12 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.IO; 30using System.IO;
31using System.Reflection;
31using System.Xml; 32using System.Xml;
32
33using libsecondlife; 33using libsecondlife;
34using log4net;
34using Nini.Config; 35using Nini.Config;
35 36
36using OpenSim.Framework;
37using OpenSim.Framework.Console;
38
39/// <summary> 37/// <summary>
40/// Loads assets from the filesystem location. Not yet a plugin, though it should be. 38/// Loads assets from the filesystem location. Not yet a plugin, though it should be.
41/// </summary> 39/// </summary>
@@ -43,7 +41,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
43{ 41{
44 public class AssetLoaderFileSystem : IAssetLoader 42 public class AssetLoaderFileSystem : IAssetLoader
45 { 43 {
46 private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); 44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47 45
48 protected AssetBase CreateAsset(string assetIdStr, string name, string path, bool isImage) 46 protected AssetBase CreateAsset(string assetIdStr, string name, string path, bool isImage)
49 { 47 {