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authorTeravus Ovares2007-11-13 03:18:54 +0000
committerTeravus Ovares2007-11-13 03:18:54 +0000
commit57b646b7ae020453fbfcb3fe9ae27c4f5ce536ab (patch)
tree88dd0a93fc58a1d3c703dbb72ab36865186f3221 /OpenSim/Framework/AssetLandmark.cs
parentadded IDs for all built-in animations (diff)
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* Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence
* Added glue to send it to the Physics Engines (in meters) * ODE Initial implementation of Avatar Height :D Change your height and not get all knee bendy
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