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author | John Hurliman | 2009-11-05 23:50:17 -0800 |
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committer | John Hurliman | 2009-11-05 23:50:17 -0800 |
commit | 6ed57814c1db72463acc3c5fca154a289eee433e (patch) | |
tree | f7c0ddf7901cf5c4204654e9e859688abf3b822b /OpenSim/Framework/AssetBase.cs | |
parent | Changing the AssetBase constructors to avoid initializing assets with an unkn... (diff) | |
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* Clamp the CoarseLocationUpdate packet at a maximum of 60 positions per packet. This is a limitation of LLUDP, nothing we can really do about it
* Marking CoarseLocationUpdate as *not* zerocoded. Zerocoding can only save space when a packet contains three or more contiguous zeroes, and will use more space if it contains single zeroes randomly scattered through the packet (which is what you see when you send a long list of UUIDs)
Diffstat (limited to 'OpenSim/Framework/AssetBase.cs')
0 files changed, 0 insertions, 0 deletions