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author | Melanie Thielker | 2008-09-06 14:58:23 +0000 |
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committer | Melanie Thielker | 2008-09-06 14:58:23 +0000 |
commit | 9e545c9984790ddeabba0bf86e229af90da09ad6 (patch) | |
tree | bf305b155bcd2aadc1fb8a209d262a86f676fca3 /OpenSim/Framework/AssetLoader/Filesystem | |
parent | * Replace a Try/catch I commented out while testing/fixing issues. (diff) | |
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Mantis #2133
Thank you, Xugu Madison and ChrisDown, for a patch that
fixes linux filename extensions from .Xml back to .xml
Diffstat (limited to 'OpenSim/Framework/AssetLoader/Filesystem')
-rw-r--r-- | OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs index 73489ec..cf601f1 100644 --- a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs +++ b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs | |||
@@ -88,7 +88,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem | |||
88 | 88 | ||
89 | public void ForEachDefaultXmlAsset(Action<AssetBase> action) | 89 | public void ForEachDefaultXmlAsset(Action<AssetBase> action) |
90 | { | 90 | { |
91 | string assetSetFilename = Path.Combine(Util.assetsDir(), "AssetSets.Xml"); | 91 | string assetSetFilename = Path.Combine(Util.assetsDir(), "AssetSets.xml"); |
92 | 92 | ||
93 | ForEachDefaultXmlAsset(assetSetFilename, action); | 93 | ForEachDefaultXmlAsset(assetSetFilename, action); |
94 | } | 94 | } |
@@ -118,7 +118,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem | |||
118 | } | 118 | } |
119 | else | 119 | else |
120 | { | 120 | { |
121 | m_log.Error("[ASSETS]: Asset set control file assets/AssetSets.Xml does not exist! No assets loaded."); | 121 | m_log.Error("[ASSETS]: Asset set control file assets/AssetSets.xml does not exist! No assets loaded."); |
122 | } | 122 | } |
123 | 123 | ||
124 | assets.ForEach(action); | 124 | assets.ForEach(action); |